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1. Set up the bank

Sort  the  35  ancient  personage  cards  into  five 
stacks - kings, scholars, generals, citizens and 
navigators.  Arrange each stack numerically, This  
way a glance at the top card tells you how many 
cards remain in stack. Place the marble (white), 
iron (blue) and gold (yellow) chips, the 30 coins, 
and the 20 white temples next to the game board, 
for use as needed.

2. Distribute nation cards

First, decide which side of board to play on, and 
how many will play. For 2 players, 4 nations take 
part.  For  3-6  players,  there  is  one  nation  per 
player. The number of nations determines which 
nations take part.

For:

West (Roman Empire) side:

Greeks, Romans and Germanic tribes
always take part
Phoenicians 
are added for 2, 4, 5 or 6 nations
Carthaginians 
are added for 5 or 6 nations
Persians 
are added for 6 nations

For:

East (orient) side:

Greeks, Persians and Arabs
always take part
Phoenicians:
are added for 2, 4, 5 or 6 nations
Egyptians:
are added for 5 or 6 nations
Babylonians:
are added for 6 nations
For each nation, there is a card listing the nation‘s 
starting cities. The nation cards being used in the 
game are turned face-down, and offered to the 
players  for  them  to  draw.  Or,  players  can  pick 
from the face-up cards, starting with the youngest 
(or whatever) player, and going clockwise around 
the table.

3. Distribute game materials 

At  the  start  of  the  game,  each  nation  receives 
the resources from the bank shown on its nation 
card. (1 blue iron, 2 white marble and 3 yellow 
gold units).

Also,  each  nation  gets  a  different  color  of: 
17  legions  17  galleys  25  city  stones  6  game 
stones.

No nation can have any more than this number 
of  legions,  galleys,  or  city  stones  during  the 
game.

4. Occupy three start cities

Each nation starts with one marble, one iron and 
one gold city. The three start cities  are different 
for each number of participating nations, and are 
shown on the same line of the nation cards.
3 Line:   start cities for 3 nations
4 Line:   start cities for 4 nations
5 Line:   start cities for 5 nations
6 Line:   start cities for 6 nations
On game board, nations place city stones on their 
start cities.

ANTIKE for two players:

Each player  manages two nations; in the Roman 
Empire region (West), one player manages the 
Romans and Phoenicians, the other the Germa-
nic  tribes  and  the  Greeks.  In  the  other  theater 
(East),  one  manages  the  Persians  and  Phoe-
nicians, the other the Greeks and Arabs. Each 
nation acts independently, with its supplies and 
ancient personage collection kept separate from 
the other‘s. The game ends as soon as one of the 
four nations has won 9 ancient personages.

Another

 variation for two players is for each play-

er to manage one nation, but use two colors, and 
double the materials used.  In this variation, the 
first player to gain 15 ancient personages wins 
the game. At the start of the game, players take 
turns picking out their three starting cities. The 
starting player can be determined by the flip of 
a coin.

GAME SET-UP DIRECTIONS

III

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Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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