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Know-How 

(technical, economic or political advances)

A nation may secure one or more know-hows by 
paying gold to the bank. 

In the top row of the progress chart are the BASIC 
KNOW-HOWS  (wheel,  sailing,  market,  monar-
chy).  In  the  bottom  row  are  the  SECONDARY 
KNOW-HOWS - roads, navigation, currency, and 
democracy.
To obtain a SECONDARY KNOW-HOW, a nati-
on must already own the corresponding BASIC 
KNOW-HOW. Nations must have
•  wheel, to get roads,
•  sailing, to get navigation,
•  market, to get currency,
•  monarchy, to get democracy.

Each know-how that a nation obtains is marked 
on  the  progress  chart  with  one  of  the  nation‘s 
(colored)  octagonal  game  stones.  When  the 
nation  obtains  the  corresponding  secondary 
know-how, that game stone is moved down on  
the chart to the secondary know-how.

The bank receives
•  7 gold units per each NEW basic know-how and 

10 per each NEW secondary know-how. New 
know-hows  are  those  which  no  other  nation 
already possesses.

•  3 gold units per each basic and five for each 

secondary know-how that one or more of the 
nations already possess.

Introducing  advances  in  know-how  first  is 
a  great  civilizational  achievement,  which  is 
therefore  recognized  with  the  award  of  one 
ancient scholar.

Example:

A nation with no know-hows wants to obtain the know-
how  navigation.  Other  nations  already  possess  the 
basic know-how sailing. The nation pays 3 (for sailing) 
+ 10 (for the new know-how navigation) = total 13 gold 
units. The nation places its octagonal game stone on 
navigation on the progress chart. For navigation, it is 
awarded an ancient scholar.

Nations with all eight know-hows receive an 
extra  ancient  personage

  from  the  stack  with 

the most remaining. If more than 1 stack has the 
most remaining, the nation chooses which it will 
take.  Also, nations with all eight know-hows 

can 

trade marble, iron or gold with the bank at any 
time, at a rate of 2 for 1.

Advantages of possessing Know-How:

W

HEEL

:

Every legion of a nation choosing maneuver can 
carry out up to two maneuver actions.

R

OADS

:

Every legion of a nation choosing maneuver can 
carry out up to three maneuver actions.

S

AILING

:

Every  galley  of  the  nation  choosing  maneuver 
can carry out up to two maneuver actions.

N

AVIGATION

:

Every  galley  of  the  nation  choosing  maneuver 
can carry out up to three maneuver actions.

M

ARKET

:

When producing on MARBLE, IRON, or GOLD, 
the nation receives one extra unit.

C

URRENCY

:

When producing on MARBLE, IRON, or GOLD, 
the nation receives two extra units. 

Example:

 A nation with two gold cities without a 

temple, and one with a temple produces 5 gold 
units. With the know-how MARKET, the produc-
tion total rises to 6, and with CURRENCY, to 7.

M

ONARCHY

increases the defense strength of a nation‘s cities 
by 1.

D

EMOCRACY

increases the defense strength of a nation‘s cities 
by 2.

VII

UTILIZATION ACTIONS

up to 3 fields for free

Plan_770x540  07.08.2005  15:53 Uhr  Seite 2

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11.07.2006   0:57:57 Uhr

Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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