Know-How
(technical, economic or political advances)
A nation may secure one or more know-hows by
paying gold to the bank.
In the top row of the progress chart are the BASIC
KNOW-HOWS (wheel, sailing, market, monar-
chy). In the bottom row are the SECONDARY
KNOW-HOWS - roads, navigation, currency, and
democracy.
To obtain a SECONDARY KNOW-HOW, a nati-
on must already own the corresponding BASIC
KNOW-HOW. Nations must have
• wheel, to get roads,
• sailing, to get navigation,
• market, to get currency,
• monarchy, to get democracy.
Each know-how that a nation obtains is marked
on the progress chart with one of the nation‘s
(colored) octagonal game stones. When the
nation obtains the corresponding secondary
know-how, that game stone is moved down on
the chart to the secondary know-how.
The bank receives
• 7 gold units per each NEW basic know-how and
10 per each NEW secondary know-how. New
know-hows are those which no other nation
already possesses.
• 3 gold units per each basic and five for each
secondary know-how that one or more of the
nations already possess.
Introducing advances in know-how first is
a great civilizational achievement, which is
therefore recognized with the award of one
ancient scholar.
Example:
A nation with no know-hows wants to obtain the know-
how navigation. Other nations already possess the
basic know-how sailing. The nation pays 3 (for sailing)
+ 10 (for the new know-how navigation) = total 13 gold
units. The nation places its octagonal game stone on
navigation on the progress chart. For navigation, it is
awarded an ancient scholar.
Nations with all eight know-hows receive an
extra ancient personage
from the stack with
the most remaining. If more than 1 stack has the
most remaining, the nation chooses which it will
take. Also, nations with all eight know-hows
can
trade marble, iron or gold with the bank at any
time, at a rate of 2 for 1.
Advantages of possessing Know-How:
W
HEEL
:
Every legion of a nation choosing maneuver can
carry out up to two maneuver actions.
R
OADS
:
Every legion of a nation choosing maneuver can
carry out up to three maneuver actions.
S
AILING
:
Every galley of the nation choosing maneuver
can carry out up to two maneuver actions.
N
AVIGATION
:
Every galley of the nation choosing maneuver
can carry out up to three maneuver actions.
M
ARKET
:
When producing on MARBLE, IRON, or GOLD,
the nation receives one extra unit.
C
URRENCY
:
When producing on MARBLE, IRON, or GOLD,
the nation receives two extra units.
Example:
A nation with two gold cities without a
temple, and one with a temple produces 5 gold
units. With the know-how MARKET, the produc-
tion total rises to 6, and with CURRENCY, to 7.
M
ONARCHY
increases the defense strength of a nation‘s cities
by 1.
D
EMOCRACY
increases the defense strength of a nation‘s cities
by 2.
VII
UTILIZATION ACTIONS
up to 3 fields for free
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