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When confirming the exit arrow icon (>) after Level 9, the system will save all the programmed settings.
-
If the Operator wants to make available only a limited number of combinations options (ex. only 2 options),
he will leave 0 in all the boxes of the row no. 3.
-
If the Operator wants to set only a limited number of levels (ex. 7 levels out of the 9 programmable), he will
leave 0 in all the boxes of levels 8 and 9.
PLEASE PAY ATTENTION: if all the boxes in each level are set to 0 (zero), the machine will react as if the
Pay-out Table is disabled; so it will prompt the User to choose from which hopper (i.e. which Token or coin or
banknote denomination) he intends to collect his change.
7.3.6.3 C
PAY-OUT TABLE IN POS MODE [10 levels available, each level allows 3 combinations]
The POS Pay-out table will be available in the display Menu for set-up ONLY if:
•
the POS has been enabled (see section
7.3.6.1.C
Enable POS Terminal
);
•
the Dispense Mode has been set to AUTOMATIC.
Select and confirm ‘Enable’: the display
will show the following pattern of 3 available
combinations relevant to the first pay-in level:
Ten (10) levels can be set for the amounts introduced by Users. Such amounts must be entered in the box right
of the LEVEL 1, …, LEVEL
10 legends. For each of the 10 levels,3 different combinations can be programmed.
HOW IT WILL WORK AFTER SETTING THIS TABLE: when the User will introduce the relevant amount of money,
he will be prompted to choose among the 3 programmed combinations associated to that amount (see section 6.1).
SETTING THE PATTERNS IN THE POS MODE:
highlight LEVEL 1 and confirm it by OK; the cursor will shift to the value box: set the first level value in the box by
the “
+
” button (make corrections by the “
-
“ button), then confirm by “OK”
(ex. 1,00 €)
.
The cursor will return at the left of the LEVEL 1
box; step down by the “
+
” button
to the table underneath so as to
start setting the number of pieces to be dispensed by the hoppers.
Confirm by “OK” to modify the first box
of the HP1 column, then set it b
y the “
+
” button (make corrections by the
“
-
“ button),
and
confirm by “OK”.
The cursor will shift to the HP2 box in the first line. Continue in the same way until first line is fully set.
Press “OK” to move
the cursor back left of the first line, and sh
ift to the second line by pressing the “
+
” button.
Go on as explained until the 3
rd
line (or the previous one, if enough for your purpose) has been filled.
When the cursor returns left of the 3
rd
line, press the “
+
” button to make the exit icon ( >) available at the bottom
right corner of the display.
As an example, supposing that
HP1=2€, HP2= 1€, HP3=0,50€, HP4=0,
1
0€, the following pattern could be
programmed for LEVEL 1 =
1 €:
HP1
HP2
HP3
HP4
0
0
2
0
0
0
1
5
0
0
0
10
HP1
HP2
HP3
HP4
0
0
0
0
0
0
0
0
0
0
0
0
0,00
€
LEVEL 1
SETUP
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