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Super Shot Deluxe 

Assembly and Operating Manual 

Page 15 of 52 

 

OPERATOR CONTROLS 

 
 

POWER BUTTON

 – On / Off button on is top of the Power Supply inside the Front Cabinet. 

 

TEST BUTTON

 – Button located in the middle on the top side of the Electronic Chassis Plate.  Pushing this button 

enables the operator to access software used for testing the game (see “Test  Instructions”) changing game options (see 
“Game  Options”) and accessing the game’s accounting information (see “Accounting”) 
 

FREE CREDIT BUTTON

 – Button located on the topside of the Electronic Chassis Plate to the left of the Test Button.  

Pushing this button enables the operator to receive a credit without putting coins in the game or incrementing the coin 
meters.  The number of times this button is used is recorded by the game software and can be accessed through the 
Accounting information. 
 

VOLUME CONTROL

 – Knob located on the topside of the electronic Chassis Plate to the right of the Test Button.  

Turn clockwise to increase volume, counterclockwise to decrease volume. 
 

CONTROL BUTTONS

- The four, “Basketball,” buttons on the Control Panel are used during the game by the player 

and for various functions in the Test, Game Options  and Accounting menu.  The buttons are referred to as “A”, “B”, “C” 
and “D”.  “A” is in the upper left hand corner,  “B” in the lower left hand corner,  “C” in the upper right  and ”D” in the 
lower right. 
 
 

GAME PLAY 

 
 
Super Shot Deluxe does provide game variety through four different games and the excitement of direct competition 
through linking two to six games together.  We have tried to design the game play to be as simple as possible for the 
players to understand while incorporating the above features.  However, it is important that you, the game operator, 
understand the workings of the game thoroughly. 
 
Prior to leaving your game open for play, you should be sure you have tested the game to ensure proper operation.  See 
“Test Instructions.” 
 
 You also need to make sure the game is set according to your desires and particular circumstances.  See  “Game 
Options.” 
 
 

Linked or Individual Games. 

 
 
The Super Shot Deluxe may be linked, to other Super Shot Deluxe units, for competition among players.  See “Assembly 
Instructions” and “Game Options.”  However, Super Shot Deluxe is also an individual unit.  These Game Play instructions 
assume for the most part that two or more Super Shot Deluxe games are linked together.  Obviously, the references to 
linked or competition games should be ignored where not applicable, but the remaining game play instructions should be 
applicable. 
 
 

Inserting Coins. 

 
 

 
 

Summary of Contents for Super Shot Deluxe

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Page 2: ...LAY 15 LINKED OR INDIVIDUAL GAMES 15 INSERTING COINS 15 COMPETITION VS SOLO PLAY 16 GAME START 16 GAME PLAY 17 SCORING 17 END OF GAME 17 CREDITS 17 TICKETS 17 GAME OPTIONS 18 DEFAULT OPTION GAME TYPE 18 DEFAULT SETTINGS 19 NETWORK SETUP 19 COIN TOKEN VALUE CARD SWIPE CARD INSERT 20 COINS PER CREDIT 21 SECONDS PER GAME 21 REDEMPTION 22 GAME PLAY BONUS 24 FREE GAME BONUS 24 ATTRACT MUSIC 24 HIGH SCO...

Page 3: ...NG VOLTAGES 40 GAME POWER UP SEQUENCE NORMAL CONDITION 47 TROUBLE SHOOTING CHART 48 MOST COMMONLY ORDERED PARTS 49 SKEE BALL S SERVICE DEPARTMENT 50 WARRANTY 51 SUPER SHOT and SUPER SHOT DELUXE are trademarks of Skee Ball Inc The entire contents of this manual Copyright 1994 Skee Ball Inc MANUAL DATE 7 6 2006 ...

Page 4: ...d Height 8 11 Width 34 Length 10 7 Weight 950 Lbs Crated Height 6 8 Width 39 Length 7 5 Weight 1000 Lbs Boxed Power Requirements Average 110 Volts 66 Watts 6 Amps Maximum 110 Volts AC 374 Watts 3 4 Amps Replacement Power Supply Fuse 5 Amp Slow Blow Littlefuse 218 005 Type T UL Model Number STF 8 ...

Page 5: ... GAME DAMAGE THIS GAME IS SUITABLE FOR INDOOR USE ONLY THE GAME SHOULD NOT BE INSTALLED OUTDOORS OR IN AREAS DIRECTLY EXPOSED TO SUNLIGHT HIGH HUMIDITY DIRECT WATER CONTACT DUST HIGH HEAT OR EXTREME COLD INSTALLATION IN ANY SUCH ENVIRONMENT SHALL VOID THE WARRANTY REPLACEMENT OF FUSES LAMPS AND ANY OTHER SERVICING ON THE PRODUCT SHALL BE CONDUCTED BY TRAINED PERSONNEL Federal Communication Commiss...

Page 6: ...ls during assembly Control Panel Assembly Wooden Panel located on the top of the Front Cabinet on which the four control buttons and Control Panel Decal are located Crowd Panel The frame assembly which includes the screen printed picture of a basketball crowd is stored under the canopy during shipping and installed at the back of Rear Assembly in assembly Display Glass Plastic panel covering the f...

Page 7: ...above and to each side of the Rear Assembly during assembly Network Interface Board Located on the Logic Board The PCB that interfaces with the other games in a linked network of Super Shots Pillow Block The bracket at the front of the Motor Screw Assembly which holds the Acme Screw Power Distribution Board Located on the Electronic Chassis Plate immediately above the Power Supply Power Supply Loc...

Page 8: ...e large black ty wraps holding the Right and Left Netting Panels at either Side in four places and remove from pallet 4 Remove the Ball Guard from under the Rear Assembly 5 Cut the banding securing the Front Assembly to the pallet and slide it out from under the Rear Assembly 6 Discard the gray foam protectors 7 Unbolt Rear Assembly from pallet and slide off pallet 8 Locate the hardware listed bel...

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Page 10: ... of the Front Leg 2 Position the Front Assembly in front of the Rear Assembly and line up the 1 1 2 tubes protruding front the rear of the Front Assembly with those corresponding 1 3 4 tubes under the Scoreboard Slide the Front Assembly into the Rear Assembly Adjust the leg leveler until it lines up the holes for the mounting bolts located under the scoreboard 3 Locate the Backboard Assembly Lift ...

Page 11: ...ide of the game and the bend is pointing towards the Backboard Assembly 8 Locate the Left and Right Side Netting Panels labeled accordingly The labels are located towards the front of each piece Position each panel and secure using 20 x 1 long button head Allen bolts 9 Place the Canopy on top of the game Affix in the front first and use 20 x 1 long button head bolts and nyloc nuts in all locations...

Page 12: ...side of the game Your game is now ready for testing Testing With the game powered up press the Test Button The Moving Message Sign will display the software revision code the sequence beginning with the RV on the top row and the check code the sequence on the right side of the top row beginning with CK You will want to refer to these numbers in the event you need to speak to the Skee Ball Service ...

Page 13: ... it on the right the word COUNTER and six 6 numbers under it 1 A BUTTON ADDS TICKETS 2 B BUTTON DISPENSES TICKETS Press A button five 5 times and five 5 tickets will be added under DISPENSE Press B button the dispenser will dispense 5 tickets and the ticket counter above ticket dispenser will count the tickets dispensed The ticket counter to the right on display will add five 5 tickets to its coun...

Page 14: ... Test and Accounting menu by pressing and releasing the Test button one time The display will show the software revision number and the check sum I E REV 103C and CK BA89 2 Press A and B buttons together and hold While holding A and B buttons down press and release the test button then release the A and B buttons The display will read WARNING 3 Press and release the A button then press and release...

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Page 16: ... Game Options and Accounting menu The buttons are referred to as A B C and D A is in the upper left hand corner B in the lower left hand corner C in the upper right and D in the lower right GAME PLAY Super Shot Deluxe does provide game variety through four different games and the excitement of direct competition through linking two to six games together We have tried to design the game play to be ...

Page 17: ...e Options Network Setup The actual game selected to be played by the group will be determined by majority vote All ties are determined by the following priority Random Push back Continuous Classic If a player has not pressed a game start button prior to the end of the count down period he will still be included in the competition game as long as he had entered enough coins to get a credit prior to...

Page 18: ...eventing balls from returning to the players The Scoreboard will recap the score and if a Competition game display each player s order finish Credits The game accepts money at any time At the end of game if there are any credits remaining the Scoreboard will display how many games credits the player had remaining and instruct him to press a button to select a game Tickets In the event the game is ...

Page 19: ...ackward Upper Right Push Back C Select Lower Right Random D None Once the Scoreboard has displayed the software revision and check codes press the A Button to access Checkout Press the A Button again to access Game Options To cycle through the Game Options continue pressing the A Button When an Option that you wish to change or review is displayed on the Moving Message Sign press the C Button The ...

Page 20: ...r is physically configured differently than the Slaves so you must check the Chassis Plate Cover for a decal from the factory stating whether this unit has been configured as a Master or Slave The Master Unit is responsible for directing the other games in all linked communications The position of the Master in relation to the Slaves does not matter It can be to the right of the Slaves to the left...

Page 21: ...6 within the Network the Scoreboard moves on to the next Option Setting Option C Coin Token If you have three games linked together you should set numbers 1 2 and 3 as included in the Network and numbers 4 5 and 6 as excluded Link Delay In a Master Unit you next select the length of time between when the first player presses a game Select Button and the beginning of a Competition game This is the ...

Page 22: ...fter you have cycled back to the heading Option C Coin Token you can press the test button You cannot set an additional Option for a Slave Unit other than the Network and Coin Input Options as the Master will set all the remaining options COINS PER CREDIT This option allows you to set the amount of coins required for one credit This option should be reviewed in connection with Option D Seconds per...

Page 23: ...demption is the maximum number of tickets that the game will dispense per game Redemption Minimum The next setting under Redemption is the minimum number of tickets that the game will dispense per game if no baskets are scored You may not select a Redemption Maximum or Minimum when the Games category is selected to award tickets Competition Bonus This Option allows the Operator to provide Bonus ti...

Page 24: ...of coins put into the games B The minimum size of the jackpot the beginning jackpot C The Maximum size of the jackpot Lastly you set how the jackpot is awarded You can select A go on dispense to dispense tickets up to the jackpot amount out of the game on which the jackpot was won and allowing it and all the other units to go on with further play B wait no dispense to show the number of tickets wo...

Page 25: ...as the games get more play The Default Setting for this Option is five Bonus seconds Bonus Score of 30 and give Bonus for each Player FREE GAME BONUS In addition to or in lieu of the Game Play Bonus Option in which you award extra time on to a game you can award a free game to a player under certain circumstances through the Free Game Bonus You can award a free game for some level of points achiev...

Page 26: ... prior periods High Score then you should set this Option for Erase On Reset The Default Settings for this Option is always save NOTE IF HIGH SCORE IS SET FOR ERASE ON RESET AND THE PROGRESSIVE JACKPOT OPTION IS BEING USED AND SET FOR HIGH SCORE TO WIN PLEASE BE AWARE THAT THIS VALUE WILL REVERT TO THE HIGH SCORE MINIMUM YOU HAVE IT SET FOR WITH EACH POWER DOWN THREE POINT RANGE This Option allows...

Page 27: ...0 F REDEMPTION 21 22 23 24 25 No Redemption Coin 1 2 3 4 5 6 7 8 9 10 Tickets Jackpot Min 0 10 25 50 75 100 200 300 400 500 Category Points Baskets Game 600 700 800 900 1000 5000 Give 0 1 2 3 4 5 6 7 8 9 Jackpot Max 25 50 100 200 300 400 500 600 700 800 10 11 12 13 14 15 16 17 18 19 900 1000 2500 5000 7500 9999 20 21 22 23 24 25 26 27 28 29 Jackpot Payout Wait Dispense Wait No Dispense 30 31 32 33...

Page 28: ...iven Obtained from pressing the Free Credit Button Free Credit Subtotal The number of free credits given since this item was last cleared Coin 1 Test The total number of coins put through coin slot 1 during test Coin 2 Test The total number of coins put through slot 2 during test Free Play Total The total number of free play games played on the game obtained from having Option Setting on Free Play...

Page 29: ...NISM THIS GAME WAS DESIGNED FOR THE MARS ELECTRONICS MODEL AE 2411 U5E BILL ACCEPTOR ONLY DO NOT OPERATE THIS GAME WITH ANY OTHER ALTERNATE MODEL 1 Disconnect 9 pin connector between coin door and main logic 2 Remove the 4 screws holding coin door to main enclosure door 3 Remove coin door 4 Install new bill acceptor door 5 Attach the bill acceptor door with the 4 screws removed in step 2 ...

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Page 40: ...al will enable one to pinpoint the problem area quickly Reading the Game Play portion of the Assembly Operating Manual will enable one to better understand how and when certain functions relating to hardware physical printed circuit board and components thereof and software the program which actually commands the hardware interact The ability to utilize a DVM Digital Volt Meter is critical and thi...

Page 41: ...ight CR11 When flashing indicates that data from matrix display board is being received The 5 Volts is strictly for the logic Attach black lead from the DVM to VSS on main logic PCB and put red lead on banded side of CR5 A steady reading of 5 10 5 25Vdc should show on the meter If the voltage is below 5 10 Vdc The power detection logic will not allow the microprocessor to reset properly The 12 Vol...

Page 42: ...Super Shot Deluxe Assembly and Operating Manual Page 41 of 52 Super Shot Deluxe Assembly and Operating Manual Page 41 of 52 ...

Page 43: ...on on off switch is a small metal button The voltage adjust is located 2 to the left of the on off switch and adjusts voltage up counter clockwise Voltages should never be measured at the supply AC Line Fuse This fuse is located on the upper right hand side of the power supply In the event a short should occur anywhere in the AC system the fuse will blow in order to protect the system Replace with...

Page 44: ...k at rear of game with sensors unplugged Using the VOM put black lead at GND position and red lead at 12POS should read 12VDC Put black lead at GND position and red at signal on both connectors should read 5VD Rear Access Door The access door is located at rear of game The lock opens using same key as the front door When opened the AC Power is removed from motor control circuit to prevent accident...

Page 45: ...n moving the backboard the indicator will turn on and off signifying a count has been made CR13 Orange Limit switch is in closed position Rear limit if Green L E D is off and at the Front limit if Green L E D is on For games manufactured before October 2001 The PCB is fused with a 2Amp Slow Blow fuse to protect the circuitry from over voltage or excessive current demands Voltage checks see Figure ...

Page 46: ...Super Shot Deluxe Assembly and Operating Manual Page 45 of 52 FIGURE 3 ...

Page 47: ...er Shot Deluxe Assembly and Operating Manual Page 46 of 52 For games manufactured after October 2001 A different type of Motor Control Board is supplied with the game and does not require a fuse on the PCB ...

Page 48: ...n then goes off 3 Yellow light labeled on chassis cover FLASHING YELLOW flickers intermittently signifying data being received from matrix display board 4 Green light labeled on chassis cover GREEN flashes at one second intervals 5 After 5 seconds message displays system reset six times prior to sounding Have a Nice Day 6 Display will run a pre game message while playing the theme song ...

Page 49: ...ection at limit switches Plugged into corresponding onnectors at back of game C Lower to lower upper to upper Reflector tape affixed to hoop Adjust alignment C Hoop not scoring Voltage check at rear bulkhead Replace sensor D Problem with ticket dispenser Pressing advance button on dispenser PCB works and sound of cash register is heard Press A and B switch and tickets owed print out Trip wire not ...

Page 50: ...er Distribution Board MS2655 Speaker 800048 2 Florescent lamp Fixture Assembly 800179 55 Basketball Junior 800773 4 Hoop Sensor less mounting bracket 380078 1 Hoop 800332 5 Gear motor 801534 1 Net EA32364 DC Motor Control Post 12 1 2001 801067 1 Hoop Reflector Tape EA3375C Power Distribution Board 380100 1 Canopy 380029 1 Display Glass w art 380105 1 Side Cage 380076 1 Ball Guard Glass SM3581 1 Mo...

Page 51: ... to call us if we can assist you with the information on servicing your Skee Ball game We can be reached in our Chalfont Headquarters at 215 997 8900 Monday through Friday from 8 00 a m to 5 00 p m Eastern Time Prior to calling us it is absolutely imperative you have the following information at hand in order to help you effectively Serial number of game Software Revision Code and Check Code see T...

Page 52: ...l that purchaser s exclusive remedy hereunder shall be the right to limitation on the amount of damages set forth above IN NO EVENT WILL SKEE BALL BE LIABLE FOR ANY SPECIAL INDIRECT INCIDENTAL OR CONSEQUENTIAL DAMAGES OR LOST PROFITS EVEN IF SKEE BALL HAS BEEN ADVIXED OF THE POSSIBILITY OF SUCH DAMAGE In no case whether on account of any act or failure to act by Skee Ball or others shall Skee Ball...

Page 53: ...ite the RMA on the outside of the package Include the following information inside of the packaging Name address phone fax number including area code Product Serial Model Numbers RMA Contact Name If possible symptoms and or problems experiencing Postage insurance and or shipping costs incurred while presenting your unit for repairs in or out of warranty is the responsibility of the consumer Skee B...

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