XIII
Longer game:
If a longer game is desired, each nation can start
with just one city. The start cities can be chosen
from the three start cities on the nation card.
Trying to build up a nation that initially has only
very limited action choices can present a huge
challenge.
Antike for three players:
With three players, the number of ancient per-
sonages needed to win can be set at 10 or 12
players. However, the goal of 12 requires some
experience. Without a good knowledge of stra-
tegic possibilities, beginners tend to become in-
volved in long near-stalemates.
LUDO ERGO SUM
"LUDO ERGO SUM“
.
(Latin: I play , therefore I am)
The game ANTIKE appeared at the end of 2004,
as the further development of games of historic
themes which were played only in limited private
circles. Antike wanted to produce a contest with
simple rules, many variations, and one that still
picked exciting strategic challenges after years
of play.
The evolution of ANTIKE was a joint effort,
involving much testing without which the
game as it now appears would not have been
possible. Most of the test-playing probably took
place in Hamburg-Rieckhof (Germany). Peter
Dörsam and Peter Eggert provided helpful
criticism, along with Stefan Fellehner, Rainer
Vogler, Stephan Borowski, Kai Hollenbach,
Thomas Mumm and others. At Eggertspiele, a
small publishing house wiht much experience
in unique games, enthusiasm for ANTIKE was
infectious. Financial support was given readily
by the PD-Verlag. The graphic talents of Steffi
Krage made the production of the game in its
present state possible.
Through test-playing, the rules were constantly
made simpler and easier to use. Features that
contributed more to complicating the game than
to making it more enjoyable were eliminated.
Still the variety and challenge remained, and
this was a priority.
As a result, ANTIKE offers not only hours of
enjoyment, but also high-quality components
with more than 400 wooden game parts. The
two-sided game-board adds to the enjoyment
potential.
Do you have any criticisms or suggestions, or
ideas for other game variations?
Our website www.eggertspiele.de is ready for
any critical or positive comments!
Hamburg, 2005
Mac Gerdts
VARIATIONS OF ANTIKE
Expert Variation:
In this variation, the nation with all eight know-
hows receives no extra ancient personage. The
conquest of cities and destruction of temples then
becomes even more important.
Military variation:
For every general, a nation gets 2 victory points;
for other personages, 1 point each (total 42).
With 6 nations playing, the first to gain 8 victory
points wins. The goal is 9 with 5 nations, 11 with
4 nations, and 13 with 3 nations. The score board
registers VICTORY POINTS instead of persona-
ges. In this variation, no personage is awarded
for having 8 know-hows.
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