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Maxedia 4
Separate (Rotation)
The Separate (Rotation) shader separates the player media into it's magenta, cyan, and yellow
components and then rotates each thru the z axis. The shader media will receive a grayscale filter
and then be used to determine the extent to which the effect replaces the original media (ranging from
white areas where the effect will be at full to black areas where there will be no effect.)
Player Media
Shader Media
Result
White
Belt
Type
Function
Rotate
fader
Sets the amount each color component is rotated from the next.
Summary of Contents for Maxedia 4
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