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HP1
HP2
HP3
HP4
2
1
0
0
2
0
2
0
1
2
0
5
HP1
HP2
HP3
HP4
5
5
8
10
8
2
4
0
5
7
5
5
Nine (9) levels can be set for the amounts introduced by Users. Such amounts must be entered in the box right of
the LEVEL 1
, …, LEVEL
9 legends. For each of the 9 levels,3 different combinations can be programmed.
HOW IT WILL WORK AFTER SETTING THIS TABLE: when the User will introduce the relevant amount of money,
he will be prompted to choose among the 3 programmed combinations associated to that amount (see section 6.1).
SETTING THE PATTERNS IN THE MANUAL MODE:
Highlight LEVEL 1 and confirm it by OK;
the cursor will shift to the value box: set such value by the “
+
” button
(make corrections by the “
-
“ button), then confirm by “OK”
(ex. 1,00 €)
.
The cursor will return at the left of the LEVEL 1 box; step down by t
he “
+
” button
to the table underneath so as to
start setting the number of pieces to be dispensed by the hoppers. Confirm by “OK” to modify the
first box of the
HP1 column
, then set it by the “
+
” button (make corrections by the “
-
“ button),
and confirm by
“OK”.
The cursor will shift to the HP2 box in the first line. Continue in the same way until first line is fully set.
Press “OK” to move
the cursor back before the first line, and press
the “
+
” button
to shift it to the second line.
Go on as explained above until the 3
rd
line (or previous, if enough for your purpose) has been filled.
When the cursor returns left of the 3
rd
line, press the “
+
” button to make the exit icon ( >)
available at the bottom
right corner of the display.
As an example, supposing that
HP1=2€, HP2= 1€, HP3=0,50€, HP4=0,
1
0€, the following pattern could be
programmed for the LEVEL 1 =
1 €:
HP1
HP2
HP3
HP4
0
0
2
0
0
0
1
5
0
0
0
10
Press “OK” to open the following LEVEL 2. Repeat as above using a higher value and the relevant
3 possible
combinations, then shift to LEVEL 3, choosing 3 possible combinations out of all the valid ones for the amount set
in Level 3, and so on, until last level (LEVEL 9) is completed, e.g.:
HP1
HP2
HP3
HP4
30
25
20
50
27
28
30
30
….
….
.…
….
………
…
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