background image

The  MANEUVER  wedge  appears  twice  on  the 
rondel,  to give nations flexibility at all times to 
act and react militarily.

  

M

ANEUVER

The maneuver action is carried out in two suc-
cessive phases: 
1.   In  Phase  one  the  galleys  and  legions  of  a 

nation on the board can move and fight.  (Mo-
vement action).

2.   In Phase two, the nation can  conquer foreign 

cities (Conquest action).

In the early stages of the game, each military unit 
may carry out only one maneuver action per turn. 
This may be either a movement or a conquest 
action.    By  obtaining  the  know-hows  WHEEL, 
ROADS, SAILING  and NAVIGATION,  a  nation 
can increase its actions per military unit per turn 
to two or three.

Phase 1:  Movement Action

All of a nation‘s military units (legions and galleys) 
can be moved on the board in any desired se-
quence.  In every movement action, a military unit 
crosses a border of a neighboring province.  Red 
land-borders can be crossed only by legions, and 
blue sea borders crossed only by galleys. Com-
bined red-blue land-sea borders can be crossed 
by both legions and galleys.

Example

:

A legion with the know-how ROADS can carry 
out three maneuver actions, and so may cross 
three red land borders per turn.

The movement of military units into a province 
where  foreign  units  are  already  standing  may  
result  in  a  battle  if  either  of  the  nations  invol-
ved wants it. Legions can fight only legions and 
galleys only galleys. In such a battle both sides 
lose  the  same  number  of  similar  military  units, 
and remove them from the game-board on a 1:1 
basis.

Example

:

A  nation‘s  three  galleys  enter  the  Province  of 
Athens,  in  which  the  Greeks  have  one  galley 
and one legion stationed. The Greeks demand a 

fight. The invaders and the Greeks each remove 
one galley from the gameboard. The Greek le-
gion is not  involved in the fight, since it cannot 
fight galleys.

Battles are always possible, and require no spe-
cial  preparation.  Military  units,  including  those 
that have not moved, can battle enemy units in 
the same province.  All battles are resolved one 
after  another.  When  one  fight  is  over,  the  next 
military unit can carry out its movement  and/or 
fight too.  
As each military unit completes its movements, it 
is laid on its side.  This way the nation retains an 
overview of which of its units still have maneuver 
actions left.  Units that have not moved, or only 
partially moved, remain upright. 

Example

:

A  galley  with  navigation  that  has  moved  only 
twice will not be tipped on its side, since it can 
still carry out a third maneuver action.

A city with enemy military units in its province is 
not  disadvantaged  in  any  way.  It  can  continue 
producing resources and setting up military units 
in its province, unimpeded. If a nation has no wish 
to carry out further movements or fight, it  may still  
engage in conquest of cities (phase 2).

Phase 2:  Conquest Action

In Phase two, cities are conquered.
To take part in a conquest, military units must be 
situated in the province of the city to be conquered, 
and must  be standing erect, that is, still capable of 
carrying out an action during the turn. To conquer a 
city, the number of the nation‘s active military units 
(those still standing erect) must be at least equal 
to the defense strength of the city.
The defense strength of any city totals:
•  1 for a city without a temple,
•  3 for a city with a temple.
To this is added:
•  the number of the legions and galleys of the 

defender that stand in the province of the city,

•  a  bonus  of  1  if  the  defending  nation  has  the 

know-how  MONARCHY,  OR  2  if  it  has  the 
know-how DEMOCRACY.

VIII

MILITARY ACTION

Regel7_eng.indd   8

11.07.2006   0:58:12 Uhr

Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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