15
HobbyZone Super Cub • Instruction Manual
Choose a Flying Field
Consult local laws and ordinances before choosing a location to fly your aircraft.
Plan on flying in areas that give you more space than you think you need, espe
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cially on first flights of your model. Always choose a wide-open space for flying
your HobbyZone Super Cub LP. It is ideal for you to fly at a sanctioned flying field.
If you are not flying at a sanctioned flying field, always avoid flying near houses,
trees, wires and buildings. You should also be careful to avoid flying in areas
where there are many people, such as busy parks, schoolyards, or soccer fields.
Choose a flying field with these features:
• Ideally 600 feet of clear space in ALL directions.
• No people, animals or pets.
• No trees, buildings, vehicles, power lines, or anything that could get in the way
of your model or that could keep you from seeing your model.
Your Super Cub can fly up to 30 mph (48km/h), so it can move away from you
quickly.
Flying Conditions
A good flying day is calm, with winds that are less than 5–7 mph (8–11km/h). Fly
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ing in faster winds than this makes flying difficult and could cause you to crash.
Make sure of wind speed using a lightweight cloth ribbon tied to your transmitter’s
antenna. To do this, hold the transmitter so the antenna is parallel to the ground
and the ribbon can hang down. When wind lets the ribbon hang down loosely,
wind speed is sufficiently low for you to fly your model.
When wind pushes the ribbon to an angle (between the ribbon and the antenna)
that is less than 20 degrees, plan for flying on a calmer day.
Note:
Wind near the ground can be less than the wind above the ground where
your model flies.
600 feet
Wind
Simulator Use
We recommend using your DX4e transmitter with the Phoenix R/C Pro Flight
Simulator 3.0 (RTM3000). The simulator software includes a Super Cub LP.
Use the transmitter with the simulator to practice and experiment with your
transmitter without damaging your model.
PhoenixRC and the PhoenixRC logo are registered trademarks of
Runtime Games Ltd.