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13
R
Round punch to 1/4 hr, default punch is exact time
The options field can be used to replace the Name with a generic (anonymous) name
S =
Staff
V =
Volunteer
P =
Partner in Ed
C =
Community Service
L =
Local Board
M =
Military
G =
Group
Activate magnetic card/badge reader
(Default is Card Reader ON)
The Card Reader ON Icon appears on the bottom right corner
of the display.
Swipe Manager Access Card
Press F2
Enter code 38
to turn reader OFF or 36 to turn ON.
Activate Volunteer magnetic card/badge
.
The AR unique magnetic
card/badge reader concept allows any magnetic striped card/badge to be associated to
any Volunteer ID, and to be reused later for another Volunteer.
Randomly select any encoded card and write ID on the card as a reference. Cards can
be horizontal or vertical, and can have a slot punched for a lanyard or clip.
Swipe Manager Access Card
Press F2
Enter code 1
ADD/EDIT VOLUNTEER
Note Profile file should be sorted in ID order (code 14) to reduce any delay.
Follow prompts, when completed press the left purple key to SAVE or the right purple
key to CANCEL. The card is now associated with that Volunteer.
To remove a card,
follow the above
procedure and when requested to swipe a card “press F1 CLEAR”,
which removes the card association.
To print a magnetic card
label
(Linerless, colored 60-ft rolls
produce 250-300 labels/roll),
place a thermal label roll in the AR
paper compartment, enter code 1 ADD/EDIT VOLUNTEER,
enter ID number, follow prompts to print label. Affix label to a
swipe card.
To re-use a Volunteer magnetic card
: