background image

Starting player

The  nation  with  a  red  dot  on  its  nation  card 
highlighting  the  number  of  nations  taking  part  
starts the game. It also get the "starting player" 
card.

 

With four nations participating, for example, 

the  Phoenicians  start  (red  dot  highlighting  the 
4). 

Take a coin

At  the  start  of  each  round  of  play  (when  the 
player who started the game has his turn again) 
each  nation  receives  a  coin  from  the  bank.  
These  coins  can  substitute  at  all  times  for  1-
unit marble, iron, or gold chips. When the bank 
has  no  more  coins,  players  can  request  1-unit 
marble, iron or gold chips instead.

Players take turns round the table in clock-wise 
sequence. On each nation‘s turn, an action field 
(wedge) of the player‘s choice will be selected on 
the rondel, and marked with a game stone of the 
nation‘s color. If a nation places its game stone 
on the wedge marked GOLD for example,  it can 
produce gold, etc. The full meaning of the individ-
ual wedges will be explained in the succeeding 
pages. After the rondel action, a nation may still 
found cities and win ancient personages. 

Taking a turn

1.  Moving on the rondel 

For  the  first  turn,  each  nation  can  select  any 
wedge on the rondel that it wishes. But for every 
succeeding turn, the nation must move clockwise 
around the rondel. Starting from its last position, 
the nation may move one, two or three wedges 
on  the  rondel  free  of  charge.  For  advancing 
more than three wedges, the bank must be paid, 
per each additional wedge, one resource of the 
nation‘s choice, i.e., a marble, iron or gold chip 
or a coin. It is not possible simply to remain on 
the  wedge  used  for  the  previous  turn.  To  use 
the same wedge twice in a row, a nation must 
advance  eight  wedges  and  pay  the  bank  five 
resource units of its choice (marble, iron or gold 
units, or coins).

Example

:

A  nation‘s  game  stone  is  on  IRON.  It  can  ad-
vance to TEMPLE, GOLD, or MANEUVER free 
of charge. But to advance to ARMING, it must 
pay the bank one resource, to MARBLE two re-
sources etc.

2. Founding Cities

A nation may found one or more new cities. The 
nation must however have at least one military 
unit (legion or galley) in the province where the 
city  is  to  be  built.  Foreign  military  units  in  the 
province cannot prevent the city‘s founding. For 
each  newly  founded  city,  the  nation  must  pay 
the bank one marble, one iron and one gold unit. 
Coins can substitute for lacking marble, iron or 
gold chips. The nation places a city stone of its 
color on each new city it founds.

3. Winning Ancient Personages

At the end of a turn, a nation collects one or more 
ancient personages if it meets the requirements 
for each, and the bank still has them available.

GAME FLOW 

V

Regel7_eng.indd   5

11.07.2006   0:56:44 Uhr

Summary of Contents for Antike

Page 1: ...ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng indd 1 11 07 2006 0 55 17 Uhr...

Page 2: ...ctions VI Marble Iron Gold Utilization Actions VI Temple Arming Know How Military Action VIII Phase 1 Movement Phase 2 Conquest Examples of Military Action X Strategy Tips XI Frequently Asked Question...

Page 3: ...IKE is not a game of conquest The ancient nations do not compete to establish the biggest kingdom Instead each nation tries to win kings scholars generals citizens and navigators over to its side The...

Page 4: ...e of Alexander the Great EAST side Each side has 50 provinces separated by red land borders blue sea borders or combination red and blue land and sea borders Each province contains the site of a poten...

Page 5: ...bank shown on its nation card 1 blue iron 2 white marble and 3 yellow gold units Also each nation gets a different color of 17 legions 17 galleys 25 city stones 6 game stones No nation can have any m...

Page 6: ...arded and there is still no winner In that case from then on the rst nation to destroy a temple is the winner Note Ancient personages are referred to as Key People on the Short Rule cards provided wit...

Page 7: ...e around the rondel Starting from its last position the nation may move one two or three wedges on the rondel free of charge For advancing more than three wedges the bank must be paid per each additio...

Page 8: ...yed temp les can return to play Arming A nation can set up additional military units legi ons or galleys For each new military unit it pays the bank one iron unit then sets up the unit in a province w...

Page 9: ...now how sailing The nation pays 3 for sailing 10 forthenewknow hownavigation total13gold units The nation places its octagonal game stone on navigation on the progress chart For navigation it is award...

Page 10: ...d the Greeks each remove one galley from the gameboard The Greek le gion is not involved in the ght since it cannot ght galleys Battles are always possible and require no spe cial preparation Military...

Page 11: ...signalling the change in ownership For this new city it is not necessary to have any military units left in the province EXAMPLES OF CONQUEST ACTIONS The defense strength of Tryos totals 2 that is 1...

Page 12: ...on in the Province of Alexandria see illustration on the right the conquest of Alexandria could take place For this however the galley from Attalia would rst have to eliminate the galley in Alexandria...

Page 13: ...how and in so doing win your rst ancient scholar Supporting a conquest action Military units that exhaust all their maneuvers to reach a province can still help make a conquest This is done by battlin...

Page 14: ...legions and galleys can con front each other For example a city defended only by legions can be conquered by galleys and vice versa When can a nation use its military units to ght On these three occas...

Page 15: ...le a small publishing house wiht much experience in unique games enthusiasm for ANTIKE was infectious Financial support was given readily by the PD Verlag The graphic talents of Stef Krage made the pr...

Page 16: ...ith wheel sailing know how or three times with roads navigation know how Maneuvers which can be combined Movement move to next province Conquest Match opponent s defense strength only with units in ta...

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