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29
-
Click on a
Step
to view and edit its one instruction (Run, Continue or Exit)
-
Click
Programmable Trigger Logic
to view and edit the logic for that channel and step
-
Click a
Program
to view and edit its contents.
Once you’ve displayed an object’s contents in the right pane, you can use standard text editing (including cut, copy and paste) to
alter the code (
Figure 27
).
Figure 27. Editing a Program in the Right Pane
Edit with the Programming Keypad
The Programming Keypad (
Figure 28
) is a very fast way to access all the different sequence and channel program commands. To
open the keypad, click the
toolbar button.
Figure 28. Programming Keypad
To use the keypad, open the text of a sequence or program in the right pane. Place the cursor where you want to add a
command, then click the required instruction on the keypad. The instruction will appear in the box in the upper left of the
keypad. Click the
button on the keypad to repeat the last instruction. The instructions are described in detail in
Chapter 7.
Channel Program Instructions
.
Some instructions require an argument; for example,
Goto
requires a label for the destination. When you select such a function,
a list of available arguments will appear in a pop-up in the upper right corner of the keypad (
Figure 29
). Choose one, and the
entire instruction will be added to the program.
Figure 29. Entering an Instruction and Argument Using the Keypad