26
Diesel-hydraulic/Diesel-mechanical
12.4. Diesel-hydraulic / Diesel-mechanical
12.4. Diesel-hydraulic / Diesel-mechanical
12.4. Diesel-hydraulic / Diesel-mechanical
12.4. Diesel-hydraulic / Diesel-mechanical
12.4. Diesel-hydraulic / Diesel-mechanical
12.4.1. Generate new file
12.4.1. Generate new file
12.4.1. Generate new file
12.4.1. Generate new file
12.4.1. Generate new file
Proceed as in 12.2.1..
12.4.2. Settings
12.4.2. Settings
12.4.2. Settings
12.4.2. Settings
12.4.2. Settings
Proceed as in 12.4.2. Einstellungen12.2.2., but select the
locomotive type „Diesel locomotive hydraulic“ respectively „Die-
sel locomotive with manual transmission“.
12.4.3. How to import and set sounds
12.4.3. How to import and set sounds
12.4.3. How to import and set sounds
12.4.3. How to import and set sounds
12.4.3. How to import and set sounds
Please use the project file for the class VT 98 (52454), which
you can download from the ESU website at www.esu.eu.
Change to the „Sound“ register and select „Schedule“:
• Open the file of the V 98 in the window „Folders“.
• Drag the audio files with the mouse from „Folders“ to „Project
sounds“. You can observe changes in memory space during
this process.
• Please use the following driving sounds for this example: all
ms.wav und sm.wav, d1.wav, ds-, sd- und s.wav
• Import the following sounds in the same manner for Random
Sounds and User Sounds: all „Horn“-wav-files (init, loop, exit,
short), all „Conductor“-wav-files and „Compressed air.wav“.
• Also import the files „brake_init.wav“, „brake_loop.wav“ and
„brake_exit.wav“ in the same manner.
• Import the sounds to the appropriate throttle notches.
• Now open „Sound Settings“ for the individual audio files (also
refer to chapter 9.4.).
• Enter „Loop mode“ for all sounds from D1 and the second part
of notch S.
• Enter the value 1 in „Repeat sounds“ for all transition sounds
and for s.wav in the first part of notch S so as to play each
transition sound only once until the following throttle notch is
reached.
• Allocate all sounds to volume controller 3 („AUX“). Thus the
driving sounds will be controlled simultaneously by controller 3.
• Click onto „Adapt Sound to Driving Sound“ for each sound.
This causes the driving sound to increase in pitch with increasing
speed.
Since there are no acceleration files in this example (A1, A2,
Da1, DC1, etc,) you must enter in the thresholds for each path
between the D- and DA-squares the highest possible value of
127 and towards CX to -127.
Change to the window „User Sounds“:
• Open the „Slot1“ by double clicking the square
• Import „horn_init.wav“ in the upper square of the open sound
slot
• Import „horn_loop.wav“ in the middle square of the open
sound slot
• Click onto the button „Sound settings“ next to the middle
square and select the option „Loop mode“. This causes the
horn to sound until the user deactivates this function.
• Import „horn_exit.wav“ in the lower square of the open sound
slot
• Repeat this procedure with the conductor’s whistle in the square.
• Allocate the horn to the volume controller 1 (=CV121) and the
conductor’s whistle to volume controller 2 (=CV122) in the
window „Sound settings“. Thus you can later adjust the volume
of these important sounds with your digital system later on.
• Proceed in the same manner with Slot 16 and the braking
sound-wav-files.
• Select for all brake sound files the option „Sound requires
Driving Sound“ in the window „Sound settings“.
• Click onto the button „display extended settings“ and enter
the highest value 15 in „Priority“ in order to assure that the
brake sound is not suppressed by any other sound. Confirm
with OK.
• Go to the button „more settings“ at the top left corner of the
screen.
Select the option „brake sounds“ (user sound slot 16). Thus the
user sound slot 16 is marked as an automatic sound. The brake
sound will be played automatically during operation.
• Import pressluft.wav in sound slot 14 and set the priority to
value 15. Go to the button „more settings“ at the top left
corner of the screen. Select the option „Shift sound“ (user
sound slot 14). Thus the user sound slot 14 is defined as an
automatic sound. The shift sound will be played automatically
during operation.
12.4.4. Function mapping
12.4.4. Function mapping
12.4.4. Function mapping
12.4.4. Function mapping
12.4.4. Function mapping
Allocate your functions to any buttons as desired (also refer to
8.6.) by clicking the appropriate squares in the corresponding
lines respectively columns.
Here we also use the same default allocations:
• Headlights on FL(f), back-up lights on FL(r). Please make sure
that the output configuration of the lights is set to „Dimmer“
and the dimmer setting is „15“.
• Driving sounds („Sound on / off“) on F1(f) and F1 (r)
• Horn on F2 (f) and F2 (r) (e.g.: on user sound slot 1). Set the
Doppler effect for a whistle in loop mode; then you can activate
it as described in 13.1..
• Shunting speed on F6 (f) and F6 (r). It is recommended to switch
off acceleration and deceleration with the same function
button in order to assure a faster response in shunting mode.
• Allocate sounds as desired to the other function buttons; you
have to import these sounds in user sound slots (also refer to
12.2.3.), e.g.: bell on F3, detector on F4, fan on F5.
12.4.5. Fine tuning
12.4.5. Fine tuning
12.4.5. Fine tuning
12.4.5. Fine tuning
12.4.5. Fine tuning
Save the project and write it onto your decoder with the aid of
your LokProgrammer.
Use the buttons
,
and
.
Listen to the sounds during normal operation and fine tune
them further if necessary.
Adjust the sound volumes as described in 12.2.6.
12.5. Electric locomotive
12.5. Electric locomotive
12.5. Electric locomotive
12.5. Electric locomotive
12.5. Electric locomotive
12.5.1. Generate new file
12.5.1. Generate new file
12.5.1. Generate new file
12.5.1. Generate new file
12.5.1. Generate new file
12.5.2. Settings
12.5.2. Settings
12.5.2. Settings
12.5.2. Settings
12.5.2. Settings
Proceed as in 12.3.2..
12.5.3. How to import and set sounds
12.5.3. How to import and set sounds
12.5.3. How to import and set sounds
12.5.3. How to import and set sounds
12.5.3. How to import and set sounds
Please use the project file for the Euro Sprinter (524876), which
you can download from the ESU website at www.esu.eu.
Change to the „Sound“ register and select „Schedule“:
• Open the file of the Euro Sprinter in the window „Folders“.
• Drag the audio files with the mouse from „Folders“ to „Project
sounds“. You can observe changes in memory space during
this process.
• Please use the following driving sounds for this example:
• Pantograph up und Pantograph down
• Hs_on.wav
• Mute.wav
• Sd1-, sd2-, ds- und d1
• Import the following sounds in the same manner for Random
Sounds and User Sounds: all „airhorn_1“-wav-files (init, loop,
exit, short) and all „fan“-wav-files.
• Also import the files „brake_init.wav“, „brake_loop.wav“ and
„brake_exit.wav“ in the same manner.
• Click onto the square „MS“ and import the file
„pantograph_up.wav“ into the upper sound slot and hs_on.wav
into the second square.
• Now click onto the square „S“ and import the two files
„mute.wav“ in the middle squares of the two sound slots.
• Now click onto „D1“ and import the file „d1.wav“ in the middle
square of the sound slot (also refer to Fig. 36).
• Now click onto the square „sd“ and import the file „sd1.wav“
in the upper sound slot and „sd2.wav“ in the second square.
• Now click onto the square „ds“ and import the file „ds.wav“.
• Now open the „Sound settings“ of the individual audio files
(also refer to chapter 9.4.).
• Enter „Loop mode“ for D1 and the second part of notch „S“.
Summary of Contents for LokProgrammer
Page 35: ...35...