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Chapter 6
6-13
Global Safe
Safe Scope Buttons
Global Safe Button
Inputs Safe Button
Channel Safe Button
Above the column of Rec/Play/Safe switches there is a
Global Safe
button. Pressing this will make all the controllers on all the console
channels safe if they are included in the
Safe Scope
.
The safe button next to each console section name (eg Inputs) will perform a similar function on the controllers and channels in that
section.
The safe button next to the channel label (eg 01) will make all the controllers in one channel safe.
As well as switching the safe status of all the controllers in the safe scope, these global, section or channel buttons indicate whether none
(dark), some (dim), or all (bright) of the controllers in the safe scope are safe. In addition, the text on the button will appear blue rather
than black or white if any controller is safe but not in the safe scope.
These colours are also used on fader/mute safe buttons when the fader and mute safe states or scope states are different.
Colour coding for Global Safe buttons
If only controllers in Safe Scope are Safe
None Safe
-
White text on dark blue background
Some Safe
-
White text on mid blue background
All Safe
-
Black text on bright blue background
If some controllers are Safe but not in Safe Scope
None Safe
-
Blue text on dark blue background
Some Safe
-
Blue text on mid blue background
All Safe
-
Blue text on bright blue background
Pressing the
Touch Faders to Safe/Unsafe
button allows a whole channel to be switched safe or not by touching the channel fader.
This is equivalent to pressing the safe button on an unexpanded channel strip and is subject to the safe scope.
6.2.6 Selecting and Editing Events ..............................................
The events displayed in the Automation Editor can be selected and manipulated using the Tool buttons at the top left of the Editor section:
Channel and Fader Strips
The default view of a channel strip in the Automation Editor contains only one view button, the channel number, title, Rec/Play/Safe
switches, and the fader and mute automation display. Selection of events on this strip will include all recorded events for the channel, not
just the displayed fader and mute. This makes it easy to copy or move a segment of automation for a whole channel.
The Rec/Play/Safe switches on this strip also apply to the whole channel. The Rec & Play switches corresponding to the worksurface
switches beside the channel faders.
If you wish to edit events for individual controllers within one channel, press the
View
button to show the strips for fader and mute, EQ etc
as appropriate.
Selected events may be dragged vertically to copy or move them onto other controllers or channels. If both source and destination strips
are in the default channel view state, all events for the channel will be copied or moved. If either are in a more expanded state, showing
individual controllers, only displayed automation is copied or moved.
6.2.7 The Selection Tools .............................................................
These tools are used to select Events.
Selection Tool
To select a single event, click on the Selection tool, then on the Event. To select a group of events, move the selector tool pointer to one
corner of the range you want to select, then hold down the left button and drag the pointer to the opposite corner.
The red and blue buttons next to the selection tool are toggles which control the way the Selector tool operates. Once you have clicked the
Selector tool button, you can choose whether to select only Switch events, or Level events, or both, by clicking these buttons.
Содержание D5T
Страница 1: ...Operation Manual Issue A September 2004 Software Versions 2 4...
Страница 2: ......
Страница 10: ......
Страница 11: ...Chapter 1 1 1 Chapter 1 Getting Started...
Страница 12: ...Chapter 1 1 2...
Страница 32: ...Chapter 2 2 1 Chapter 2 Inputs and Console Channels...
Страница 33: ...Chapter 2 2 2...
Страница 58: ...Chapter 3 3 1 Chapter 3 Busses and Outputs...
Страница 59: ...3 2 Chapter 3...
Страница 68: ...4 1 Chapter 4 Chapter 4 Master Section...
Страница 69: ...Chapter 4 4 2...
Страница 91: ...5 1 Chapter 5 Chapter 5 The Cue List...
Страница 92: ...Chapter 5 5 2...
Страница 111: ...Chapter 6 6 1 Chapter 6 Automation...
Страница 127: ...7 1 Chapter 7 Chapter 7 Effects...
Страница 128: ...7 2 Chapter 7...
Страница 135: ...8 1 Chapter 8 Chapter 8 Troubleshooting...
Страница 136: ...Chapter 8 8 2...
Страница 139: ...A 1 AppendixA Appendix A D5TC Theatre Masters Controller...
Страница 140: ...A 2 Appendix A...
Страница 147: ...B 1 Appendix B Appendix B Multiple Console Setups Inc Redundant Engines...
Страница 148: ...B 2 Appendix B...
Страница 162: ...B 16 Appendix B Standalone PC Screen Appearance...