21
If ENABLED, it will be possible to set the table; if DISABLED, and the machine is set to AUTOMATIC mode, the
system will pay out balanced quantities of pieces from each hopper; if DISABLED, and the machine is set to
MANUAL mode, the system will prompt the User to choose which coin denomination/token type (= from which
hopper) he wishes to receive as change for the amount introduced.
PAY-OUT TABLE
AUTOMATIC MODE
MANUAL MODE
POS MODE
ENABLED
See section
7.3.6.3.A
See section
7.3.6.3.B
See section 7.3.6.3.C
DISABLED
Change of the whole amount
introduced, in balanced
quantities from the dispensers
Number of
Tokens/Denominations as
per User’s choice
Number of Tokens as
per User’s choice
-
The amounts in the LEVEL boxes can be set to determined values (typically, the accepted coin and note
denominations), while the relevant boxes following in the same line can be set to any of the options below:
-
if Cash only will be dispensed: number of pieces so that their combnation matches the amount set in the LEVEL box;
-
if Tokens only will be dispensed: any desired value - this will allow for bonus award as well. If accumulation of credit
(to reach the bonus level) is necessary, please set the Dispensing Mode to MANUAL.
-
if Tokens and return cash change will be dispensed: any consistent combination.
WARNING:
when
finished setting the Payout table, the display prompts for “Reset Total Accounts” (se
e sect.
7.3.5), in order to prevent any possible future data inconsistency.
7.3.6.3 A
PAY-OUT TABLE IN THE AUTOMATIC MODE
[6 levels available; each level one combination]
Once confirmed the Enable option by pressing OK, the display proposes the following patterns (the one at the right
side appears only when the machine includes the Note Recycler):
LEVEL HP1
HP2
HP3
HP4
0,00 €
0
0
0
0
0,00 €
0
0
0
0
0,00 €
0
0
0
0
0,00 €
0
0
0
0
0,00 €
0
0
0
0
0,00 €
0
0
0
0
SETTING THE PATTERNS IN THE AUTOMATIC MODE:
highlight first level by “OK” and set its value by the “
+
”
key, th
en confirm by “OK”.
The cursor
will highlight the HP1 box: confirm by “OK”, and set its value by the “
+
”
key
(modify by “
-
“), then confirm by
“OK”, and so on. Shift from first to second level by the “
+
”
key, and repeat the above process.
HOW IT WILL WORK AFTER SETTING THIS TABLE
: when the User insertS money corresponding to any of the
programmed levels, the machine shall pay out the combination of pieces that the Operator has pre-programmed for
the amount inserted by the User (see section 6.1). See next page for some examples of settings.
EXAMPLES of SETTINGS
:
taking as example that the values in the hoppers
have been set to
HP1=2€, HP2=1€, HP3=0,50€,
and
HP4=0,20€, the
Operator might set the
change combinations to be dispensed as below:
LEVEL HP1 HP2 HP3 HP4 RC1 RC2
0,00 €
0
0
0
0
0
0
0,00 €
0
0
0
0
0
0
0,00 €
0
0
0
0
0
0
0,00 €
0
0
0
0
0
0
0,00 €
0
0
0
0
0
0
0,00 €
0
0
0
0
0
0
LEVEL
HP1
HP2
HP3
HP4
1,00 €
0
0
2
0
2,00 €
0
1
2
0
5,00 €
2
0
0
5
10,00 €
4
0
2
5
20,00 €
8
2
2
5
50,00 €
20
5
6
10
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