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6.2. The Parameter Controls
The parameter controls help to make the Digital Oscillator come alive in different ways.
Type:
Type enables you to select an oscillator model. Each type has a specific character. A
unique feature of the MicroFreak is that you can change the oscillator type with modulation.
If you modulate the oscillator type with the LFO, it will change from one model to another
very quickly, creating bizarre changes in timbre. Type can also be modulated with the
Envelopes, the LFO, Keyboard pressure, the Sequencer and the Arpeggiator.
Note:
Oscillator type can be modulated in single voice mode and in Paraphonic mode. In
Paraphonic mode all voices will change to the same Type unlike Wave, Timbre and Shape
modulations that are on a per-voice basis.
When changing the Oscillator Type, you'll see a graphic representation of that Type and its
current values in the display.
For each Oscillator Type, we selected three parameters that you can use to modify the basic
sound:
Wave, Timbre, and Shape
. What these parameters do will depend very much on
the oscillator type, but looking at the display will help you understand what the knobs do:
turn a parameter knob, and the display will tell you what is being changed. In the overview
below we refer to the display names. We'll list the oscillator types, with their screen name in
parentheses.
What makes it musically exciting is that you can select each of these parameters as a
modulation destination in the Matrix. Animating the parameters using the Matrix will make
your sounds come alive in unexpected and fascinating ways.
6.3. Oscillator types: An Overview
6.3.1. Basic Waves Oscillator (BasicWaves)
Description:
Every sound consists of a series of harmonics. The first harmonic is the
fundamental. The fundamental determines the pitch you hear. The second harmonic is twice
as high in pitch, the third three times, and so on. If you're a guitar player it's easy to create
harmonics; if you put the finger on the exact middle of the string, you'll hear the second
harmonic. If you divide the string into three parts, you'll hear the third harmonic. The second
and up harmonics determine the timbre of the sound. The 2nd, 4th, 6th, 8th, etc., are even
harmonics. The odd harmonics (3rd, 5th, 7th, 9th, etc.) sometimes add a more dissonant
timbre to a wave.
Triangle and square waves contains only odd harmonics; a sawtooth contains odd and even
harmonics. Because a sawtooth contains odd and even harmonics, it is an ideal wave to
emulate bowed string instruments. When a bow moves over the string, the string will stick
to the bow periodically and then slip to the next position on the bow. This is what creates a
sawtooth-like wave.
Classic Waveforms
Oscillator Model
Arturia - User Manual MicroFreak - The Digital Oscillator
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