17
Fig.24.: Excerpt of Schedule
9.3.1.
9.3.1.
9.3.1.
9.3.1.
9.3.1. Schedule for running (driving) sounds
Schedule for running (driving) sounds
Schedule for running (driving) sounds
Schedule for running (driving) sounds
Schedule for running (driving) sounds
This displays a graphic representation of all possible states of a
locomotive:
• „M“
„M“
„M“
„M“
„M“ (=“Mute“ or silent) stands for a stationary locomotive
with the sound turned off. No sounds have to be imported
here.
• „MS“
„MS“
„MS“
„MS“
„MS“ (=“Mute to stop“) stands for a stationary locomotive
with the sound turned on. This sound slot has two fields that
will be played in sequence (if they are both filled). This enables
you to play a two-part sound with one start, middle and end
part each simulating the starting of the motor. Here you would
import the sound of the starting diesel engine or the raising of
the pantograph of an electric locomotive.
• The sound slot „SM“
„SM“
„SM“
„SM“
„SM“ (=“Stop to mute“) contains „parking“
sounds such as turning off the diesel motor or lowering the
pantograph. You could also add a valve releasing compressed
air. There is no limit to what sounds you might want to play.
• „S“
„S“
„S“
„S“
„S“ (=“Stand“) stands for a stationary locomotive with the
sounds in idle (e.g.: the hiss of steam or the sound of an idling
diesel motor). There are two sound parts. It is important to
know that all sounds in step 2 are automatically played in loop
mode. However, you can change this if needed.
• In the stages „Dx“
„Dx“
„Dx“
„Dx“
„Dx“ (=“Drive“), the locomotive is moving and
plays the appropriate sounds. „x“ indicates the number of the
throttle notch.
Depending on the type of locomotive there may be up to 10
„D“ notches. Thus it is possible to allocate the sound recordings
of different notches to the corresponding speeds of the
locomotive.
• Status „A“
„A“
„A“
„A“
„A“ (=“Acceleration“) is reached when the locomotive
accelerates. For the decoder acceleration means the target
speed is higher than the actual speed.
An example:
An example:
An example:
An example:
An example: Acceleration of the locomotive has been set to
10 seconds. The locomotive is moving slowly and you turn up
the throttle to maximum. Then the locomotive will accelerate
according to the corresponding settings for acceleration. During
this phase only the sounds imported into sound slot „A“ will be
played.
Thus it is possible to use particularly powerful exhaust chuffs or
a hard working diesel motor during acceleration. In sound slot
„A“ the appropriate sounds for each speed (notch) will be
played. Depending on the type of locomotive up to 10 „A“
notches are available. As soon as the target speed is reached
the decoder shifts into stage „D“.
• „CX“
„CX“
„CX“
„CX“
„CX“ (=“Coast“) is reached when the throttle is turned back
and the locomotive is coasting. Similar to the acceleration delays
that affect sound slot „A“ the braking delays affect sound slot
„CX“.
There are also transition notches since the transition from one
sound loop to the next would otherwise be to abrupt.
• „DA“
DA“
DA“
DA“
DA“ (=“Drive to acceleration“) is the transition between
driving at constant speed and acceleration. Here one could
place a howl of a motor when it starts revving up.
• „AD“
„AD“
„AD“
„AD“
„AD“ (=“Acceleration to drive“) is the transition from
acceleration back to driving at constant speed. This driving
step is not available for steam locomotives since we use the
same chuffs for DA and AD.
• „DC“
„DC“
„DC“
„DC“
„DC“ (=“Drive to coast“) is the transition from driving to
coasting.
• „CD“
„CD“
„CD“
„CD“
„CD“ (=“Coast to drive“) is the transition from coasting to
driving. This step is not available for steam locomotives since
we use the same chuffs for DC and CD.
Please note that you have to import one transition for each
driving notch to avoid any hard transitions or „crackling“ noises.
• „SD“
„SD“
„SD“
„SD“
„SD“ (=“Stop to drive“) is the sound at start of movement.
The two sound fragments are played in sequence in different
states of motion: the first sound is played shortly before the
start, when the locomotive is still stationary; the second part is
played just after the locomotive started moving. The division
into two parts is particularly meaningful for howling diesel motors
or humming electric motors; it generates a very prototypical
impression of movement and its associated sound.
• „DS“
„DS“
„DS“
„DS“
„DS“ (=“Drive to stop“) is the transitional sound of the motor
during stopping.
• „CS“
„CS“
„CS“
„CS“
„CS“ (=“Coast to stop“) is the transition from the coasting
sound to the stop sound (locomotive has stopped, motor is still
running). Often there is no audible change between CX and S.
Import the sound for idle into CS in order to avoid an audible
gap in the schedule.
Fig. 25: SD-Performance
• In diesel and electric locomotives there are two more transitions,
namely „Dxy“
„Dxy“
„Dxy“
„Dxy“
„Dxy“ and „Dyx“
„Dyx“
„Dyx“
„Dyx“
„Dyx“; „x“ stands for the number of the
previous drive notch and „y“ for the number of the following
one.
Should you not wish to utilize the option of having different
sounds for acceleration and slowing down (perhaps because
you do not have any suitable sound fragments) then you can
lock the sound slots „A“ and „CX“ (also refer to 9.3.3.) or you
can use the same settings as in sound slot „D1“. Sound slot
„D1“ must have an entry otherwise no driving noises will be
played at all.
9.3.2. Schedule for fan sounds
9.3.2. Schedule for fan sounds
9.3.2. Schedule for fan sounds
9.3.2. Schedule for fan sounds
9.3.2. Schedule for fan sounds
In most electric locomotives there is a fan which runs parallel to
the traction motors. Therefore we have introduced a separate
schedule for the fan sounds that can be opened with the
button in the small tool bar in the „Sound“ register. This
schedule contains one step for the stationary locomotive as
well as four driving notches for the moving locomotive. These 4
driving notches are independent of the notches of the driving
noises and are equally divided over the entire speed range.
• The driving notches „M“
„M“
„M“
„M“
„M“, „MS“
„MS“
„MS“
„MS“
„MS“, „SM“
„SM“
„SM“
„SM“
„SM“ and „S“
„S“
„S“
„S“
„S“ describe the
same stages as in the schedule for running.
• „Rx“
„Rx“
„Rx“
„Rx“
„Rx“ stands for the fan notches with „x“ being the number of
the individual notches. There are 4 driving notches for the fan
equally divided over the entire speed range. If you want to run
up the fan to maximum speed then you must enter sound
fragments into all „R“ driving steps. If you want the fan to
remain at a constant level from a certain speed onwards you
must import the same sound fragments into the remaining
„R“-running steps to avoid an audible gap.
• „SR“
„SR“
„SR“
„SR“
„SR“ respectively „RS“
„RS“
„RS“
„RS“
„RS“ are the transitional running notches
between start and stop (analogue to „SD“ and „DS“ in the
schedule of the driving noises).
• „Rxy“
„Rxy“
„Rxy“
„Rxy“
„Rxy“ respectively „Ryx“
„Ryx“
„Ryx“
„Ryx“
„Ryx“ are (analogue to „Dxy“ and „Dyx“)
the transitional running notches between the individual fan
running notches with „x“ being the number of the previous
running notch and „y“ for the following one. Of course you can
import other parallel driving noises into the fan schedule if you
wish to do so.
Sound
Summary of Contents for LokProgrammer
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