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Maxedia 4
Glare
The Glare shader selects areas in the player media with high brightness and replaces those areas
with full white, which has a diffusion on it so it can bleed into neighboring areas. The shader media
has no effect on this shader.
Player Media
Shader Media
Result
White
Belt
Type
Function
Intensity
fader
Sets the brightness threshold at which the shader will take effect.
Blur
fader
Sets the amount of diffusion placed on the Glare areas.
Reverse Glare
The Reverse Glare shader selects areas in the player media with low brightness and replaces those
areas with full white, which has a diffusion on it so it can bleed into neighboring areas. The shader
media has no effect on this shader.
Player Media
Shader Media
Result
White
Belt
Type
Function
Intensity
fader
Sets the brightness threshold at which the shader will take effect.
Blur
fader
Sets the amount of diffusion placed on the Glare areas.
Summary of Contents for Maxedia 4
Page 1: ... 2010 Martin Professional A S Maxedia 4 User Manual DRAFT VERSION ...
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Page 151: ...144 2010 Martin Professional A S Maxedia 4 ...
Page 155: ...148 2010 Martin Professional A S Maxedia 4 System Network ...
Page 159: ...152 2010 Martin Professional A S Maxedia 4 Plugins ...