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Chapter 16—Scene Memories
DM2000 Version 2—Owner’s Manual
Global Fade Time:
When this check box is checked, a Scene is recalled using the Fade
Time that is applied globally to all Scenes. (The Fade Time setting stored in the recalled
Scene is temporarily ignored.)
Recalling Scenes Safely
When a Scene is recalled, all mix parameters are set accordingly. In some situations, you
may want to retain the settings of certain parameters on certain channels, and this can be
achieved by using the Recall Safe function. Recall Safe can be set individually for Input/Out-
put Channels, Group Master, Internal Effect Processor, and the Remote Layer, etc.
1
Use the SCENE MEMORY [DISPLAY] button to locate the Recall Safe page.
2
Select the SAFE ENABLED/DISABLED button, and use the [ENTER] button or
the INC/DEC buttons to enable or disable the Recall Safe function.
3
Use the cursor buttons, [SEL] buttons, or Parameter wheel to select channels,
and use the [ENTER] button or the INC/DEC buttons to set them as Safe chan-
nels.
When a channel is Safe, its number appears highlighted.
GROUP MASTER/OTHERS:
Recall Safe can be set individually not only for Input/Out-
put Channels, but also Group Master, Internal Effect Processors, User Defined Remote
Layer, Plug-ins, HA (AD8HR/AD824), and GEQ.
4
Use the cursor buttons or Parameter wheel to select the MODE parameters,
and the [ENTER] button to set them.
The MODE buttons determine which Safe channel parameters are unaffected by Scene
recalls. ALL (all parameters. This option is mutually exclusive with the following options),
FADER (faders), ON (On/Off parameters), PAN (Pan parameters), EQ (EQ parameters),
COMP (Comp parameters), GATE (Gate parameters), AUX (Aux/Matrix Send levels),
AUX ON (Aux/Matrix Send On/Off parameters), DELAY (Delay parameters), ROUTING
(Routing parameters).
GLOBAL RECALL SAFE:
When this check box is checked, a Scene is recalled using the
settings that are applied globally to all Scenes. The settings stored in the recalled Scene are
temporarily ignored.
Recall Safe settings are stored in Scene memories.