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© 2010 Martin Professional A/S

Maxedia 4

Replace

The Replace shader converts the player media from 32-bit color to 256 colors and then replaces the
color values with colors found in the shader media.

Player Media

Shader Media

Result

Belt

Type

Function

Intensity

fader

Sets the extent to which the effect will replace the player media.

Summary of Contents for Maxedia 4

Page 1: ... 2010 Martin Professional A S Maxedia 4 User Manual DRAFT VERSION ...

Page 2: ...economic loss or any other loss occasioned by the use of inability to use or reliance on the information contained in this manual Rev A October 2009 Disposing of this product Martin products are supplied in compliance w ith Directive 2002 96 EC of the European Parliament and of the Council of the European Union on WEEE Waste Electrical and Electronic Equipment as amended by Directive 2003 108 EC w...

Page 3: ...ompact 15 Connecting DMX Devices 16 Monitors 20 Installing Software 22 Start Maxedia 25 Select Output Display 27 Media Content DVDs 27 Permitted Use 27 Copyright 28 Installing Media From Maxedia DVD 30 Planning a Show 30 Screens 31 Pixelmapping 31 Programming 31 Media 31 Control 32 Programming 33 Layer Parameters 33 Global 33 Output 33 Output FX 33 Media 33 Speed 33 Blending 34 Contrast Brightness...

Page 4: ...51 Color Shift 52 Mask 53 RGB RBG 54 RGB GRB 55 RGB GBR 56 RGB BGR 57 RGB BRG 58 Halftone 58 Halftone Noise 59 Bloom 60 Glow 61 Radial Blur 62 Glare 63 Raster 63 Blur 64 Add 65 Mul 66 Subtract 67 Reverse Subtract 68 Max 69 Min 70 Luminance Key 71 Image Effects 71 Tile 72 Dot 72 Mosaic 73 Mirror XY 73 Mirror X 74 Mirror Y 74 Oil Paint 75 Ring 75 Cube 76 Cube Vision 76 Cut Out 77 Plugins 77 Video Ef...

Page 5: ...ines 1 101 Sound Lines 2 102 Sound Circle 103 Matrix 103 Matrix Fire 104 Matrix Radar 104 Matrix Circle 104 Matrix Ellips 105 Matrix Lines 105 Matrix Square 105 Matrix Weave 105 Matrix Wheel 105 Matrix Shape 105 Matrix Sw irl 105 Matrix Arrow 105 Matrix Fill 1 106 Matrix Fill 2 106 Blending 106 Recording Cues 107 Media Formats 107 Video Formats 107 Overview 109 General Codec Settings 111 H 264 AVC...

Page 6: ...ackMagic Decklink Control 139 Edge Blending 146 Sound 148 System 148 Netw ork 149 General 150 Tools 152 Plugins 153 About 154 Media Library 158 Main Screens 158 CueByCue Mixer 159 Output Mixer 160 Transitions 161 A B Mixer 162 Cue Programmer 162 Plugins 163 Media Groups 163 Media Selection 164 Layers 164 Direct Access 165 Layer Parameters 166 Output Adjust 166 Color Adjustment 167 KeyStoning 168 M...

Page 7: ... Monitor View 186 Engine 1 Engine 2 187 Play Back Cues 187 Manual Play Back 187 Console Control 188 Maxedia Base 189 Maxedia Output Adjustment 190 Maxeda Layer Adjustment 192 Maxedia Top Layer 193 Maxedia Pixelmap Group 193 Maxedia Pixelmap Master 194 105 194 Shift in Layer 194 Framing Options 194 Framing Shift 194 Framing Rotation 194 Saturation 194 Low RGB 195 Mid RGB 195 High RGB ...

Page 8: ...ent hardware and some different software restrictions Below is a table summarizing the hardware differences and restrictions Product Maxedia Broadcast Maxedia Professional Maxedia Compact Outputs 3 2 2 DMX In Yes Yes Yes ArtNet In Yes Yes No DMX Out Yes Yes Yes ArtNet Out Yes Yes Yes A B Layers 20 20 6 Top Layers 4 4 1 HD Playback Yes Yes No Video Capture SD SDI Composite Composite Unpacking ...

Page 9: ...ck the Flightcase for transport Disconnect power to IO Box Disconnect all cables from the front of the IO Box Disconnect any cables from computer other than connections to IO Box and keyboard Replace front and rear lids Old style Flightcases with wheels on the rear lid can be rolled on wheels but should always rest on it s wooden skids New style Flightcases can ride on their wheels Modifications T...

Page 10: ...ow safety precautions listed below and observe all warnings in this manual and printed on the Maxedia Always ground earth the Maxedia electrically Use only a source of AC power that complies with local building and electrical codes and has both overload and ground fault protection Do not expose the Maxedia to rain or moisture Refer any service operation not described in this manual to a qualified ...

Page 11: ...he AC mains supply must be fitted with a current overload circuit breaker or fuse and ground fault earth fault device Connect the Maxedia directly to AC power Do not connect it to a dimmer system Doing so may damage the system The Maxedia IO Box s 3 AC power output connectors provide a total of 6 3 A maximum The voltage at these connectors is the same as the voltage applied to the AC power input c...

Page 12: ...me possible pin identification schemes If pins are not clearly identified or if you have any doubts about proper installation consult a qualified electrician Wire color Pin Symbol Screw USA Brown Live L Yellow or brass Blue Neutral N Silver Yellow green Ground Green ...

Page 13: ...ns connections for the output of the Maxedia engine A DVI or VGA monitor should be connected to the DVI Out port The composite video CVBS and S Video out will both be active if TV is selected in the windows display driver as an active display The touch screen monitor being used for the Graphic User Interface should be connected to the GUI DVI OUT port The Network section has a Firewire connection ...

Page 14: ...7 2010 Martin Professional A S Maxedia 4 Connections to the Maxedia are different for each hardware revision ...

Page 15: ... Color Bar 1 3 Luminance Bar 1 4 Alignment 1 5 Video 1 in 1 6 Video 2 in 2 DMX In allows you to view and adjust the DMX addresses that some functions in the Maxedia will respond to 2 1 Set DMX Base Address 2 2 Set DMX Output Adjustment Address 2 3 Set DMX Layer Address 2 4 Set Number of Layers 2 5 Select DMX Protocol DMX In Artnet 2 6 DMX Base Universe 2 7 DMX Output Adjustment Universe 2 8 DMX La...

Page 16: ... is the Maxedia Out 2 If you are using duel output connect the second output monitor directly to the Maxedia here 13 S Video Out If you are using S Video an S Video monitor for Maxedia Out 1 14 S Video Out If you are using duel output and using an S Video monitor for the Maxedia Out 2 15 Black Magic Deck link connector The Black Magic cable Bundle connects here Connect the BNC Male connector label...

Page 17: ...10 2010 Martin Professional A S Maxedia 4 ...

Page 18: ...n connector 3 PS2 Keyboard Purple connector 4 Firewire IEEE1394 5 USB to IO Box 6 SPDIF Out 7 Audio In 8 Audio Out 9 Remote Network 10 Ether DMX1 In 11 Ether DMX2 Out 12 GUI VGA 13 Maxedia DVI 14 S Video Out 15 CVBS In Using the included cable bundle connect the Maxedia Pro with a duel DVI video card to the IO Box as follows 1 Power Cable 2 PS2 Touchpad Green connector 3 PS2 Keyboard Purple connec...

Page 19: ... Martin Professional A S Maxedia 4 4 Firewire IEEE1394 5 USB to IO Box 6 SPDIF Out 7 Audio In 8 Audio Out 9 Remote Network 10 Ether DMX1 In 11 Ether DMX2 Out 12 GUI DVI 13 Maxedia DVI 14 S Video Out 15 CVBS In ...

Page 20: ... EtherDMX control from lighting console 5 Remote network Syncing cues and content with other Maxedia 6 DMX A 7 DMX B 8 Audio Line Out 9 GUI DVI User Interface monitor 10 Maxedia Output DVI Output monitor 11 CVBS S Video Output S Video TV for Maxedia Output 12 CVBS Input Composite video capture 13 Motherboard VGA DO NOT USE 14 Motherboard DVI DO NOT USE ...

Page 21: ...put monitor 2 CVBS S Video Output S Video TV for Maxedia Output 3 GUI DVI User Interface monitor 4 Artnet EtherDMX control from lighting console 5 PS2 Mouse 6 PS2 Keyboard 7 Remote network Syncing cues and content with other Maxedia 8 Audio Line Out 9 Fire wire IEEE 1394 10 Power Cable 11 Motherboard VGA DO NOT USE ...

Page 22: ...ver use a Y cable Do not overload the link Up to 31 additional devices may be connected on any given DMX link Terminate the link by installing a termination plug in the output socket of the last fixture The termination plug which is a male XLR plug with a 120 ohm 0 25 watt resistor soldered between pins 2 and 3 soaks up the control signal so it does not reflect and cause interference If a splitter...

Page 23: ...lighting and or video rig or using the Maxedia only for Pixelmapping connect both monitors directly to the Maxedia IO Box or Maxedia Compact The Windows display driver must be able to recognize the monitors attached to the Maxedia therefore to broadcast the Maxedia output to a screen system you may have to attach a standard monitor and split the signal to send it to your screens From the Main Star...

Page 24: ...ia 4 Select the monitor to be used as your user interface typically this will be an Elo Touch monitor from the Choose Main Display column Select the monitor to be used as you Maxedia output from the Choose Second Display column Click Next ...

Page 25: ...18 2010 Martin Professional A S Maxedia 4 Select Extended Desktop mode Click Next Click Next desktop resolution will be set in the Maxedia program 132 ...

Page 26: ...19 2010 Martin Professional A S Maxedia 4 Click Identify and verify that your touch screen is display 1 and your output monitor is display 2 Click Finish to exit ...

Page 27: ...rofessional A S Maxedia 4 Installing Software From the Maxedia Main Start window click Install Software Select the drive where the SetupMaxedia exe file is stored from the left Click on the file Icon and click Install ...

Page 28: ...A S Maxedia 4 Confirm the installation by clicking Yes The Maxedia will flash thru several installation screens that require no user input When Installation has completed successfully you will be returned to the Main Start window ...

Page 29: ...tinue which will display the name of the show to be opened If Auto Continue is selected in the Menu you will have a 30 second countdown in which to select a different option than continue other wise it will boot the last show automatically after 30 seconds Clicking Load Show will open the Load Show Screen On the left you can select any of the Shows that have been loaded on this Maxedia in the stat...

Page 30: ... you want to overwrite the show Overwriting the show will loose any changes made to that show since the MXSHOW file you are loading was created To load a show that has been saved on the Backup D drive click Show Management from the Select Show Menu Click on the Show name on the left under the Backup Drive D drive then click the button to copy the show back to the External Drive E Once the show has...

Page 31: ...24 2010 Martin Professional A S Maxedia 4 The Select Show menu will reappear Click on the show name The Splash Screen will appear as Maxedia loads the show you have selected ...

Page 32: ...25 2010 Martin Professional A S Maxedia 4 Select Output Display To Set up Output Display Click Menu Click the Video tab on the left ...

Page 33: ...gine 1 and Engine 2 Select the displays you would like to use The User Interface Display option lets you see Engine 1 output in a small window on your control monitor Click Apply Confirm the settings change by clicking Ok When the Engine Status registers as Running you are ready to continue ...

Page 34: ...nformation please view the readme htm file on each Media Content DVD Copyright The files included on the Media Content DVDs are trademark property and copyright of their owners The media files on the Media Content DVDs may not be used sold licensed reproduced distributed as stock or effects imagery elements made available as downloadable files or included in any other clip media stock product libr...

Page 35: ...Double click a directory to add it Groups and directories in red have been imported or have been added to the que to be imported 5 When you have added all of the groups and directories that you would like to import click Apply changes 6 Click Back to Media Library Removing media from a Media DVD 1 Insert the DVD 2 Go to Media Library 3 Click the Import Media DVD button in the lower right corner 4 ...

Page 36: ...29 2010 Martin Professional A S Maxedia 4 ...

Page 37: ...there Do any screens receive the same content These three questions help you determine how many Maxedia servers you will require One Maxedia can output two Engines at once If you only have one or two screens or if the same cue will ALWAYS be running on all screens and some pixelmapping to do you can run the show on one machine If you want to be able to feed a discreet feed to multiple screens you ...

Page 38: ...e entire lighting rig be pixelmapped How will the pixelmapping DMX get to the rig Programming Where will I program my cues Media Is there any pre produced media specific to this show Will there be a live camera feed to capture and run thru the Maxedia engine Control How will the Maxedia be controlled ...

Page 39: ...to your first layer by doing one of the following Double clicking the icon of the plugin in the Plugins window Dragging the plugin from the Plugins window onto an empty layer slot in the Layers window Double clicking the icon of a media clip in the Media Selection window this adds the Media Player plugin with that media selected Dragging the media icon from the Media Selection window onto an empty...

Page 40: ...that clip set the Dimmer to 0 and the Layer Buffer to ON Now build all your other layers using the Layer Buffer as your source media This way the Maxedia is only reading and playing the media file once saving a lot of processing power Sound Level fader Sets the audio level of the media clip playing in this layer Output FX The Output FX let you set up a script that will adjust the dimmer on the lay...

Page 41: ...h will become transparent allowing the lower layers to show through Hue Delta fader When Chroma Keying is used this sets the size of the range of hues which will become transparent Intensity fader When Chroma Keying is used this sets the brightness value of the selected hue which will become transparent Intensity Delta fader When Chroma Keying is used this sets the size of the range of brightness ...

Page 42: ...ill begin to effect the position X Shift fader When the Jitter script is selected this fader sets the limit of the horizontal movement in the script Y Shift fader When the Jitter script is selected this fader sets the limit of the vertical movement in the script Script Description Shake layer will move from one side of the screen to the other and then reverse direction and return Scroll Linear lay...

Page 43: ...at the original aspect ratio of the media being played Original Resolution toggle When set to On the size of the media player window will be fixed at the resolution of the media being played Size FX The Size FX let you set up a script that will adjust the height and length of the media player window over time as the cue runs It also allows you to set the size to respond to the audio level Belt Typ...

Page 44: ... all pixels in the layer As the fader is pushed above 50 an incremental amount of blue is added to all pixels in the layer RGB FX The RGB FX let you set up a script that will pulse the color levels of all pixels in the layer from the default color to the selected limits and back to the defaults over time as the cue runs It also allows you to set the color change to respond to the audio level Belt ...

Page 45: ...ighted Red select the media file you would like to use for your shader media To change the player media click the Player Media button in the Media Selection window and then select your new player media Shader The first Belt under the Shader parameters lets you select the Shader Mode Some modes have more than 3 parameters when these modes are selected the Shader 2 button will become active allowing...

Page 46: ...39 2010 Martin Professional A S Maxedia 4 Belt Type Function Intensity fader Acts as a dimmer for the Shader Media ...

Page 47: ... will receive a full grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Acts as a dimmer for the Shader Media ...

Page 48: ...ke up the drawing The less similar two colors in bordering regions are the thicker the line marking the boarder will be The shader media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White ...

Page 49: ... will make up the drawing The less similar two colors in bordering regions are the thicker the line marking the boarder will be The shader media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Resul...

Page 50: ...e look The shader media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Acts as a dimmer for the output of the effect ...

Page 51: ... the x axis The shader media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Shift fader Sets the amount each color component is offset from the next ...

Page 52: ...ru the z axis The shader media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Rotate fader Sets the amount each color component is rotated from the next ...

Page 53: ...receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Blur fader Sets the amount of diffusion placed on the player media ...

Page 54: ...er Media Result White In this example the 3D Z position has been increased to fully show the effect Belt Type Function Scale fader Sets the amount of scale change from one instance to the next Intensity fader Sets the intensity of the of the repetitions Alpha fader Sets the number of times that the player media is repeated Center X fader Sets the horizontal position used as the center of the effec...

Page 55: ...er converts the player media from 32 bit color to 256 colors and then replaces the color values with colors found in the shader media Player Media Shader Media Result Belt Type Function Intensity fader Sets the extent to which the effect will replace the player media ...

Page 56: ...s threshold at which the shader will take effect Blur fader Sets the amount of diffusion placed on the Glare areas Reverse Glare The Reverse Glare shader selects areas in the player media with low brightness and replaces those areas with full white which has a diffusion on it so it can bleed into neighboring areas The shader media has no effect on this shader Player Media Shader Media Result White...

Page 57: ... used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Sets the limit of the amount that the effect can replace the player media Contrast fader Sets the contrast value for the effect Brightness fader ...

Page 58: ...ected amount These new colors are added to a grayscale version of the original player media The shader media has no effect on this shader Player Media Shader Media Result White Belt Type Function Hue fader Selects the amount that wavelengths are shifted Saturation fader Selects the saturation of the shifted colors that is added to the grayscale ...

Page 59: ...ll be the cut off between masking and not masking the image as well as the range in which the image will be partially masked Player Media Shader Media Result Belt Type Function Threshol d fader Sets the threshold of brightness in the shader media at which the player media will be masked Delta fader Sets the range from the brightness threshold at which the player media will be partially masked ...

Page 60: ...will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Sets the ratio of the original color value to new color value used ...

Page 61: ...ill receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Sets the ratio of the original color value to new color value used ...

Page 62: ...media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Sets the ratio of the original color value to new color value used ...

Page 63: ...ll receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Sets the ratio of the original color value to new color value used ...

Page 64: ...media will receive a grayscale filter and then be used to determine the extent to which the effect replaces the original media ranging from white areas where the effect will be at full to black areas where there will be no effect Player Media Shader Media Result White Belt Type Function Intensity fader Sets the ratio of the original color value to new color value used ...

Page 65: ...ss of the area it is replacing The shader media has no effect on this shader Player Media Shader Media Result White Halftone Noise The Halftone Noise shader replaces the player media with a black and white geometric pattern that corresponds to the average brightness of the area it is replacing The shader media has no effect on this shader Player Media Shader Media Result White ...

Page 66: ...ia has no effect on this shader Player Media Shader Media Result White Belt Type Function Threshold fader Sets the brightness value above which the effect will be applied Blur fader Sets the level of blur applied to the effected areas Scene fader Sets the level of blur applied to the entire media Glow fader Sets the level of glow applied to the entire media Highlight fader Sets the level of glow a...

Page 67: ...er media and increases their brightness The shader media has no effect on this shader Player Media Shader Media Result White Belt Type Function Blur fader Sets the amount of blur that is applied to the areas receiving the effect Intensity fader Selects the amount that the brightness is increased ...

Page 68: ...t on this shader Player Media Shader Media Result White In this example the 3D Z position has been increased to fully show the effect Belt Type Function Center X fader Sets the horizontal position used as the center of the effect Center Y fader Sets the vertical position used as the center of the effect Start fader Sets Z position of the first ghost image Delta fader Sets the amount X Y and Z coor...

Page 69: ...e Belt Type Function Exponent fader Sets the color depth of the player media creating a postarizing effect Level fader Sets the brightness of the postarized image Star Type multi position switch Selects which flare pattern will be applied to the image Bloom Intensity fader Sets the amount that already bright areas of the image are further brightened Star Intensity fader Sets the intensity of the f...

Page 70: ...cts the hight and number of horizontal cut out bands that dance across the media Blur The Blur shader places a diffusion over the player media as well as selecting colors and shifting them towards red green or blue depending on which color is predominant in the RGB value of the original color The shader media has no effect on this shader Player Media Shader Media Result White Belt Type Function Bl...

Page 71: ...s the color values of the player media and shader media together Using media that is too bright can get blown out easily with this shader Player Media Shader Media Result White Intensity at 25 Belt Type Function Intensity fader Acts as a dimmer for the shader media ...

Page 72: ...dia as an opacity map for the shader media from bright areas becoming transparent to dark areas becoming opaque The shader media is placed on top of the player media and they are added together Player Media Shader Media Result Belt Type Function Intensity fader Acts as a dimmer for the shader media ...

Page 73: ...al A S Maxedia 4 Subtract The Subtract shader subtracts the color values of the player media from the shader media Player Media Shader Media Result White Belt Type Function Intensity fader Acts as a dimmer for the shader media ...

Page 74: ...S Maxedia 4 Reverse Subtract The Reverse Subtract shader subtracts the color values of the shader media from the player media Player Media Shader Media Result Belt Type Function Intensity fader Acts as a dimmer for the shader media ...

Page 75: ...ch media When the brightness of overlapping areas is similar those areas will be added The greater the difference in brightness between overlapping areas the more the brighter media will be used and the darker discarded Player Media Shader Media Result White Intensity at 25 Belt Type Function Intensity fader Acts as a dimmer for the shader media ...

Page 76: ...s in each media When the brightness of overlapping areas is similar those areas will be added The greater the difference in brightness between overlapping areas the more the darker media will be used and the brighter discarded Player Media Shader Media Result White Belt Type Function Intensity fader Acts as a dimmer for the shader media ...

Page 77: ... selected brightness range will become transparent and allow the player media to show through Player Media Shader Media Result Belt Type Function Intensity fader Acts as a dimmer on the shader media Level fader Selects the brightness level in the shader media that will become transparent Delta fader Sets the size of the range of brightness levels that will be transparent ...

Page 78: ...owing illustrations of the Image Effects available in the Maxedia were created by applying the effects to this stock Maxedia texture Tile Tile creates a grid of the original media Belt Type Function Amount fader Sets the number of tiles high wide the output will be ...

Page 79: ...ries of dots Belt Type Function Amount fader Sets the thickness of the grid lines that divide the image Mosaic Mosaic reproduces a low resolution version of the media using large square pixels to create the look of a tile mosaic Belt Type Function Amount fader Sets the number of tiles high wide the output will be ...

Page 80: ...ayer Belt Type Function Amount fader Sets the diagonal distance from the upper left corner to the point which will be used for the reflection Mirror X Mirror X reflects the left side of the media thru the Y axis of the layer Belt Type Function Amount fader Sets the distance from the left side of the media to the point thru which it will be reflected ...

Page 81: ... layer Belt Type Function Amount fader Sets the distance from the top of the media to the point thru which it will be reflected Oil Paint Oil Paint causes each pixel in the media to wabble creating a distorted brush stoke look Belt Type Function Amount fader Sets the distance that each pixel is allowed to wabble ...

Page 82: ... the media is repeated Belt Type Function Amount fader Sets the number of instances of the media that make up the ring and therefore the diameter of the ring Cube Cube creates a 3D cube with the media playing on each of it s six faces Belt Type Function Amount fader Sets the size of the cube ...

Page 83: ... be played on each wall of the box Cut Out Cut Out divides the media into strips removes every other strip and then stretches the remaining strips to fill the gaps Belt Type Function Amount fader Sets the number of strips Width fader Sets how wide the strips are stretched and therefore how much of the original media is not displayed Orientation toggle Selects whether the strips are vertical or hor...

Page 84: ... continual loop Start Offset 2 way fader 0 50 sets how long after the cue is started the video will wait to start playing the first time 50 100 sets how far into the video it will start playing when the cue is first started Unlike changing the In point this will only effect the first time the video plays when the cue starts and not subsequent loops Options Belt Type Function Frame Blending toggle ...

Page 85: ...the number of instances to be playing at full intensity at a given time Grid Speed fader Sets the frequency with which a given instance fade out and return Line Speed fader Sets the rate at which the instances will fade out Player Media Plugin output 2D Fluid The 2D Fluid plugin projects the player media onto the surface of a viscus liquid and then disturbs the surface of the liquid to create imag...

Page 86: ...Options Belt Type Function Speed 2 way fader Sets the speed at which the camera appears to move into out of the tunnel Rotation Speed 2 way fader Sets the speed at which the image rotates 0 50 Clockwise 50 100 Counterclockwise Phase 2 way fader Sets the amount of swirl in the seam between the left and right sides of the original media Depth fader Sets the hight of each instance of the original med...

Page 87: ...amera to the side of the solid that you are viewing Height fader Sets the vertical amount of tiles that make up the solid Rotation 2 way fader Sets the speed at which the camera rotates 0 50 Counterclockwise 50 100 Clockwise Player Media Plugin output 2D Particles The 3D Particles plugin creates multiple instances of the player media of varying sizes that originate in the center of the screen The ...

Page 88: ...laying on a continual loop Start Offset 2 way fader 0 50 sets how long after the cue is started the audio will wait to start playing the first time 50 100 sets how far into the audio it will start playing when the cue is first started Unlike changing the In point this will only effect the first time the audio plays when the cue starts and not subsequent loops Options Belt Type Function Volume fade...

Page 89: ...s the amount of smoke 2D Plasma The 2D Plasma plugin creates amorphous areas of bright yellow bordered by shifting dark regions Options Belt Type Function Dimension fader Sets the zoom level of the view port Scale Bias fader Sets the brightness of the bright areas of the plasma ...

Page 90: ...d Text Effect Belt Type Function Video multi position switch Selects the font for the text ASCII Text The ASCII Text plugin creates a layer containing the text entered in the Text box with the keyboard or imported as an ASCII formatted txt file This plugin allows you to scroll the text and greater control over the font than in the 2D Text plugin ...

Page 91: ...ine Alignment Belt Type Function Vertical multi position switch Selects alignment of the text to the Top Center or Bottom of the screen Horizontal multi position switch Selects alignment of the text to the Left Center or Right of the screen Animation Belt Type Function Animation multi position switch Selects the animation script that will be run on the text Loop fader Delay fader Sets the amount o...

Page 92: ...xt Font Belt Type Function Font multi position switch Selects the font for the text Mode Belt Type Function Type multi position switch Selects the script that will be used to animate the text Size fader Sets the size of the area that will have text in it Depth fader Sets the average distance from the camera to the text Output Delay The Output Delay plugin creates a series of copies of the output o...

Page 93: ...delayed copy Rotation 2 way fader 0 50 rotates each successive copy of the output clockwise 50 100 rotates each successive copy of the output counterclockwise 3D Wire Cube The 3D Wire Cube plugin creates an undulating wall of wire frame cubes Shape Belt Type Function Shapes fader Sets the size of the cubes that make up the wall Width fader Sets the distance between the centers of adjacent cubes Wa...

Page 94: ...ain plugin creates an pattern of falling streaks Shape Belt Type Function Bundle Width fader Sets the horizontal distance between streaks Bundle Height fader Sets the vertical distance between streaks Streak Width fader Sets the thickness of the streaks ...

Page 95: ...e trail left behind as the object moves Anti Aliasing fader Sets the smoothness of the edges of the objects Shape Belt Type Function Base fader Sets the radius of the empty space in the center from which the objects emanate Stretch 1 fader Adjusts the amount of displacement of objects at certain points in the loop Stretch 2 fader Adjusts the amount of displacement of objects at other points in the...

Page 96: ...Sets the how much the crests of the waves are blown over by the wind Suppression fader Sets the amount of smaller interference waves that will interact with the main waves Texture Belt Type Function Texture fader Sets the amount of reflective texture on the surface of the ocean Fresnel fader Adjusts the focus of the light shining on the surface of the ocean Resolution fader Sets the resolution of ...

Page 97: ...speed at which the camera moves backwards out of the tunnel 50 100 sets the speed at which the camera moves forward into the tunnel Depth fader Sets the zoom of the camera lens UV Belt Type Function U fader Sets the amount that the player media is stretched horizontally in each tile V fader Sets the amount that the player media is stretched vertically in each tile Tunnel Camera Belt Type Function ...

Page 98: ...Function Distance fader Sets how far the horizon appears to be from the camera Height fader Sets how far the ground and sky appear to be from each other Fog fader Sets the distance towards the horizon that the camera can see before being obscured Twist Belt Type Function Heading fader Sets the speed at which the camera pans from left to right and back as it moves toward the horizon Bank fader Sets...

Page 99: ... Amount fader Selects the number of ribbons used Shift fader Sets the amount by which the center of the sphere on which each ribbon is wrapped is displaced from the others Radius fader Sets the amount by which the radius of the sphere on which each ribbon is wrapped is different from the others Shape Belt Type Function Width fader Sets the width of the ribbons Length fader Sets the length of the r...

Page 100: ...sses Shape Belt Type Function Amount fader Selects the number of spheres Shape 1 fader Sets the size of the squares that define the ends of the spikes Shape 2 fader Sets the amount by which the center of the sphere is displaced from the others Shape 3 fader Sets the average length of the spikes Velocity Belt Type Function Speed fader Sets the time between growth and retraction of individual spikes...

Page 101: ...3D Animation Belt Type Function Right Left Hand toggle Selects which axis of the 3D object will line up with the Y axis of the camera Scale X fader Stretches the 3D object thru the X axis Scale Y fader Stretches the 3D object thru the Y axis Scale Z fader Stretches the 3D object thru the Z axis 3D Model Displays the file name of the selected 3D object ...

Page 102: ...queezed to create protrusions with the player media projected on its surface Shape Belt Type Function Shape 1 fader Sets the number of divisions that run parallel to the Z axis Shape 2 fader Sets the number of divisions that run parallel to the Y axis Shape 3 fader Sets the number of divisions that run parallel to the X axis ...

Page 103: ...i positio n switch Selects the type of knot Wi dth fader Sets the radius of the tube Ph as e fader Selects how many knots are created in the tube 3D Grid The 3D Grid plugin stretches instances of the player media into long thin ribbons that are woven together to create a wire frame cube Shape Belt Type Function Size fader Sets the distance between the ribbons Width fader Sets the width of the ribb...

Page 104: ...yer plugin creates several copies of the player media which are warped and rotated around each other 3D Layer Belt Type Function Effe ct Scri pt multi positi on switch Selects the type of knot Inte nsit y fader Sets the intensity of each copy of the player media ...

Page 105: ...ontal divisions that the effect will be divided into Sensitivity fader Sets the volume threshold at which the plugin will begin to respond Shape Belt Type Function Size fader Sets the width of each bar Border Size fader Sets the thickness of the border around the bars Border Color fader Selects the color of border around the bars Border Intensity fader Sets the intensity of the border around the b...

Page 106: ...hat the effect will be divided into Sensitivity fader Sets the volume threshold at which the plugin will begin to respond Shape Belt Type Function Size fader Sets the radius of each ball Border Size fader Sets the thickness of the border around the balls Border Color fader Selects the color of border around the balls Border Intensity fader Sets the intensity of the border around the balls Appearan...

Page 107: ...right side of the screen will respond to Resolution fader Sets the number of divisions that the effect will be divided into Sensitivity fader Sets the volume threshold at which the plugin will begin to respond Shape Belt Type Function Size fader Sets the width of each line Back Color fader Selects the color of background Back Intensity fader Sets the intensity of the background Appearance Belt Ty ...

Page 108: ...he right side of the screen will respond to Grid fader Sets the size of the blank box in the center of the screen Sensitivity fader Sets the volume threshold at which the plugin will begin to respond Shape Belt Type Function Line Size fader Sets the width of each line Back Color fader Selects the color of background Back Intensity fader Sets the intensity of the background Appearance Belt Ty pe Fu...

Page 109: ...fader Sets the volume threshold at which the plugin will begin to respond Shape Belt Type Function Size fader Sets the radius of each ball Border Size fader Sets the thickness of the border around the balls Border Color fader Selects the color of border around the balls Border Intensity fader Sets the intensity of the border around the balls Appearance Belt Ty pe Function Delay fad er Sets the dur...

Page 110: ...ber of rows and columns selected Columns fader Sets the number of columns that make up the grid Rows fader Sets the number of rows that make up the grid Style Belt Type Function Delay fader Sets the duration of the ghost image trails left by the moving lines Flip colors toggle Inverts the color selection Type Belt Type Function Type multi position switch Selects Sine Belt Type Function Red Phase f...

Page 111: ...e Function Blue Freq fader Threshold Belt Type Function Smooth fader Width fader Offset fader Rotation Belt Type Function Rotation multi position switch Selects the orientation of the plugin Up Left Down or Right Matrix Radar Matrix Circle Matrix Ellips ...

Page 112: ...105 2010 Martin Professional A S Maxedia 4 Matrix Lines Matrix Square Matrix Weave Matrix Wheel Matrix Shape Matrix Swirl Matrix Arrow Matrix Fill 1 ...

Page 113: ... each piece of media individually You may choose to use the shader method instead if you have many layers in a cue or positioning is not a problem Recording Cues When you have completed building your cue you must record it to be able to recall it later 1 Click CueByCue Mixer in the upper left corner 2 Select the cue page where you would like to save the cue 3 Click Record in the lower left corner ...

Page 114: ...echnology H 264 codec in video formats Although Maxedia can play other formats as well we strongly recommend to use this codec if possible As the Software engine is tuned to play this H 264 format at it s best possible performance by using the CPU and GPU of the hardware Video Formats Overview Important To be able to play these mentioned codecs below please check first your hardware revision of yo...

Page 115: ...s for a very specific reasons Evaluate the performance on Maxedia systems carefully MPEG2 vob mp e g m2t s m2v m2p DV avi BlackMagic avi Cineform avi Not Recommended Video Codecs File extension Maxedia playback is possible but highly discouraged Maxedia will not playback these files efficiently And system resources will be consumed quickly Please avoid using these file formats We recommend to re e...

Page 116: ...nterlaced Analog SD video is commonly distributed as interlaced video due to the old analog transmission methods by using odd and even frames Computer displays always display full frames called Progressive frames Playing Interlaced video on a computer always shows both the odd and even frames Fast moving objects will have the typical visible horizontal lines Therefore it is strongly advised to pro...

Page 117: ...ng on the encoded footage Please use high profile settings for quality conversions Video Stream Type When encoding MPEG2 one can use Program or Transport Video Stream For playback on a computer Program Video stream is better as there is more room for the encoding to adjust data rate depending on the complexity of the video frame While Transport stream is mainly used for tape recording which needs ...

Page 118: ...GOP Intra frame only Keyframes set at 1 Color Space 4 2 0 YV12 Audio Use 16 bit only 48 KHz recommended On MAC use Integer Little Indian codec MPEG2 Encoding Settings MPEG2 Encoding Parameters Resolution SD resolution NTSC 720x480 pixels 30fr sec recommended PAL 720x576 Pixels 25Fr sec not recommended for 60Hz output displays HD resolutions 720P30 or 1080P30 recommended Frame rate 30 fr sec advise...

Page 119: ...her then the standard Microsoft DV codec For example the free available Panasonic DV codec http www free codecs com download Panasonic_DV_Codec htm Main Concept also offers a codec http www mainconcept com site prosumer products 4 dv codec 771 information 783 html BlackMagic Encoding Settings BlackMagic Encoding Parameters Resolution SD resolution NTSC 720x480 pixels 30fr sec recommended PAL 720x5...

Page 120: ...60Hz output displays HD resolutions 720P30 or 1080P30 recommended Frame rate 30 fr sec advised for 60Hz display outputs Data rate Not available Bit rate Not available Output Progressive output GOP Not available Color Space 4 2 2 Audio 16 bit only 48KHz recommended The Cineform Codec info can be found at http www cineform com prospecthd Third Party Encoder Packages Encoding Packages for PC QuickTim...

Page 121: ... Formats File extension Maxedia is optimized for efficient playback up to 2K images Performance and resources are used quickly when importing higher resolutions And therefore not recommended Resolutions does not need to be fixed at 4 3 or 16 9 aspect ratio Portable Network Graphics png supports Alpha Channel Bitmap bmp Joint Photographic Experts Group jpg jpeg 3D Object Format The Maxedia supports...

Page 122: ...xt files to display through the ASCII Plug in Only pure ASCII formatted text with no formatting are supported Recommended file editors are NotePad WordPad Words or sentences separated with a return will trigger the Maxedia plug in to start a new line while scrolling or fading Text File Format txt ...

Page 123: ...rea at the top there are two export options buttons These give you the option of including the actual media files you have added to your show through the Media Library to your MXSHOW file Including media may cause your MXSHOW file to become GIGANTIC Save cue media includes any file you have imported AND used to build a cue that has been RECORDED in the Cue Page Save all media includes ALL media th...

Page 124: ...eft arrow button To Restore a backup Select the show name from the left side under Backup Drive D Shows then select the right arrow button To Rename a show Select the Edit button then select the show name that you want to change Type the new show name and select Enter The name of the show you are currently running cannot be changed on the E drive ...

Page 125: ...you to save or load a custom screen layout you have created for your workspace It also allows you to revert to the Default Maxedia screen layout The Close All Windows button will remove all Screen Layout information allowing you to start with a blank canvas to set up a custom screen layout ...

Page 126: ...creen Layout The View button at the top center of the main screens allows you to lock or unlock the main screen layout or to access the Menu or Media Library It also opens the drop down menus which give you access to other windows to place in the screen ...

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Page 128: ...121 2010 Martin Professional A S Maxedia 4 A Custom Screen can be renamed by clicking edit followed by the Screen selection button at the top A dialog box will open type the new name and click OK ...

Page 129: ...ft corner which allows you to close that window Windows can then be resized by clicking on the edges and dragging them and they can be moved by clicking the bar at the left with the name of the window and dragging As you would do in Microsoft Windows Empty space in the Screen will be denoted by light blue background and a grid of white dots ...

Page 130: ...123 2010 Martin Professional A S Maxedia 4 Once you have arrange the screen as you would like click the View button and select Lock When you have all screens set return to the Menu and Save your Layout ...

Page 131: ...2 and Pixelmapping The buttons at the far left are toggle buttons turn DMX control of that fixture on Button will be red or off Button will be Blue The buttons second from the left labeled Defaults are momentary buttons that reset all parameters of that fixture to their defaults The Universe and Channel columns are used to set the address The Amount column is used to set the number of Layer contro...

Page 132: ...125 2010 Martin Professional A S Maxedia 4 The Standard Mode button at the far right toggles between Standard mode and Extended mode for the Base and Layers fixtures ...

Page 133: ...is output via XLR thru the IOBox The In On button allows you to turn off the XLR input thru the IOBox so that ALL universes are received via Artnet If you are not receiving DMX control of the Maxedia check that the universe assigned to the Maxedia is set appropriately DMXIn if connected to the DMX console via XLR thru the IOBox or Artnet if connected via ethernet cable ...

Page 134: ... Tab is used to patch fixtures to be pixelmapped If you are working with a Maxxyz console you can import the Patch from the Maxxyz Save the Maxxyz patch to a USB drive Connect the USB drive to the Maxedia Click the Import Maxxyz Patch button The Open dialog box will appear ...

Page 135: ...eated on the Maxxyz console Click Open A message will appear while the patch is imported If you do not have a Maxxyz from which to import the patch you can enter the patch directly on the Maxedia Click the Choose Type button at the bottom of the fixture list to access the Fixture Library ...

Page 136: ...xture type to add Click the Use fixture type button Use the arrow keys at the sides of the Universe button on the right side of the screen to select the universe to patch fixtures to Use the keypad in the center to input fixture numbers and first DMX address ...

Page 137: ...ecord Fixture dialog box while the Maxedia adds the fixtures Repeat this process for all fixture types in your show You must patch all fixtures that will receive pixelmapping information You must patch ALL FIXTURES IN THE RIG if you intend for the Maxedia to pass DMX through ...

Page 138: ...yout The choice of resolution will effect the look of your output In most cases you will want the resolution to be as low as possible while still allowing you to place all of your fixtures in the Pixelmapping Layout and still have them arranged and spaced appropriately This will allow you to build your cues in a normal format without having to squeeze you clip into a small portion of the screen th...

Page 139: ...ach display From the drop down boxes under User Interface Engine 1 and Engine 2 Select the displays you would like to use The User Interface Display option lets you see Engine 1 output in a small window on your control monitor Click Apply Confirm the settings change by clicking Ok When the Engine Status registers as Running you are ready to continue ...

Page 140: ...ble cue will be dropped from the RAM This will save memory but will also require the cue to be reloaded if you transition back to it If you are doing zero time transitions in A B mode you may want to leave this setting off so that the cue can be loaded into memory in advance of the transition In the Video Memory Configuration section there are three sliders that let you select the maximum number o...

Page 141: ...Maxedia without a Black Magic Decklink card select the card you are using from the Select Video column Next you must select the input on that card that you are using from the Select Source column this will most likely be Composite if you are using the standard BNC connector on the front of the IO Box Next select the Resolution and Format that MOST CLOSELY MATCHES the resolution and format of the v...

Page 142: ...pen the Video Format pop up window for the Black Magic Decklink card Select the Video Format of your source camera from the Video Format drop down box and click OK BlackMagic Decklink Control The Black Magic Decklink Control button in the Video Input section of the Video In Devices screen will open the Settings pop up window for the Decklink card ...

Page 143: ...a 4 Under the Settings tab you must select the input you are using from the Set input drop down box Select SDI Video SDI Audio for SDI Select Y R Y B Y Video Analog XLR Audio for Component Select NTSC PAL Y In Analog XLR Audio for composite ...

Page 144: ...nder the Processing tab the Select input processing drop down box allows you to reformat the captured video stream for use in the Maxedia Off will leave the format as it is The other options will take a SD video feed and up convert it to HD 1080i ...

Page 145: ...138 2010 Martin Professional A S Maxedia 4 The Proc Amp tab lets you fine tune the video capture ...

Page 146: ...using the Previous and Next buttons in the lower right of the Edge Blending screen Starting with the Width page in the upper left corner select which Engine you would like to set up for Edge Blending selected Engine button will be red and set the Disable Enable toggle button to Enable Red Choose the number of projectors that will be used to display that output You can select the background you wou...

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Page 148: ...e blending of each edge under it s section of the Width page Adjusting the width changes the number of columns of pixels that will overlap between projectors Adjust the width of each edge until the blue crosses from one projector overlap the green crosses on the projector to it s right ...

Page 149: ...142 2010 Martin Professional A S Maxedia 4 If Hard Edge is selected no overlapping video will be sent ...

Page 150: ...ce the brightness of your three projectors by dialing back the overall intensity of the two brightest projectors until they match the dimmest projector In the example below Screen projector 1 was the dimmest projector Screen 2 was the brightest therefore the Maxedia output to Screen 2 and 3 were dialed back to match the output of Screen 1 ...

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Page 152: ...Professional A S Maxedia 4 Finally use the Finetune page to match the Gamma values of the three projectors and to adjust the fall off of the overlapping areas in each edge by adjusting the amount and type of slope used ...

Page 153: ...U load When Sound Output is Enabled you have the option to offset the sound from the video this can be used to create a better sync between the audio and video at a given location in the room If you intend to broadcast surround sound you will need to be sure the Video Surround 5 1 button is set to Enabled In most cases you will want to have Xfade Sound set to Enabled this will fade the sound of a ...

Page 154: ... sounds to use in your cues or to effect video you must have Sound Capturing Enabled Once your audio source has been selected and microphone or line that you will be using to capture sound has been connected you will be able to adjust input levels with the faders on this page ...

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Page 156: ...ws Regional and Language Options popup window from which you can select the type and language of keyboard that you have connected The Startup section of the General tab allows you to set the behavior of the Maxedia when the machine is first booted When the Enable Disable Auto Continue at startup button is set to Auto Continue Red there will be a 25 second countdown from the time that the Load Show...

Page 157: ...essional A S Maxedia 4 Tools From the Tools tab you can access the Elo Touch Screen Calibration tool by clicking the Calibrate button Clicking the Update Fixture Library button will open the Install Software pop up window ...

Page 158: ...151 2010 Martin Professional A S Maxedia 4 Navigate to the SetupFixtureLibrary exe file select the file and click Install ...

Page 159: ...152 2010 Martin Professional A S Maxedia 4 Plugins ...

Page 160: ...153 2010 Martin Professional A S Maxedia 4 About The About tab provides Maxedia build and hardware version information including bugs fixed in each build ...

Page 161: ...directory of folders where you can save your media The type of media you are importing must be saved in the corresponding folder video files must be saved under User Video pictures and other still images must be saved under User Textures etc When User Video is your selected destination as shown here ONLY VIDEO FILES WILL APPEAR AS ICONS AT THE TOP OF THE SCREEN If you have a USB disk drive attache...

Page 162: ...l of the media that you would like to move at this time then click Apply Changes A popup will appear click OK The process that the Maxedia completes to import the media at this point can take from a few seconds to a few minuets depending on how many files you are importing and how large they are You will see a progress bar popup that will disappear when it has completed To import an entire directo...

Page 163: ...ory along with the files that are already there Once again you must click Apply Changes before the Maxedia will import the files To delete media that has been imported or that is pending to be imported Click on the button for the directory that contains the media in the lower left Click Delete at the bottom of the screen Click on the Icon of the media you want deleted in the lower right A popup wi...

Page 164: ...ke in the Media Library will not be saved until you click Apply Changes if you attempt to change screens after you have made some changes but before you apply them you will see The Apply changes and Discard changes buttons in this popup has the same effect as the same buttons on the Media Library Screen The Cancel screen switch button will return you to the media library with all of the changes yo...

Page 165: ...he Cue By Cue window will begin a cross fade to that cue If a second cue is selected before the cross fade has completed the new cue will immediately replace the fist cue selected and the cross fade will continue with this second cue as the new target This normally will result in a noticeable jump in what was a smooth cross fade The Warnings window displays the number of Standard Definition High D...

Page 166: ...the overall audio volume of the Maxedia output The Out slider is the overall output dimmer The Blackout button instantly toggles the Out slider to 0 if it is BLUE or full if it is RED The Cue A and Cue B buttons instantly start playing their respective cues with NO CROSS FADE The II Back button will pause the cross fade at it s current point Cue A and Cue B will both continue to run but the TRANSI...

Page 167: ...ransitions The Transitions window allows you to select the method of moving from one cue to the next At the far right you can select between Transitions and Wipes The stock wipes are shown below Custom wipes may be imported thru the Media Library ...

Page 168: ...ndow at the bottom loads that cue into side B If the Fade slider in the Output Mixer is set to Cue B bottom the selected cue will immediately start playing To prepare for a transition note the setting of the Fade slider in the Output Mixer Select the cue you would like to transition to on the side that is NOT currently playing if the Fade slider is set to A Select the new cue in B Set cross fade t...

Page 169: ...een is used to create and edit cues Plugins The most fundamental part of any layer is a plugin Plugins are accessed thru the Plugins window They are arranged in folders which are listed across the top of the window with the individual plugins for the highlighted folder shown below ...

Page 170: ...e plugin that is running in the current layer will be effected by the media you select in this window Not all options will be available for all plugins and all media types In the case shown above the files are video clips and can be used as the Player Media which would be the video that was actually playing as the output of that layer or as Shader Media which will react to the Shader Effects place...

Page 171: ...he icon for the media that is being played in that layer once the media has been selected All other plugin types will continue to show the plugin icon even after media has been selected Direct Access The Direct Access window is divided into 3 sections The top row lets you select which aspects of the current layer you will be controlling Dimmer Color Position Effects The middle section lists the ty...

Page 172: ...a cue has been stored and recalled for playback all of the clips will start running simultaneously To be sure the cue you are programming will play as you desire hit the Restart Cue button to restart all media clips and plugins The center section of this window allows you to manipulate the various aspects of the current layer Groups of attributes are listed on the left side of this section Sub cat...

Page 173: ...re will effect the look of all layers in all cues Color Adjustment Along the left side of the Color Adjustment window are six buttons that let you select the source of the overall output The Open button selects the output from the Maxedia Engine This option will be in use when running a show Video 1 and Video 2 display the video capture signals without running ...

Page 174: ...lts will set a factor by which the Red Green or Blue output value is Multiplied belt settings above 50 or divided belt settings below 50 When Add Color is selected the belts will set a value that is Added to the Red Green or Blue output value belt settings above 50 or subtracted from it belt settings below 50 The Cue Blur belt adjusts the sharpness of the output A belt setting of 0 is Sharp increa...

Page 175: ...e top of a pixel it will not be displayed if no shutter is over it it will be displayed When Keystoning is selected the belts will stretch or squeeze the output further into the display or out of it The Rotate belts will adjust the angle of the new edge of the output Keystoning will distort the output allowing you to show all of your out put on an odd shaped screen The Defaults button at the lower...

Page 176: ...A S Maxedia 4 Mask Selection The Mask Selection window allows you to select a mask to frame the overall output of the Maxedia The Maxedia comes pre loaded with the masks shown above custom masks can be added thru the Media Library ...

Page 177: ...will supply color information to each lighting fixture that you wish to control via Pixelmapping To add fixtures to the layout select the fixtures to add in the Fixtures window click Record then click the location to place them in the Layout window While the fixtures are still selected the Settings window can be used to adjust how they are arranged ...

Page 178: ... same time the Hand button allows you to drag the grid to view parts of it that were off the display When the Enable DMX button is selected Red the Maxedia will output DMX information to the lighting rig The Mask button is a toggle when it is unselected Blue all pixels in the grid will show the video that is playing thru that pixel When it is selected Red only the pixels that have lighting fixture...

Page 179: ...ght corner shows that the fixture has been placed in the current fixture layout and the number in the white box represents the Dimmer Group that each fixture has been assigned to Fixtures can be selected Red or de selected Blue individually by clicking that button A range of fixtures can be selected by double clicking the first fixture in the range and then single clicking the last fixture in the ...

Page 180: ...xtures will appear on the grid as a block The order in which the fixtures are placed can now be adjusted in the Placement tab The fixtures will be placed in numerical order following the map displayed in the preview This map can be changed using the buttons in the Mode Main and Sub sections The Spacing section allows you to adjust the number of pixels to be skipped between rows and columns of fixt...

Page 181: ... placed in the layout When the Use Aspect Ratio 4 3 button is set to on the X or Y resolution value will be automatically adjusted when you adjust the other so as to maintain a 4 3 aspect ration When the Stretch Output To Grid button is set to on the engine output of the Maxedia will be sized to fill the pixelmapping grid and the X and Y adjustment will be disabled When it is set to off the X and ...

Page 182: ...elected You can move them one pixel at a time using the position faders Rotate them around the center of the selected group around the center of each individual fixture or around the corner of each individual fixture Change the number of horizontal and vertical pixels between fixtures by adjusting the spacing X and Y faders You can also increase or decrease the number of pixels that a fixture refe...

Page 183: ...youts window Press the Record button followed by a blank slot in the Saved Layouts window You can save multiple layouts To return to a previously saved layout simply click the button representing the layout you wish to recall Layouts can be renamed by clicking Edit then selecting the layout you wish to rename typing the new name and clicking Enter ...

Page 184: ...ps of fixtures that you have placed in the Pixelmapping Layout These groups can then be controlled as a group as to whither to take their color information from the Maxedia video thru pixelmapping from the direct control of the console or they can be directly color mixed as a group using the RGB values sent to the group ...

Page 185: ... window allows you to set the DMX refresh rate for pixelmapping output It also contains a Enable DMX button that will enable or disable all DMX output of the Maxedia DMX Master The DMX Master Manager window contains a single fader that acts as a grand master for pixelmapping output ...

Page 186: ...our show Some fixtures you may want to have playing video most of the time where as others you may want console control of most of the time and only play video thru them and specific moments The R G and B faders let you manually set color levels to the whole group This is very helpful if you have a large number of LED fixtures that will be playing video most of the time but that you want to contro...

Page 187: ...immer Group in the Dim Groups window To do this click on the Fixture Group in the Fixture Groups window and drag it to an empty slot to the right of a dimmer group in the Dim Groups window DMX Viewer The DMX Viewer allows you to see the DMX values being received by the Maxedia for the Base Adjustment and Layers fixtures for Engine 1 ...

Page 188: ...ns are momentary buttons that reset the DMX values to their default levels Networking When you are working on a show that utilizes more than one Maxedia it can be very easy to trip yourself up keeping track of all the show data if you do not start out with a clear game plan The Networking feature is a very useful tool to reduce your workload programming space foot print and cable runs It will allo...

Page 189: ... Auto Red and Manual Blue When this button is set to Auto any changes that you make to the Cue Pages adding cues moving cues deleting cues editing cues on the Master will automatically be made on the Slaves as well Because this feature only updates CHANGES as they are made to ensure that all slaves have ALL the same cues as the Master you should start with all cues synced The Merge button will sen...

Page 190: ...network cables were unplugged or the network switch was not powered on when the Maxedia was booted the IP address will show as 127 0 0 1 When the cables are all connected and the network switch is ready press the Refresh button This will request a new address from the network When you have an address that starts with 169 you are ready to proceed Clicking the Add Maxedia button will open a dialog b...

Page 191: ...h Maxedia List to update all networking information In order to utilize networking all machines must be running the same Maxedia software build and running the same show Repeat this process until all Maxedia have been added To remove a Maxedia select it from the list and click Remove Selected Maxedia Cue Directory The Left hand section of this screen shows the DMX addressable Cue by Cue Paged layo...

Page 192: ...View The Single Monitor View screen is an example of a possible setup to do basic cue programming with only one monitor connected To utilize this screen the output of engine 1 must be set to User Interface Display in the Output Displays window in the Menu 132 ...

Page 193: ... A S Maxedia 4 Engine 1 Engine 2 The Engine 1 Engine 2 screen is setup to allow you to run duel output from a Broadcast Maxedia without using a DMX console It allows you to run cue by cue mode for both engines from a single screen ...

Page 194: ... time to integrate the two Manual Play Back When running a show manually you may use the CueByCue Mixer A B Mixer or a custom screen you have designed to trigger the cues Place cues in easy to find groups and in running order when laying out your cues in the Cue Pages You may want to make a page for each act or song and rename that page to make things easier to find while running the show Console ...

Page 195: ...n A B Mode Ch 21 Page 1 Page 2 through Page 255 Disabled in Cue by Cue Mode Ch 21 Snap 0 9 0 1 255 Cue Blur No Blur Minimum Blur to Full Blur Fade 0 10 0 1 2 255 Transition Mode Transition Wipe Page 1 Wipe Page 1 through Wipe Page 255 Snap 0 11 1 2 255 Transition Selection Transition Wipe 1 Transition Wipe 2 through 255 Snap 0 12 0 1 65534 65535 0 65535 Fade A B in A B Mode Ch 21 Cue A Mix Cue A t...

Page 196: ... 255 Snap 0 Ext Value Function Fade Status Default Value 25 0 255 Brightness Minimum to High Fade 128 25 0 255 Contrast Minimum to High Fade 94 27 0 1 2 255 Output Adjustment Preset No Preset Preset 1 Preset 2 through Preset 255 Snap 0 28 Reserved 29 Reserved 30 Reserved 31 Reserved 32 Reserved Maxedia Output Adjustment Channel Value Function Fade Status Default Value 1 0 65535 Keystone Left Fade ...

Page 197: ...e 1 Page 2 through Page 255 Snap 0 40 0 65535 Mask X Position Fade 32768 41 42 0 65535 Mask Y Position Fade 32768 43 44 0 65535 Mask Scale Fade 32768 45 46 0 65535 Mask Rotate Fade 32768 47 48 0 255 Mask Blur Fade 32 Maxeda Layer Adjustment Standard Value Function Fade Status Default Value 1 0 255 Dimmer Closed open Fade 0 2 0 255 Red No Red Normal Full Red Fade 128 3 0 255 Green No Green Normal F...

Page 198: ... Group 2 through Group 255 Snap 0 24 0 1 2 255 Media Directory Use Layer Directory 1 Directory 2 through Directory 255 Snap 0 25 0 1 2 255 Media Item Use Layer Item 1 Item 2 through Item 255 Snap 0 26 0 65535 Size X Fade 9216 27 28 0 65535 Size Y Fade 9216 29 30 0 1 2 255 Effect Preset Directory Use Layer Directory 1 Directory 2 through Directory 255 Snap 0 31 0 1 2 255 Effect Preset Item Use Laye...

Page 199: ... 128 5 0 65535 Position X Fade 32768 6 7 0 65535 Position Y Fade 32768 8 9 0 65535 Position Z Fade 32768 10 11 0 16383 16384 49151 49152 65335 Rotation X Continuous Rotation CCW Indexed Continuous Rotation CW Fade 32768 12 13 0 16383 16384 49151 49152 65335 Rotation Y Continuous Rotation CCW Indexed Continuous Rotation CW Fade 32768 14 15 0 16383 16384 49151 49152 65335 Rotation Z Continuous Rotat...

Page 200: ... 255 Maxedia Pixelmap Group Channel Value Function Fade Status Default Value 1 0 255 Dimmer Closed open Fade 255 2 0 255 Maxedia Level Closed open Fade 0 3 0 255 DMX In Level Closed open Fade 255 4 0 255 RGB Level Closed open Fade 255 5 0 255 Red No Red Normal Full Red Fade 128 6 0 255 Green No Green Normal Full Green Fade 128 7 0 255 Blue No Blue Normal Full Blue Fade 128 8 Reserved 9 Reserved Ma...

Page 201: ...he position of the right shutter Framing Rotation Belt Type Function Top fader Sets the angle of the top shutter relative to the top of the screen Bottom fader Sets the angle of the bottom shutter relative to the bottom of the screen Left fader Sets the angle of the left shutter relative to the left side of the screen Right fader Sets the angle of the right shutter relative to the right side of th...

Page 202: ...ove 50 an incremental amount of green is added to all pixels who s default color falls inside the mid limits Blue 2 way fader As the fader is pulled down from 50 an incremental amount of blue is subtracted from all pixels who s default color falls inside the mid limits As the fader is pushed above 50 an incremental amount of blue is added to all pixels who s default color falls inside the mid limi...

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