Super Shot Deluxe
Assembly and Operating Manual
Page 17 of 52
Prior to the start of the game, the basket will move forward all the way to its most forward position. During this time, the
ball return gate goes down enabling the balls to roll to the player. To be fair, the game clock does not start and baskets do
not count until the basket has come all the way forward and stops, enabling plenty of time for the ball to roll to the
players.
Game Play.
The object is to score as many points as possible within the time allowed. In a Competition game, the object is to score
more points than your opponents.
Scoring.
Successful baskets count two points or, in some cases, three points if this option is enabled and the requirements are
satisfied. See “Game Options-Three Points”. The factory settings provide that three points will be awarded when a
basket is made while the backboard is in the rear 1/3 of the track. All other baskets count as two points.
End of Game.
At the end of the game, the buzzer will sound the basket will go as far back as it can go and the ball return gate will rise,
preventing balls from returning to the players. The Scoreboard will recap the score and, if a Competition game, display
each player’s order finish.
Credits.
The game accepts money at any time. At the end of game, if there are any credits remaining, the Scoreboard will display
how many games (credits) the player had remaining and instruct him to press a button to select a game.
Tickets.
In the event the game is out of tickets or a malfunction occurs, the message “Call Attendant” will appear on the
Scoreboard.
Generally, the dispenser has run out of tickets and you may choose any one of the two following procedures to continue
after the tickets are reloaded. If loaded, some other notch failure has occurred and it must be fixed prior to proceeding.
Note the number of tickets owed on the Scoreboard. Correct the problem first. Then move the ticket past the notch
sensor until the “cash register” sound is heard, the A & B button will flash. To dispense tickets owed, press and release
A and then B. Tickets will dispense until paid in full.
If the player has walked away instead of calling for an attendant, you may wish to utilize the second option. Press the
Test Button and then exit by pressing this Test Button again. The memory will clear and the tickets and the game will go
into its attract mode.