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© 2010 Martin Professional A/S
Maxedia 4
Mul
The Mul shader uses the brightness of the shader media as an opacity map for the shader media
(from bright areas becoming transparent to dark areas becoming opaque). The shader media is placed
on top of the player media and they are added together.
Player Media
Shader Media
Result
Belt
Type
Function
Intensity
fader
Acts as a dimmer for the shader media.
Summary of Contents for Maxedia 4
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