16
Sound
In order to delete an allocation, proceed as follows.
• Open the desired sound slot by a mouse click
• Mark the file name of the sound to be deleted within the
sound slot
• Delete the allocation by pressing „Del“ on the keyboard. The
allocation will be deleted but not the file in the list „Project
Sounds“. Thus this sound may still be used within the project.
Fig.21.: : Sound Slot „D1“ (opened)
9.2.4. Extended functions in the „Sound“
9.2.4. Extended functions in the „Sound“
9.2.4. Extended functions in the „Sound“
9.2.4. Extended functions in the „Sound“
9.2.4. Extended functions in the „Sound“
At the top left corner of this window there is another tool bar
with the following functions:
Set project as steam locomotive. This button is linked to the
parameter „Type of Sound“. (also refer to 8.5.1.).
Set project as diesel locomotive. This button is linked to the
parameter „Type of Sound“.
Set project as electric locomotive. This button is linked to the
parameter „Type of Sound“.
Edit motor. You can see and edit the schedule of the driving
noises. This button is active for all locomotive types.
Edit fan motor. The schedule of the fan sound channel will be
opened (also refer to chapter 9.3.2.).
Further settings: Here you can edit auxiliary functions that
relate to the schedule of steam locomotives and user sounds.
Thus you can set user sound slot 16 for the braking sound. User
sound slot 15 can be used for an automatically triggered sound
after the locomotive has stopped, such as an air pump of
steam locomotives. User sound slot 14 can be used for shift
sounds (for instance for diesel locomotives with mechanical
transmission). This does not only play the sound of shifting
gears but also the prototypical change of the revs of the
locomotive (also refer to 9.6.).
In order to remove a sound file from the list, proceed as follows:
• Mark the file with a mouse click in the column „Project Sounds“.
• Delete the file with the „Del“ button on your keyboard.
Fig.20.: Lower Part of „Sound“ Window
9.2.3. Allocate / Delete sounds to (from) sound slots
9.2.3. Allocate / Delete sounds to (from) sound slots
9.2.3. Allocate / Delete sounds to (from) sound slots
9.2.3. Allocate / Delete sounds to (from) sound slots
9.2.3. Allocate / Delete sounds to (from) sound slots
All sound fragments that you want to allocate to different
sound slots must first be imported into the list „Project sounds“.
Only sounds from that list will ultimately be transferred to the
LokSound module.
A sound is allocated to a sound slot by doing the following:
• Open a square (throttle notch, random sound or user sound) to
which you want to allocate a sound with a mouse click.
• A pop-up window opens as shown in Fig. 21.
• Mark the desired file in „Project Sounds“ and keep holding the
mouse button.
• Drag the sound into the desired field in the pop-up window.
A simple option of allocation:
• Mark the desired .wav file in „Project Sounds“
• Drag the file onto the desired (but yet unopened) square. The
sound will be automatically imported into the „Loop“. The
square changes its colour from white to blue.
• This option is only suitable for sounds that have to be imported
into the loop section of the sound slot anyway (e.g.: driving
noises in loop mode or individual user sounds without Init- or
Exit-part).
Fig.22.: Menu „Extended Settings“ for Steam Locomotives
For diesel and electric locomotives only the field „Trigger Sounds
Automatically“ is available.
Add throttle notches. Depending on the number of different
available throttle notch sounds you can import up to 5 for
steam locomotives or up to 10 for diesel and electric locomotives.
These throttle notches do not correspond with the 12 resp. 28
or 128 speed steps of the digital protocols. The throttle notches
of your sound schedule will be equally divided across the entire
speed range of your command station.
Import at least one sound file into all throttle notches you want
to use otherwise one could hear a silent gap between throttle
notches when the locomotive is running.
Fig.23.: Pop-up Menu for selecting Throttle Notches
9.3. Schedule
9.3. Schedule
9.3. Schedule
9.3. Schedule
9.3. Schedule
This and the following chapters outline the rules and possibilities
regarding the composition of sounds.
After having imported various sounds into the sound slots it is
necessary to determine when each sound should be played. All
necessary information is contained in the schedule. 9.3. Ab-
laufplan.
Summary of Contents for LokProgrammer
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