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The basic waveforms that were developed in the early days of synthesis: sine, the triangle,
square, and the sawtooth, proved very useful for sound synthesis because they each have
a specific mix of even and odd harmonics. The sine wave is the simplest wave: it has no
harmonics, only a fundamental. In a Triangle wave odd and even harmonics are distributed
evenly. A square wave is all odd harmonics, and to some ears it sounds more musical than
a sawtooth, which contains all harmonics.
This oscilliator emulates two of these basic waveforms: the square and the sawtooth.
Morph:
Continuous morph from a square to a sawtooth to two sawtooths. Acts on Waveform
symmetry.
Sym:
Morphs between square (pulse width), or phasing between the two copies of a
sawtooth wave. There is no effect when Wave is at 50 (sawtooth).
Sub:
Adds a sine wave sub-oscillator.
Tip:
If you need a sine wave you can use the filter to remove all harmonics from the wave
— and as an alternative, set resonance on the Filter to maximum. The Filter will then self-
oscillate and produce a pure sine wave.
6.3.2. Superwave Oscillator (SuperWave)
Description:
This is a digital waveform animator that creates copies of a waveform and
detunes them. Detuning them creates a very fat, lush sound. Unlike more traditional
waveform animators that multiply a sawtooth wave, this model allows you to select from
four different waveforms.
Wave:
Selection of the waveform to be multiplied: Saw, Square, Triangle and Sinus
Detune:
Sets the detuning amount.
Volume:
Sets the amplitude of the detuned waves.
The Superwave Oscillator
Model
37
Arturia - User Manual MicroFreak - The Digital Oscillator
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