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IV

Additionally,  a  nation  which  owns  all  8  know-
hows  is  awarded  an  extra  ancient  personage 
(page VII).
Any deserved ancient personages are awarded 
at the end of a turn. Once won, an ancient per-
sonage cannot be lost. This applies  also when 
possessions that led to the award are no longer 
held.

Example

:

A nation with 10 cities and two ancient kings lo-
ses one city (to conquest), so it no longer has 
the 10th city it needed to gain the second king. 
Nevertheless, it keeps the second king. Howe-
ver when the nation has 10 cities again, it does 
not get another king. The third king is awarded 
only  when  the  nation  possesses  a  total  of  15 
cities.

The  number  of  personages  each  nation  has 
won is shown by the nations‘ colored octagonal 
markers on the score card at the bottom of the 
board.

The total of personages needed to win the game 
is based on the number of nations participating, 
as follows

with 6 nations  

 7 ancient personages 

with 5 nations  

 8 ancient personages 

with 4 nations  

 9 ancient personages 

with 3 nations  

10 ancient personages

When five or six nations participate, it can happen 
at some point that all 35 personages have been 
awarded, and there is still no winner. In that case, 
from then on, the first nation to destroy a temple 
is the winner.
Note:  „Ancient  personages“  are  referred  to  as 
„Key People“ on the Short Rule cards provided 
with this game.

The object of the game is to be the first nation to 
win a given number of ancient personages.  There 
are five kinds of personages, which a nation wins 
for different achievements. The total  of each per-
sonage  available is given in parentheses:

  KINGS  (9)

For  every  five  cities  a  nation  owns,  it  receives 
one king.   When it owns 10 cities, it receives a 
second king, etc.

  SCHOLARS  (8)

For  every  new  advance  (new  know-how),  a  
nation receives an ancient scholar

  GENERALS  (7)

For every temple a nation destroys, it receives 
one ancient general.  A temple is  destroyed when 
the city in which it stands is conquered.

  CITIZEN  (6)

For every three temples a nation owns, it receives 
one  citizen.  When it has a total of six temples, 
it receives a second citizen, etc. 

  NAVIGATOR  (5)

For every seven seas sailed, a nation receives 
an  ancient  navigator.  For  14  seas  sailed,  it 
receives  a  second  navigator.  A  province  is 
counted as a sailed sea  for the nation when it 
has at least one of the nation‘s galleys in it at the 
end of a turn.  Other nations‘ galleys standing in 
the same provinces are simply ignored.

 OBJECT OF GAME

Regel7_eng.indd   4

11.07.2006   0:56:37 Uhr

Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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