Emax Owners Manual
© 1986 E-mu Systems, Inc. Enhanced by The Emulator Archive 2001 Page 31
The second number of the pair represents a control destination (the right-hand column of functions
printed in the module), which you assign to a control source.
Each of the destinations printed in the upper right-hand column (0-9) can be controlled by control source
1, 2, 3, or 4, or via data sent over MIDI. For more information on MIDI, see
PRESET DEFINITION 7
(“MlDl Setup”) and the Advanced Applications section of this manual.
Each of the destinations printed in the lower right-hand column (0-6) can be controlled by sources 7 and
8.
You’ll be happy to know that real time control settings are memorized for each individual Preset. Thus, if
desired each Preset can react to the real time controls and MIDI controllers in different ways.
SELECTING A CONTROL SOURCE and CONTROL DESTINATION
1. With Arco Strings Preset 01 as the Current Preset, and
PRESET DEFINITION 9
activated, select the
left wheel as a control source by keying in 1. The cursor will flash underneath the number to the right
of the chosen control source number, thus indicating that Emax is ready for you to key in th control
source’s destination.
2.
The left wheel should be assigned to 1 (pitch). Vary the wheel and check that the keyboard pitch is
indeed affected. If sections of the keyboard are not affected, check that pitch control is enabled
(ANALOG PROCESSING 22).
Now press 2; this assigns the left wheel to Filter cutoff. Rotating the
wheel towards you should produce a more muted sound. Key in 3, and the left wheel will affect
overall volume. If you feel adventurous, check out the other control destinations. Note that if you
select a destination that is already specified for one of the other control sources, the old assignment
will be de-selected and that control source will be turned off (0).
3. Think about it for a bit...the left wheel can control a destination, the right wheel can control a different
one (as can the pedal), and there are MIDI control possibilities too. These assignments can be
different for each Preset, and particular controller destinations can be disabled for different Presets
and Voices. We’re talking versatile here, so if you feel like taking out the next couple of hours and
checking out all the possibilities, be our guest!
Note:
When assigning the footpedal, make sure it’s plugged in to prevent unpredictable results.
4. Oh yes, and there are footswitches too. But before experimenting with the footswitches (sources 7
and 8), we need to understand the difference between looped and unlooped sound:
Looping is described more fully in
DIGITAL PROCESSING 2 and DIGITAL PROCESSING 3
, but
basically, a “sustain looped” sound is one where a portion of the sound is put into an “infinite repeat”
loop for as long as you hold down the key. This is similar to the infinite repeat function on digital delay
lines. Looping allows for sustaining a normally non-sustaining sound for as long as you like. An
unlooped sound is not artificially sustained, and therefore lasts its normal length.
Keeping this in mind, refer to
PRESET
DEFINITION 9,
Destinations 0 - 6. Assign various functions to
the footswitches; note that some sounds lend themselves to the sustain function better than other
sounds, so feel free to experiment.
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