17
G15 Shoot out (-03, -05, -07, -09, -11, -13, -15, -17, -19, -21)
Option: -03, -05, -07, -09, -11, -13, -15, -17, -19 or -21) represents the number of lives a player.
A segment appears randomly on the display that must be hit within 10 seconds hitting any other seg-
ment is not counted. If a valid segment was hit within the time that a life is subtracted. The winner is the
first player to have no remaining lives.
G16 Killer (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21 represents the number of lives of a player. Each player starts
with the set number of lives available. Once the game starts, the display shows “SEL” (Select). The
player can choose his points segment by throwing the darts. The first segment is fixed as the points seg-
ment. Then press the “Next” button and the next player can choose his points of the segment. Once all
players have chosen their points segments, the game begins. Only after a player has made his points
segment, can he become the “killer”. Once a player who has become a “killer” hits the points segment
of another player, that player then loses a life. Should a player who has the status of “killer” hit his
own points sector, he forfeits his “killer” status and he loses a life point. To return to be a “killer” the
player must hit his original points segment again. The winner is the last player with life points.
The killer status is displayed as “
I-
”.
G17 Killer -Double (203, 205, 207, 209, 211, 213, 215, 217, 219, 221)
Option: 203, 205, 207, 209, 211, 213, 215, 217, 219, 221 represents the number of lives a player.
Each player starts with the set number of lives available. Once the game starts, the display shows
“SEL” (Select). The players can now play as in the game “killer” and select their respective points
segment. Only after a player has hit his points segment in the double ring can he become the “killer”.
Once a player who has become a “killer” hits the points segment of another player, that player then
loses a life. Should a player who has the status of “killer” hit his own points sector, then he forfeits his
“killer” status and he loses a life point. To return to be a “killer” the player must hit the double zone of
his original points segment. The winner is the last player with life points.
The killer status is displayed as “
I-
”.
G18 Killer -Triple (303, 305, 307, 309, 311, 313, 315, 317, 319, 321)
Option: 303, 305, 307, 309, 311, 313, 315, 317, 319, 321 represents the number of lives a player.
Each player starts with the set number of lives available. Once the game starts, the display shows
“SEL” (Select). The players can now play as in the game “killer” and select their respective points
segment.
Only after a player has made his points segment in the triple ring, can he become the “killer”. Once
a player who has become a “killer” hits the points segment of another player, that player then loses a
life. Should a player who has the status of “killer” hit his own points sector, he forfeits his “killer” status
and he loses a life point. To return to be a “killer” the player must hit the triple zone of his original
points segment. The winner is the last player with life points.
The killer status is displayed as “
I-
”.
Содержание DS-1435
Страница 9: ...11 Game selection and list of the difficulty levels table 1...
Страница 27: ...29 Odabiranje igre i lista stupnjeva te ine tablica 1...
Страница 45: ...47 Selectarea jocului i lista cu gradele de dificultate Tabel 1...
Страница 57: ...60 60 60 60 61 61 61 62 61 62 62 62 63 65 63 63 64 1 65 66 66 74 75 76 76 3 76...
Страница 59: ...61 75 DS 1435 2 3 3 2 37 1 73...
Страница 63: ...65 1...
Страница 73: ...75...
Страница 75: ...78 78 78 78 79 79 79 80 79 80 80 80 81 83 81 81 82 1 83 84 84 92 93 94 94 3 94...
Страница 77: ...79 93 DS 1435 2 3 3 m 2 37 m 50 Bull s Eye 1 73 m...
Страница 78: ...80 4 1 1 2 x 2 3 x 3 4 25 50 5 6 81 82 7 8 9 10 DI DO 11 12 4 3 2...
Страница 79: ...81 10 1 GAME G01 27 1 83 OPTION 1 83 PLAYER SCORE 1x 1 2 3 2x 3 4 6 3x 5 6 9 4x 7 8 12 HANDICAP G01 3 G01 1x 3...
Страница 81: ...83 1...
Страница 82: ...84 3 G01 Count Down 101 201 301 401 501 601 701 801 901 3 301 501 1 180 _18 2 18 3 18 25...
Страница 91: ...93 Soft Tips Soft Tip...
Страница 99: ...101 Spielauswahl und Liste der Spieloptionen Tabelle 1...