background image

•  Game board, two-sided
•  12  nation  cards  (West,  6:  Greeks,  Romans, 

Germanic tribes, Phoenicians, Persians, Car-
thaginians; East, 6: Greeks, Persians, Arabs, 
Phoenicians, Egyptians, Babylonians)

•  35 ancient personage cards (9 kings, 8 scho-

lars, 7 generals, 6 citizens, 5 navigators)

•  One "starting player“ card
•  Iron, marble and gold chips in 1-, 2- and 5-unit 

denominations

•  30 coins, usable as desired as 1-unit marble, 

iron or gold chips

•  20 white temples
•  150 round, flat city stones, 25  in each nation‘s 

color

•  102 legions in six colors 
•  102 galleys in six colors
•  36 octagonal  game stones to mark the nation‘s 

position on the rondel, score card and progress 
chart

•  4 short rule cards 
•  rule book

Note about game board:

ANTIKE can be played on either side, using the 
same rules. The sides show very roughly (1) the 
Roman Empire (WEST side)  and (2) the empire 
of Alexander the Great (EAST side).

Each  side  has  50  provinces,  separated  by  red 
land borders, blue sea borders, or combination 
red  and  blue  land  and  sea  borders.  Each 
province  contains  the  site  of  a  potential  city  - 
marble cities are white, iron cities are blue, and 
gold  cities  are  yellow.  Each  side  of  the  game 
board also contains
•  At upper right corner, a rondel with eight wedges 

in a circle, providing the nation with a choice of 
actions.

•  At lower left, a progress chart showing techni-

cal, economic, and political advances made by 
each nation

•  To the right of the progress chart, a score card, 

showing the running total of ancient persona-
ges won by each nation.

SPIELMATERIAL

1- 3 Steps free

1- 3 Steps free

I

ro

n

T

em

pl

e

G

ol

d

M

aneuver

M

ane

uve

r

A

rmin

g

M

ar

bl

e

K

now-

H

ow

Wheel

Sailing

Market

Monarchy

Roads

Navigation

Currency

Democracy

actual number of ancient personalities

CARTHAGE

PLAN_770x540_OCCIDENT_Englisch  28.06.2006  20:40 Uhr  Seite 1

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Regel7_eng.indd   2

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Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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