
4.
Use the
X
and
Y
knobs, or the positioner, to
adjust the position of the media file
onscreen.
Note:
You cannot position any portion of an image
off-screen, as this may cause video errors. Full screen
images cannot have their position adjusted.
5.
If the switcher is in an interlaced video
format, press
Frame
,
Swap
,
Field 1
, or
Field
2
in the Play Mode area to select how the
media file is displayed.
•
Frame
— display the entire video frame.
•
Swap
— swap field 1 and field 2.
•
Field 1
— display only field 1.
•
Field 2
— display only field 2.
6.
Press
BT.601 (SD)
,
BT.709 (HD)
, or
BT.2020
in the Color Mode area to select the color
space, within the YCrCb color model, that
the media file will be displayed in.
Note:
Media items must be created in the same color
gamut and dynamic range that they are intended to be
used in on the switcher. If a media item is created in one
color space and the switcher is operating in another, the
media item may not appear correctly.
7.
In the Scaling area, set whether the media
file is scaled to the current resolution of the
switcher (
On
), or not (
Off
).
Use this option if the media file you want to
use is of a different resolution than the
switcher is operating in.
8.
In the Video area, press
Unshaped
or
Shaped
to set how the key and alpha are
displayed.
9.
In the Alpha area, press
Off
or
On
to set
whether the associated alpha is loaded with
the media.
To Set Animation Properties
Animation properties is a subset of on-air
properties that applies only to animation. The
Base on-air properties apply to both stills and
animations.
1.
Press
HOME
>
More
>
Effects
>
Media Store
,
or press the source button for the
media-store channel.
2.
Load the media file that you want to set the
properties for into a channel.
3.
Press
On-Air Properties
>
Video
.
4.
Set the media properties as required.
In the Reverse Play area, set whether
the animation plays forward (Off) or in
reverse (On).
Reverse
Play
In the Looping area, set whether the
animation will start over when it reaches
the last frame of the animation (On), or
not (Off).
Looping
In the AutoPlay area, set whether the
animation automatically starts to play
when it is taken on-air (On), or not (Off).
Auto Play
In the Single Frame area, set whether
the animation is restricted to a single
frame (On) or not (Off). This feature is
only available for Global-Store channels.
Single
Frame
In the Play Speed area, select On to
enable this feature and use the Play
Speed knob to set the speed for the
animation to play at. This feature is only
available for Global-Store channels.
Play Speed
In the Trim area, select On to enable
this feature and use the Start Trim and
End Trim knobs to adjust where the
animation starts or stops. This feature
is only available for Global-Store
channels.
•
Start Trim — the frame that the
animation starts at.
•
End Trim — the frame that the
animation ends at.
Trim
Animation
5.
Press
Set Properties as Default
to store the
new properties with the media file.
To Set Audio Properties
Audio properties is a subset of on-air properties
that applies only to audio.
1.
Press
HOME
>
More
>
Effects
>
Media Store
,
or press the source button for the
media-store channel.
2.
Load the media file that you want to set the
properties for into a channel.
3.
Press
On-Air Properties
>
Audio
.
4.
Set the media properties as required.
In the Looping area, set whether the
audio will start over when it reaches the
end (On), or not (Off).
Looping
In the AutoPlay area, set whether the
animation automatically starts to play
when it is taken on-air (On), or not (Off).
Auto Play
In the Muting area, set whether the
audio is muted (On) and doesn't play,
or plays (Off).
Muting
64 • Media-Store — Ultrix Acuity Operation Manual (v10.1)