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© 2010 Martin Professional A/S
Maxedia 4
RGB -> GRB
The RGB -> GRB shader swaps the color values of the player media (Green for Red and Red for
Green). The shader media will receive a grayscale filter and then be used to determine the extent to
which the effect replaces the original media (ranging from white areas where the effect will be at full to
black areas where there will be no effect.)
Player Media
Shader Media
Result
White
Belt
Type
Function
Intensity
fader
Sets the ratio of the original color value to new color value used.
Summary of Contents for Maxedia 4
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