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Chapter 6
6-3
6.1.4 Play (Update) Mode ..............................................................
When a channel's Play Button is lit and its Record Button is not lit, the channel is in Play mode - if
Touch Record
is switched on in the
Automation Options this is also the mode used for updating the automated controls changes. You can put a channel into Play mode by
pressing the Play button.
In Play mode, the channel settings are controlled by the automation system, which replays the settings you have previously recorded.
Once you have done a "first pass", all relevant channels are switched automatically into Play mode, but you can select Play mode at any
time by pressing a channel's Play button.
6.1.5 Automation Options ............................................................
In Play mode, the exact behaviour of the console controls depends on the settings you have selected in the Automation Options panel, on
the Master screen. To see this panel, touch the
Automation - Automation Options
button:
The top row of buttons affect all the console controls, and the second row affect only the faders.
Switch Rec to Play On Stop
By default, this button is pressed (highlighted) and therefore when the transport Stop button is pressed, all controllers are switched back
to Automation Play mode.
If the function is disabled (not highlighted), it is necessary to switch all controllers out of Record mode manually whenever transport Stop
is pressed.
However, this would also mean that Write to Start or End Markers will remain enabled after the transport is stopped. (See section 6.2.10 -
Write to Start and End)
Write to Start/End On Stop
If this button is pressed, automation will always be written between the Write to Start and End markers for controls that are in record/
update mode when the transport is stopped. Therefore, any automation which was previously written between these markers will be
erased. This button is set to Off by default. (See section 6.2.10 - Write to Start and End)
Capture Start Time On Play
This button is also accessible on the console worksurface and, if pressed, will always save the last automation play position as the
Write
To Start
marker. This enables the user to quickly write automation back to the last start position. (See section 6.2.10 - Write to Start and
End)
Touch-Record and Auto-Nulling
If you have selected the option for
Touch Record
, you can adjust a channel control directly from play mode. Unless a channel is made
"Safe" (see section 6.1.6), you can update the automation information for the channel simply by adjusting one of its controls. As soon as
you alter a control or touch the channel fader, the channel's Record light comes on (in addition to the Play light), and the new level for the
control is stored by the automation system. This mode, where both lights are lit, is called
Update Mode
.
If you have selected
Auto Nulling
, when you have made the adjustment you want, pressing the Play button for the channel will force the
control(s) you have adjusted to "auto-null" smoothly back to their value in the original mix, taking a user definable nulling time to do so.
While auto-nulling is in progress, the Play light flashes, and when the auto-nulling is complete, the Record light goes off, and the channel
is returned to Play mode. You can change the auto-nulling speed in the Automation Options panel.
For faders, the
Auto Null on Release
option determines what happens when you release the fader. If the option is selected, the fader will
Auto Null to play when you let go. If the option is not selected, the fader will stay in record until you manually press the PLAY button, at
which point it will Auto Null to play.
Auto Null Time
is the length of time in frames that the system will take returning to play from Record or Update. Thus you can have very
smooth updates where you simply grab a fader, hold it at a new level for the length of time required and then have it seamlessly reintegrate
with the mix.
The default setting for the Auto-Nulling time is 75 frames.
Содержание D5T
Страница 1: ...Operation Manual Issue A September 2004 Software Versions 2 4...
Страница 2: ......
Страница 10: ......
Страница 11: ...Chapter 1 1 1 Chapter 1 Getting Started...
Страница 12: ...Chapter 1 1 2...
Страница 32: ...Chapter 2 2 1 Chapter 2 Inputs and Console Channels...
Страница 33: ...Chapter 2 2 2...
Страница 58: ...Chapter 3 3 1 Chapter 3 Busses and Outputs...
Страница 59: ...3 2 Chapter 3...
Страница 68: ...4 1 Chapter 4 Chapter 4 Master Section...
Страница 69: ...Chapter 4 4 2...
Страница 91: ...5 1 Chapter 5 Chapter 5 The Cue List...
Страница 92: ...Chapter 5 5 2...
Страница 111: ...Chapter 6 6 1 Chapter 6 Automation...
Страница 127: ...7 1 Chapter 7 Chapter 7 Effects...
Страница 128: ...7 2 Chapter 7...
Страница 135: ...8 1 Chapter 8 Chapter 8 Troubleshooting...
Страница 136: ...Chapter 8 8 2...
Страница 139: ...A 1 AppendixA Appendix A D5TC Theatre Masters Controller...
Страница 140: ...A 2 Appendix A...
Страница 147: ...B 1 Appendix B Appendix B Multiple Console Setups Inc Redundant Engines...
Страница 148: ...B 2 Appendix B...
Страница 162: ...B 16 Appendix B Standalone PC Screen Appearance...