VL Version 2
61
5: Experiments
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8.
Press the
™
(Cnt2) function button to call the CON-
TROLLER VIEW 2 display.
Note that no controller is assigned to “Scream”.
9.
Press
]
to return to the main PLAY mode display.
10.
Press
E
to go to the EDIT mode. The
E
button
indicator should light. If the top-level EDIT display —
shown below — does not appear, press
]
as many
times as necessary until it does.
11.
Press the
™
(E1 or EL) function button to go to the
element edit menu. If the “Ctrl” display shown below
does not appear, press the
¡
(Ctrl) button.
12.
Use the cursor buttons to highlight the “07. Scream” item
in the menu.
13.
Press
[
to go to the SCREAM parameter page.
14.
Make sure that “off” is highlighted — if not, use the
cursor buttons to highlight it.
15.
Rotate the data dial clockwise until “After Touch” is
selected for the “Controller” parameter.
16.
Use the cursor buttons to highlight the “Depth” param-
eter.
17.
Use the data dial to set the “Depth” parameter to “50”.
Note how the graph in the display changes in response to
this edit.
18.
Try playing the keyboard with aftertouch pressure again.
Now you should be able to control the scream effect in
addition to the growl effect.
The ability to assign a single controller to multiple
functions in this way makes it possible to create complex
effects as well as subtle musical nuances while playing.
Before going on to the next experiment, cancel the edits
you just made as follows:
19.
Press
P
to return to the PLAY mode. Note that an
inverse “E” appears to the left of the voice number in the
upper left corner of the display, indicating that the voice
has been edited but not yet stored.
20.
Press the number
3
voice button on the VL1 Ver.2 or
VL7 Ver.2. On the VL1-m Ver.2 press
-
and then
=
. The “E” will disappear and the original pre-edit
voice will be restored.