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20

User Sounds

It is possible to allocate function outputs to Random Sounds.
This can be done by pressing the button „Display Extended
Settings“ in an extension of the window „Sound Settings“.
This button is located at the right bottom corner of the window
„Sound Settings“.
These outputs will be activated as long as the sounds are played.
This enables you for instance to let the firebox light up as long
as you hear fireman Fred shovelling coal.
Furthermore you can set a time delay between individual sounds.
This time can be adjusted in steps of one second each after
which the imported sound is played. This time delay can be
increased or reduced for each repetition (in case of several
repetitions). Enter a value in the field „Then Change the Value
by“. If this value is 0 then the time delay remains constant.
With this time delay you can simulate for instance air pumps
that start off very fast and become slower with increasing air
pressure.
It also helps to save memory space that would otherwise be
filled with „silent“ sound fragments to facilitate the delays.
In the window „Extended Sound Settings“ you can choose the
priority of each sound. This determines which random sound or
user sound gets priority in case all 4 sound channels are engaged.
If the decoder selects a random sound with a higher priority
than sounds that are already playing and if all sound channels
are already engaged then the sound with lower priority will be
interrupted and the one with higher priority will be played.
Driving sounds always have highest priority. User Sounds are
normally played with second highest priority while Random
Sounds have the lowest priority. The priority is expressed by
values ranging from 1 (lowest priority) to 15 (highest priority).
Random Sounds have normally priority 1 or 2.

9.6. User sounds

9.6. User sounds

9.6. User sounds

9.6. User sounds

9.6. User sounds

9.6.1. General settings

9.6.1. General settings

9.6.1. General settings

9.6.1. General settings

9.6.1. General settings

Besides the sounds that depend on the status of the locomotive
(stationary or moving) the LokSound decoder offers the option
of sounds that can be triggered by pressing a button on your
command station or throttle. There are a total of 16 sound
slots for user sounds as shown in the following illustration.
You can enter one sound sequence into each of these sound
slots that can be triggered (almost) by any function button (also
refer to 8.6.).
Furthermore you can select in the window „Sound Settings“ if
the sound should be played every time you press the
corresponding function button once or if it should be played as
long as you press the button.
Thus you can for instance generate a user controlled horn or
whistle as follows:
Import the swelling start of the whistle into the first part of the
sound slot, a middle part of the whistle in loop mode into the
second part and the fading whistle into the last part.

It is recommended to set the priority for the gear shift rather
high (14 or 15) to assure that it is definitely played. There are
examples

examples

examples

examples

examples in chapters 12.2. and 12.5..
Slot 16:

Slot 16:

Slot 16:

Slot 16:

Slot 16: Import the swelling start of the break squeal into the
first part, a sound loop in to the middle square and the fading
sound of the brakes in to the third part. Select „Play Sound in
a Loop“ for the middle part. Set the priority to high (14 or 15)
to assure that it is definitely played.
The brake sound will be played until the locomotive has stopped.
You will find an example in 12.2. to 12.5..

9.7. Alternative sounds

9.7. Alternative sounds

9.7. Alternative sounds

9.7. Alternative sounds

9.7. Alternative sounds

In the windows „Sound Settings“ of the sound slots there is an
option called „Display Alternative Sounds“. Here you can add
additional random or user sounds that run „parallel“ to the
normal sounds. The alternative sounds will be played after you
pressed the „Shift“ function (also refer to 8.6.8.).
As a standard the „normal“ sounds will be displayed in a sound
slot. If you have also imported alternative sounds into a sound
slot then the latter will be displayed in yellow.
It is possible to import driving sounds into the sound slots that
are played in certain situations only. Thus the LokSound decoder
can simulate driving with open cylinder cocks (also refer to
3.1.1.). If you stop a locomotive and immediately afterwards
you start it again or if the locomotive is running for a while
already, then you will not hear the cylinder cocks anymore, just
like with the prototype. Only once the locomotive has been
stopped for a while and then starts moving again, will you hear
the open cylinder cocks.
How to adjust this is explained in chapter 12.2..

Fig.32.: „User Sounds“

Select „1“ for the number of repetitions for start and end and
loop mode for the middle part.
As is the case with random sounds you may select extended
sound settings (also refer to 9.5.).
The normal priority of user sounds is 3 or 4.
User Sounds can also be combined with function outputs. Let’s
assume you link a digital coupler wired to AUX 1 with the sound
of the coupler clank. Then the coupler will be activated while
the sound is played and afterwards the coupler is deactivated.

9.6.2. Special options for slots 14, 15 and 16

9.6.2. Special options for slots 14, 15 and 16

9.6.2. Special options for slots 14, 15 and 16

9.6.2. Special options for slots 14, 15 and 16

9.6.2. Special options for slots 14, 15 and 16

The sound slots 14, 15 and 16 may have special importance
under certain circumstances.  As described in 9.2.4. slot 14 can
be used for automatic shift sounds, slot 15 for automatically
triggered sounds immediately after the locomotive has stopped
(e.g.: air pump for steam locomotives) and slot 16 for the
automatic play of the brake squeal during braking.
To facilitate this, import the suitable shift sound into slot 14

slot 14

slot 14

slot 14

slot 14 and

set slot 14 as automatic sound in the menu of the … button.
Provided you have set rev-modulation (CV 59 and 60, also
refer to 8.5.4.) and a certain „Time between Throttle Notches“
in „Sound Settings“ within the „Decoder“ register (CV 57 and
58, also refer to 8.5.1.), then you hear not only the sound of
the gear shift but also the changing revs during the transition
from one throttle notch to the next. It is recommended to set
the priority for the gear shift rather high (14 or 15) to assure
that it is definitely played. There is an example in chapter 12.4..
Slot 15:

Slot 15:

Slot 15:

Slot 15:

Slot 15: Import the suitable sound that should be played
immediately after the locomotive has stopped (e.g.: air pump
or parking brake). If you use a sound that should be repeated,
only enter a limited number of repetitions. Otherwise the sound
would only stop once you disconnect power from this locomotive.
Set this sound as „Stop Sound“ with the button … in the menu
of Slot 15.

Summary of Contents for LokProgrammer

Page 1: ...1 Instruction manual For software version 2 6 2 and following versions Article no 53450 53451 March 2009 LokProgrammer...

Page 2: ...5 Trimm CV 66 CV 95 11 8 3 Motor 11 8 3 1 DC motor PWM frequency CV 49 11 8 3 2 Load compensation CV 49 CV 53 until CV 56 11 8 3 3 Speed curves CV 2 5 6 26 67 97 11 8 4 DCC Analogue 11 8 4 1 Zimo man...

Page 3: ...ng eigenm chtige Umbauten u ist ausgeschlossen Nicht geeignet f r Kinder unter 14 Jahren Bei unsachgem em Gebrauch besteht Verletzungsgefahr M rklin ist ein eingetragenes Warenzeichen der Firma Gebr M...

Page 4: ...Programmer 2 2 Connecting the LokProgrammer The LokProgrammer has to be connected as shown in Figure 1 Use the serial cable respectively the USB adapter cable provided to connect the LokProgrammer to...

Page 5: ...latest version of the LokProgrammer software on the web page www esu eu You will find it in the Down loads menu under Software Click onto the Download symbol at the end of the line A window opens Cli...

Page 6: ...one gear to the next and thus the power transmission is interrupted for a short moment The shifting of gears can clearly be heard in many a diesel locomotive with manual transmission With the LokProg...

Page 7: ...CVs 3 5 CVs 3 5 1 Definition 3 5 1 Definition 3 5 1 Definition 3 5 1 Definition 3 5 1 Definition and application and application and application and application and application CV stands for Configur...

Page 8: ...0 scale and H0 scale DCC and Motorola LokSound micro for TT and N scale DCC Motorola and Selectrix LokSoundXL V3 5 for G and I gauge DCC and Motorola LokSound M4 for 0 and H0 scale for the users of M...

Page 9: ...German or English Please note that the new language only operates after restarting the program Help here you can open this manual and obtain other information on this software 5 3 T 5 3 T 5 3 T 5 3 T...

Page 10: ...ts in the Motorola format Please check that your programming track is fully isolated from the mainline of your layout prior to turning on the virtual cab Should there be any electrical bridge it could...

Page 11: ...15kHz and 30kHz LokSound decoders as from V3 5 are normally set to 30kHz 8 3 2 Load compensation CV 49 CV 53 CV 54 8 3 2 Load compensation CV 49 CV 53 CV 54 8 3 2 Load compensation CV 49 CV 53 CV 54 8...

Page 12: ...able at high speeds 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 In this field you ca...

Page 13: ...15 f F r Allocated functions and sounds will be activated via the function buttons 1 15 of the command station In the following paragraphs the individual options lines in the function mapping register...

Page 14: ...ctive all regular sound slots are deactivated also refer to chapter 9 7 Pure electromechanical functions are affected by this 8 6 9 Fan sound 8 6 9 Fan sound 8 6 9 Fan sound 8 6 9 Fan sound 8 6 9 Fan...

Page 15: ...air pump etc There are three categories of sounds Driving sounds Random Sounds and User Sounds sounds that are triggered by the user The LokSound decoder works with a schedule It contains all informat...

Page 16: ...te Delete sounds to from sound slots 9 2 3 Allocate Delete sounds to from sound slots 9 2 3 Allocate Delete sounds to from sound slots All sound fragments that you want to allocate to different sound...

Page 17: ...on from driving to coasting CD CD CD CD CD Coast to drive is the transition from coasting to driving This step is not available for steam locomotives since we use the same chuffs for DC and CD Please...

Page 18: ...tered between step D1 and DA1 also refer to Fig 26 You drive your locomotive in speed step 1 DCC 28 mode and then accelerate to speed step 10 this roughly corresponds with the internal value 91 The di...

Page 19: ...ach sound individually or by clicking onto control 1 2 or 3 in order to allocate it to a group with equal volume also refer to 8 5 6 With Adapt Sound to Driving State Adapt Sound to Driving State Adap...

Page 20: ...t Play Sound in a Loop for the middle part Set the priority to high 14 or 15 to assure that it is definitely played The brake sound will be played until the locomotive has stopped You will find an exa...

Page 21: ...nction outputs 10 7 Function outputs 10 7 Function outputs 10 7 Function outputs The function allocation enables you to set sounds head lights front and back AUX1 to AUX4 acceleration deceleration on...

Page 22: ...he maximum speed for AC to the value 80 that corresponds to 16 Volts The values given here serve as a guide for H0 and XL decoders only They can be used as starting points for fine tuning your locomot...

Page 23: ...les in the window Sound Settings Click onto the button Display Extended Settings and enter the highest value 15 at Priority This assures that in case of exceeding a certain speed and rapid braking the...

Page 24: ...uttons and Listen to the sounds during normal operation and fine tune them further if necessary Sound volumes You can adjust the volume of the individual sound settings in the sound slots separately o...

Page 25: ...until the user deactivates this function Import wabcoa2_exit wav in the lower square of the open sound slot Repeat this procedure with the bell in the square Slot2 the detector in Slot3 and the fan in...

Page 26: ...en Select the option brake sounds user sound slot 16 Thus the user sound slot 16 is marked as an automatic sound The brake sound will be played automatically during operation Import pressluft wav in s...

Page 27: ...ings Click onto the button display extended settings and enter the highest value 15 in Priority in order to assure that the brake sound is not suppressed by any other sound Do the same with slot 15 to...

Page 28: ...uring operation operation operation operation operation Press the appropriate function button e g F2 horn at a speed of more than 50 of the maximum speed Wait for about 3 seconds Then double click the...

Page 29: ...address deactivated additional in case of 1 127 consist address normal direction double traction 129 255 consist address reverse direction 0 255 CV CV CV CV CV Name Name Name Name Name Description De...

Page 30: ...deactivated when CV 61 and CV 62 0 63 Sound volume volume of running and additional sounds 0 64 64 64 Brake sound threshold Specifies when the decoder starts the braking noises The 0 64 8 higher the v...

Page 31: ...Light Backward A see CV132 0 255 0 145 Assignment of function Assignment of function outputs activated in light backward Light Backward B see CV133 0 255 0 146 Assignment of function Assignment of fun...

Page 32: ...outputs activated in F9 backward F9 Backward A see CV132 0 255 0 CV CV CV CV CV Name Name Name Name Name Description Description Description Description Description Range Range Range Range Range Def...

Page 33: ...30 0 255 0 239 Assignment of function Assignment of function outputs activated in Sensor 1 forward Sensor 1 Forward C Soundslot 1 16 0 16 0 240 Assignment of function Assignment of function outputs ac...

Page 34: ...rights in any compositions created by your use of the Content 4 TERM AND TERMINA 4 TERM AND TERMINA 4 TERM AND TERMINA 4 TERM AND TERMINA 4 TERM AND TERMINATION TION TION TION TION This Agreement is...

Page 35: ...35...

Page 36: ...ely and send it in as well Content of warranty exemptions The warranty of ESU electronic solutions ulm GmbH Co KG comprises the free of charge disposal or replacement of any faulty part due to faulty...

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