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XIII

Longer game: 

If a longer game is desired, each nation can start 
with just one city.  The start cities can be chosen 
from    the  three  start  cities  on  the  nation  card. 
Trying to build up a nation that initially has only 
very limited action choices can present a huge 
challenge.

Antike for three players:

With three players, the number of ancient per-
sonages needed to win can be set at 10 or 12 
players. However, the goal of 12 requires some 
experience. Without a good knowledge of stra-
tegic possibilities, beginners tend to become in-
volved in long near-stalemates.

LUDO ERGO SUM

"LUDO ERGO SUM“

.

(Latin: I play , therefore I am)

The game ANTIKE appeared at the end of 2004, 
as the further development of games of historic 
themes which were played only in limited private 
circles. Antike wanted to produce a contest with 
simple rules, many variations, and one that still 
picked exciting strategic challenges after years 
of play.

The  evolution  of  ANTIKE  was  a  joint  effort, 
involving  much  testing  without  which  the 
game  as  it  now  appears  would  not  have  been 
possible.  Most of the test-playing probably took 
place  in  Hamburg-Rieckhof  (Germany).  Peter 
Dörsam  and  Peter  Eggert  provided  helpful 
criticism,  along  with  Stefan  Fellehner,  Rainer 
Vogler,  Stephan  Borowski,  Kai  Hollenbach, 
Thomas  Mumm  and  others. At  Eggertspiele,  a 
small  publishing  house  wiht  much  experience 
in  unique  games,  enthusiasm  for ANTIKE  was 
infectious.  Financial support was given readily 
by  the  PD-Verlag. The  graphic  talents  of  Steffi 
Krage  made  the  production  of  the  game  in  its 
present state possible.

Through test-playing, the rules were constantly 
made simpler and easier to use. Features that 
contributed more to complicating the game than 
to  making  it  more  enjoyable  were  eliminated.  
Still  the  variety  and  challenge  remained,  and 
this was a priority.

As  a  result,  ANTIKE  offers  not  only  hours  of 
enjoyment,  but  also  high-quality  components 
with  more  than  400  wooden  game  parts.  The 
two-sided  game-board  adds  to  the  enjoyment 
potential.

Do  you  have  any  criticisms  or  suggestions,  or 
ideas for other game variations?

Our  website  www.eggertspiele.de  is  ready  for 
any critical or positive comments!

Hamburg, 2005

Mac Gerdts

VARIATIONS OF ANTIKE

Expert Variation:

In this variation, the nation with all eight know-
hows receives no extra ancient personage.  The  
conquest of cities and destruction of temples then 
becomes even more important.

Military variation:

For every general, a nation gets 2 victory points; 
for  other  personages,  1  point  each  (total  42).  
With 6 nations playing, the first to gain 8 victory 
points wins. The goal is 9 with 5 nations, 11 with 
4 nations, and 13 with 3 nations. The score board 
registers VICTORY POINTS instead of persona-
ges. In this variation, no personage is awarded 
for having 8 know-hows.

Regel7_eng.indd   13

11.07.2006   0:59:09 Uhr

Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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