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© 2010 Martin Professional A/S
Maxedia 4
Mask
The Mask shader uses a grayscale version of the shader media to create a mask to block out the
player media. You can select what brightness value will be the cut off between masking and not
masking the image, as well as the range in which the image will be partially masked.
Player Media
Shader Media
Result
Belt
Type
Function
Threshol
d
fader
Sets the threshold of brightness in the shader media at which the player media will
be masked.
Delta
fader
Sets the range from the brightness threshold at which the player media will be
partially masked.
Summary of Contents for Maxedia 4
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