Super Shot Deluxe
Assembly and Operating Manual
Page 21 of 52
The primary purpose of this option is to accommodate the $1.00 coin, should it ever be implemented. It also has
applications in some foreign coin situations.
This option permits the game to treat a specified coin denomination as the base coin. In the U.S., this is 25 cents. In
foreign countries, this will differ. You can set Coin # 1 (left coin mechanism) and Coin #2 (right coin mechanism) to
differing multiples of your base coin.
If your game has a dollar bill acceptor that was installed at the factory, it is connected to the game logic through the Coin
#1 cable. However, the dollar bill acceptor is programmed to treat a $1.00 bill as four quarters by emitting the four pulses
per $1.00. We have done this because the Default Setting for the Coin/Value/Option is: Coin #1 - $.25 x 1 and Coin #2 -
$.25 x 1. By programming the dollar bill acceptor this way, there is no need for the customer to change this from the
Default Setting whether or not he has a dollar bill acceptor.
If your game came from the factory with anything other than two 25 cent coin mechanisms or one 25 cent coin
mechanism and one dollar bill acceptor, you should review this option to confirm the settings on which this option is
operating.
If the unit you are setting is a Slave within a Network of two or more games, after you have cycled back to the
heading “Option C, Coin/Token” you can press the test button. You cannot set an additional Option for a Slave
Unit other than the Network and Coin Input Options as the Master will set all the remaining options.
COINS PER CREDIT
This option allows you to set the amount of coins required for one credit. This option should be reviewed in connection
with “Option D / Seconds per Game” and “Option G / Game Play Bonus” as they both relate to what and how much a
player will get for his money.
The Default Setting for this option is Two Coins per Credit.
NOTE:
TO SET THE GAME (S) FOR FREE PLAY, YOU MUST SELECT “0” COINS.
Bonus Credit
- This option allows you to set the game credit at some additional number of coins less than the standard
numbered required to purchase additional game /s. i.e. $.50 for one game and $1.00 for 3 games. The idea here is to
offer a better value to the player for inserting more money initially to get more games for less money. The game will not
allow the bonus credit at 0 (zero) or to be equal to or less than the standard number of coins required to get a credit. (i.e.
if the game is set at $.50 per game, you can only set the bonus at $.75 or greater.)
SECONDS PER GAME
This Option allows you to set the number of seconds a player gets in one game.
Secondly, you also set the length of time from the end of a “Classic Game” (see “Game Play-Press Button”), that the
basket moves back to the rear portion of the game.
The Default Setting for this Option is 40 Seconds per Game, and 10 Seconds for Classic Movement