6.3.6. Virtual Analog (V.Analog)
Description:
An emulation of the classic synthesis waveforms triangle, sawtooth and square
wave.
Detune:
Sets the detuning between the two waves.
Shape:
Morphs through a variable square, from narrow pulse to full square to hard sync
formants.
Wave:
Morphs through a variable saw, from triangle to saw with an increasingly wide notch.
Freaky tip:
Detune sets a detuning amount between the oscillators. If you combine this with
keyboard/arpeggio modulation you'll hear interesting scale variations happening. On the
Matrix create the routing: Key/Arp>Wave.
6.3.7. Waveshaping oscillator (Waveshaper)
Description:
This Oscillator model is a combination of a waveshaper and a wavefolder. A
waveshaper acts on the rise and the fall stage of a wave. It can make the rise time of
a triangle wave steeper, turning that triangle into a falling Saw wave. It can also change
the curve of the rise and fall stages. Each of these changes will affect the number and the
amplitude of the harmonics that the Oscillator produces. More harmonics means a richer
(sometimes sharper) sound. The original model was based on a feature found in the Serge
waveshaper.
A wavefolder folds a wave back on itself. Usually, when you boost the amplitude of a digital
waveform it will start clipping; the top of the waveform will be cut off. A wavefolder prevents
this from happening by folding the wave.
Wave:
Sets the waveshaper waveform.
Amount:
Sets wavefolder amount.
Asym:
Sets waveform asymmetry.
Virtual Analog Model
Waveshaper Oscillator
Model
Arturia - User Manual MicroFreak - The Digital Oscillator
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