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16

Sound

In order to delete an allocation, proceed as follows.

• Open the desired sound slot by a mouse click
• Mark the file name of the sound to be deleted within the

sound slot

• Delete the allocation by pressing „Del“ on the keyboard. The

allocation will be deleted but not the file in the list „Project
Sounds“. Thus this sound may still be used within the project.

Fig.21.: : Sound Slot „D1“ (opened)

9.2.4. Extended functions in the „Sound“

9.2.4. Extended functions in the „Sound“

9.2.4. Extended functions in the „Sound“

9.2.4. Extended functions in the „Sound“

9.2.4. Extended functions in the „Sound“

At the top left corner of this window there is another tool bar
with the following functions:
Set project as steam locomotive. This button is linked to the
parameter „Type of Sound“. (also refer to 8.5.1.).

Set project as diesel locomotive.  This button is linked to the
parameter „Type of Sound“.

Set project as electric locomotive.  This button is linked to the
parameter „Type of Sound“.

Edit motor. You can see and edit the schedule of the driving
noises. This button is active for all locomotive types.

Edit fan motor. The schedule of the fan sound channel will be
opened (also refer to chapter 9.3.2.).

Further settings: Here you can edit auxiliary functions that
relate to the schedule of steam locomotives and user sounds.
Thus you can set user sound slot 16 for the braking sound. User
sound slot 15 can be used for an automatically triggered sound
after the locomotive has stopped, such as an air pump of
steam locomotives. User sound slot 14 can be used for shift
sounds (for instance for diesel locomotives with mechanical
transmission). This does not only play the sound of shifting
gears but also the prototypical change of the revs of the
locomotive (also refer to 9.6.).

In order to remove a sound file from the list, proceed as follows:

• Mark the file with a mouse click in the column „Project Sounds“.
• Delete the file with the „Del“ button on your keyboard.

Fig.20.: Lower Part of „Sound“ Window

9.2.3. Allocate / Delete sounds to (from) sound slots

9.2.3. Allocate / Delete sounds to (from) sound slots

9.2.3. Allocate / Delete sounds to (from) sound slots

9.2.3. Allocate / Delete sounds to (from) sound slots

9.2.3. Allocate / Delete sounds to (from) sound slots

All sound fragments that you want to allocate to different
sound slots must first be imported into the list „Project sounds“.
Only sounds from that list will ultimately be transferred to the
LokSound module.
A sound is allocated to a sound slot by doing the following:

• Open a square (throttle notch, random sound or user sound) to

which you want to allocate a sound with a mouse click.

• A pop-up window opens as shown in Fig. 21.
• Mark the desired file in „Project Sounds“ and keep holding the

mouse button.

• Drag the sound into the desired field in the pop-up window.

A simple option of allocation:

• Mark the desired .wav file in „Project Sounds“
• Drag the file onto the desired (but yet unopened) square. The

sound will be automatically imported into the „Loop“. The
square changes its colour from white to blue.

• This option is only suitable for sounds that have to be imported

into the loop section of the sound slot anyway (e.g.: driving
noises in loop mode or individual user sounds without Init- or
Exit-part).

Fig.22.: Menu „Extended Settings“ for Steam Locomotives

For diesel and electric locomotives only the field „Trigger Sounds
Automatically“ is available.

Add throttle notches. Depending on the number of different
available throttle notch sounds you can import up to 5 for
steam locomotives or up to 10 for diesel and electric locomotives.
These throttle notches do not correspond with the 12 resp. 28
or 128 speed steps of the digital protocols. The throttle notches
of your sound schedule will be equally divided across the entire
speed range of your command station.
Import at least one sound file into all throttle notches you want
to use otherwise one could hear a silent gap between throttle
notches when the locomotive is running.

      Fig.23.: Pop-up Menu for selecting Throttle Notches

9.3. Schedule

9.3. Schedule

9.3. Schedule

9.3. Schedule

9.3. Schedule

This and the following chapters outline the rules and possibilities
regarding the composition of sounds.
After having imported various sounds into the sound slots it is
necessary to determine when each sound should be played. All
necessary information is contained in the schedule. 9.3. Ab-
laufplan.

Summary of Contents for LokProgrammer

Page 1: ...1 Instruction manual For software version 2 6 2 and following versions Article no 53450 53451 March 2009 LokProgrammer...

Page 2: ...5 Trimm CV 66 CV 95 11 8 3 Motor 11 8 3 1 DC motor PWM frequency CV 49 11 8 3 2 Load compensation CV 49 CV 53 until CV 56 11 8 3 3 Speed curves CV 2 5 6 26 67 97 11 8 4 DCC Analogue 11 8 4 1 Zimo man...

Page 3: ...ng eigenm chtige Umbauten u ist ausgeschlossen Nicht geeignet f r Kinder unter 14 Jahren Bei unsachgem em Gebrauch besteht Verletzungsgefahr M rklin ist ein eingetragenes Warenzeichen der Firma Gebr M...

Page 4: ...Programmer 2 2 Connecting the LokProgrammer The LokProgrammer has to be connected as shown in Figure 1 Use the serial cable respectively the USB adapter cable provided to connect the LokProgrammer to...

Page 5: ...latest version of the LokProgrammer software on the web page www esu eu You will find it in the Down loads menu under Software Click onto the Download symbol at the end of the line A window opens Cli...

Page 6: ...one gear to the next and thus the power transmission is interrupted for a short moment The shifting of gears can clearly be heard in many a diesel locomotive with manual transmission With the LokProg...

Page 7: ...CVs 3 5 CVs 3 5 1 Definition 3 5 1 Definition 3 5 1 Definition 3 5 1 Definition 3 5 1 Definition and application and application and application and application and application CV stands for Configur...

Page 8: ...0 scale and H0 scale DCC and Motorola LokSound micro for TT and N scale DCC Motorola and Selectrix LokSoundXL V3 5 for G and I gauge DCC and Motorola LokSound M4 for 0 and H0 scale for the users of M...

Page 9: ...German or English Please note that the new language only operates after restarting the program Help here you can open this manual and obtain other information on this software 5 3 T 5 3 T 5 3 T 5 3 T...

Page 10: ...ts in the Motorola format Please check that your programming track is fully isolated from the mainline of your layout prior to turning on the virtual cab Should there be any electrical bridge it could...

Page 11: ...15kHz and 30kHz LokSound decoders as from V3 5 are normally set to 30kHz 8 3 2 Load compensation CV 49 CV 53 CV 54 8 3 2 Load compensation CV 49 CV 53 CV 54 8 3 2 Load compensation CV 49 CV 53 CV 54 8...

Page 12: ...able at high speeds 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 8 5 3 Random sounds CV 61 CV 62 In this field you ca...

Page 13: ...15 f F r Allocated functions and sounds will be activated via the function buttons 1 15 of the command station In the following paragraphs the individual options lines in the function mapping register...

Page 14: ...ctive all regular sound slots are deactivated also refer to chapter 9 7 Pure electromechanical functions are affected by this 8 6 9 Fan sound 8 6 9 Fan sound 8 6 9 Fan sound 8 6 9 Fan sound 8 6 9 Fan...

Page 15: ...air pump etc There are three categories of sounds Driving sounds Random Sounds and User Sounds sounds that are triggered by the user The LokSound decoder works with a schedule It contains all informat...

Page 16: ...te Delete sounds to from sound slots 9 2 3 Allocate Delete sounds to from sound slots 9 2 3 Allocate Delete sounds to from sound slots All sound fragments that you want to allocate to different sound...

Page 17: ...on from driving to coasting CD CD CD CD CD Coast to drive is the transition from coasting to driving This step is not available for steam locomotives since we use the same chuffs for DC and CD Please...

Page 18: ...tered between step D1 and DA1 also refer to Fig 26 You drive your locomotive in speed step 1 DCC 28 mode and then accelerate to speed step 10 this roughly corresponds with the internal value 91 The di...

Page 19: ...ach sound individually or by clicking onto control 1 2 or 3 in order to allocate it to a group with equal volume also refer to 8 5 6 With Adapt Sound to Driving State Adapt Sound to Driving State Adap...

Page 20: ...t Play Sound in a Loop for the middle part Set the priority to high 14 or 15 to assure that it is definitely played The brake sound will be played until the locomotive has stopped You will find an exa...

Page 21: ...nction outputs 10 7 Function outputs 10 7 Function outputs 10 7 Function outputs The function allocation enables you to set sounds head lights front and back AUX1 to AUX4 acceleration deceleration on...

Page 22: ...he maximum speed for AC to the value 80 that corresponds to 16 Volts The values given here serve as a guide for H0 and XL decoders only They can be used as starting points for fine tuning your locomot...

Page 23: ...les in the window Sound Settings Click onto the button Display Extended Settings and enter the highest value 15 at Priority This assures that in case of exceeding a certain speed and rapid braking the...

Page 24: ...uttons and Listen to the sounds during normal operation and fine tune them further if necessary Sound volumes You can adjust the volume of the individual sound settings in the sound slots separately o...

Page 25: ...until the user deactivates this function Import wabcoa2_exit wav in the lower square of the open sound slot Repeat this procedure with the bell in the square Slot2 the detector in Slot3 and the fan in...

Page 26: ...en Select the option brake sounds user sound slot 16 Thus the user sound slot 16 is marked as an automatic sound The brake sound will be played automatically during operation Import pressluft wav in s...

Page 27: ...ings Click onto the button display extended settings and enter the highest value 15 in Priority in order to assure that the brake sound is not suppressed by any other sound Do the same with slot 15 to...

Page 28: ...uring operation operation operation operation operation Press the appropriate function button e g F2 horn at a speed of more than 50 of the maximum speed Wait for about 3 seconds Then double click the...

Page 29: ...address deactivated additional in case of 1 127 consist address normal direction double traction 129 255 consist address reverse direction 0 255 CV CV CV CV CV Name Name Name Name Name Description De...

Page 30: ...deactivated when CV 61 and CV 62 0 63 Sound volume volume of running and additional sounds 0 64 64 64 Brake sound threshold Specifies when the decoder starts the braking noises The 0 64 8 higher the v...

Page 31: ...Light Backward A see CV132 0 255 0 145 Assignment of function Assignment of function outputs activated in light backward Light Backward B see CV133 0 255 0 146 Assignment of function Assignment of fun...

Page 32: ...outputs activated in F9 backward F9 Backward A see CV132 0 255 0 CV CV CV CV CV Name Name Name Name Name Description Description Description Description Description Range Range Range Range Range Def...

Page 33: ...30 0 255 0 239 Assignment of function Assignment of function outputs activated in Sensor 1 forward Sensor 1 Forward C Soundslot 1 16 0 16 0 240 Assignment of function Assignment of function outputs ac...

Page 34: ...rights in any compositions created by your use of the Content 4 TERM AND TERMINA 4 TERM AND TERMINA 4 TERM AND TERMINA 4 TERM AND TERMINA 4 TERM AND TERMINATION TION TION TION TION This Agreement is...

Page 35: ...35...

Page 36: ...ely and send it in as well Content of warranty exemptions The warranty of ESU electronic solutions ulm GmbH Co KG comprises the free of charge disposal or replacement of any faulty part due to faulty...

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