D-1
Appendix D
PC2R Drum Maps
Drum maps determine the layout of PC2R drum programs with respect to the notes you play on
your MIDI source. They don’t control the
sounds
contained in the drum programs as much as the
location
of the sounds within the MIDI note range. This means that for any given drum program,
changing the drum map changes the sound (if any) that you hear when you play a particular
note on your MIDI source.
There are three drum maps in the PC2R. Each map positions drum and percussion sounds in
various locations within the MIDI note range. There are two advantages to having more than
one drum map:
•
With three alternative arrangements of drum and percussion sounds, you can choose the
arrangement that is easiest for you to play.
•
If you’re playing sequences that are recorded according to General MIDI (GM)
specifications, you can quickly configure the PC2R to play the correct GM sounds when you
play back your sequences.
To choose a drum map, set the value of the Drum Remap parameter (in the Global menu) to a
value of
Normal
,
PC2ReMap
, or
GMReMap
. Use
Normal
or
PC2ReMap
according to your
preference. Use
GMReMap
when you want the PC2R to play General MIDI sounds, either live
or for sequence playback.
The following pages show the layouts of the PC2R’s drum sounds in each drum map. Each page
shows a keyboard diagram that corresponds to the notes on a standard 88-note keyboard (A 0
through C 8). Beside each note is the sound corresponding to that note (white keys on the left,
and black keys on the right).
You’ll notice several unlabeled notes in each map. For the Normal and PC2ReMap maps, this
indicates that the sound you’ll hear for that note varies according to the current program. For
the General MIDI map, unlabeled notes indicate that there’s no General MIDI sound
corresponding to that note, and consequently you won’t hear anything when you play those
notes.
Sounds with the character “/” in their names (like Ride Cymbal Rim/Bell) are dual-velocity
sounds; you’ll hear the first sound when you play softly, and the second sound when you play
hard.