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3.7 Pattern
Function
This function is that the camera memorizes the path (mostly curve path) by the
joystick of the controller and revives the trajectory operated by joystick as closely as
possible.
MAX. 4 Patterns are programmable and Maximum 1200 communication commands
can be programmed in a pattern.
Setting Patterns
A Pattern can be created by the following methods.
Method 1) <Set Pattern> [Pattern NO.]
The Pattern programming window appears on the monitor as
below.
EDIT PATTERN 1
[NEAR:SAVE /FAR:DELETE]
0/0/x1/N
The movement by Joystick and the preset movement can be
memorized in a pattern.
After a pattern is programmed, the remaining storage is displayed
in progress bar on the screen.
To save the recording, press
NEAR
key and to cancel, press
FAR
key.
Method 2) Programming in OSD Menu : See the section “How to use OSD Menu”.
Running Patterns
Method 1) <Run Pattern> [Pattern NO.]
Method 2) <Go Preset> [Pattern NO. + 130]
Ex: Run Pattern 2 : <Run Pattern> [2]
Ex: Run Pattern 2 : <Go Preset> [132]
Deleting Patterns
To delete Patterns, enter into OSD menu.
Note: When the system memorizes Patterns, the commands are stored in the momories, not the positions of
Pan/Tilt/Zoom. Hence there might be small differences between the original path and the revived path by path type
of Patterns. Note that it is not a problem in position precision.