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5-5
Chapter 5
5.1.4 Replacing a Cue ...................................................................
To update or change a cue, set the console controls as required and then touch the
Replace
button followed by the cue that you wish to
amend. A dialogue box will appear asking you to confirm the action.
There is also a button with an option to
Replace Current
cue and this can be used to replace the last cue that was fired.
Note: The Current cue is not necessarily the one whose name appears on the worksurface, this is the Assigned cue. For a cue
to be Current it must have been the last one that was fired and be highlighted in the on screen panel's list.
5.1.5 Update Master ......................................................................
The
Update Master
button can be pressed at any time when the current (highlighted) button is Relative. This will copy the current console
settings into the Relative Cue's Master but subtract the relative values from it first.
Therefore if you are working in a Relative Cue and realise that the changes you are making need to be applied to the other Relatives as
well you can immediately press Update Master even though the Master is not the current cue.
NOTE:
Only variable dB controls can be updated in this way.
If a non-dB control eg Pan is changed in a Relative Cue and Update Master is pressed only related relatives with the same
setting will be changed.
If a switch setting is changed in a Relative Cue and Update Master is pressed, the new switch setting will not be written to the
Master Cue. To update switches in multiple cues, the Edit Cue function should be used.
5.1.6 Editing Multiple Cues ..........................................................
Individual controller changes can be written to several cues simultaneously using the
Edit
button. This does not replace the complete cue
associated with the button.
When the Edit button is pressed, a panel pops up allowing
All
, a
Range
, or individual cues to be selected by pressing their buttons.
If you press the
Select Range
button, touching the first and last cues in a range will automatically select all the cues in that range.
With the Edit button pressed, pressing the cue buttons does not fire the cues, it only selects them for editing.
The selection may be changed by pressing and releasing cue buttons at any time during the operation of the Edit command, so a variety of
controllers or routes may be changed in a variety of cues before completing the operation by pressing the
Keep
button.
The Cue List window may even be closed to gain access to other editable functions - In this case, a warning message will appear to
advise the user that they are still in cue edit mode.
While any cue button is selected, changes to any snapshottable controller, routing changes, and any changes to the Cue Scope controls
can be written to every selected cue, overwriting the previous settings.
Pressing the
Keep
button confirms the changes.
For example, if cues 1 and 2 are selected and the input gain for channel 1 is changed, subsequent recall of cues 1 or 2 will set channel 1’s
input gain to the new value.
Only channels which are altered while the Edit command is active will be affected and only in cues that are selected at the time.
If
Cancel
is pressed instead of
Keep
, all cues changed since the Edit button was pressed are returned to their original states, irrespective
of which are currently selected. This allows any accidental changes to be undone. If there is not enough memory to store a copy of every
edited cue, a warning is displayed and the
Cancel
button is disabled.
Содержание D5T
Страница 1: ...Operation Manual Issue A September 2004 Software Versions 2 4...
Страница 2: ......
Страница 10: ......
Страница 11: ...Chapter 1 1 1 Chapter 1 Getting Started...
Страница 12: ...Chapter 1 1 2...
Страница 32: ...Chapter 2 2 1 Chapter 2 Inputs and Console Channels...
Страница 33: ...Chapter 2 2 2...
Страница 58: ...Chapter 3 3 1 Chapter 3 Busses and Outputs...
Страница 59: ...3 2 Chapter 3...
Страница 68: ...4 1 Chapter 4 Chapter 4 Master Section...
Страница 69: ...Chapter 4 4 2...
Страница 91: ...5 1 Chapter 5 Chapter 5 The Cue List...
Страница 92: ...Chapter 5 5 2...
Страница 111: ...Chapter 6 6 1 Chapter 6 Automation...
Страница 127: ...7 1 Chapter 7 Chapter 7 Effects...
Страница 128: ...7 2 Chapter 7...
Страница 135: ...8 1 Chapter 8 Chapter 8 Troubleshooting...
Страница 136: ...Chapter 8 8 2...
Страница 139: ...A 1 AppendixA Appendix A D5TC Theatre Masters Controller...
Страница 140: ...A 2 Appendix A...
Страница 147: ...B 1 Appendix B Appendix B Multiple Console Setups Inc Redundant Engines...
Страница 148: ...B 2 Appendix B...
Страница 162: ...B 16 Appendix B Standalone PC Screen Appearance...