SELECTING/EDITING/SAVING PATTERNS
105
5
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Precautions on using the computer to create and save data
• If the name of the embroidery data file/folder cannot be identified, for example, because the name contains special
characters, the file/folder is not displayed. If this occurs, change the name of the file/folder. We recommend using the 26
letters of the alphabet (uppercase and lowercase), the numbers 0 through 9,”-”, and “_”.
• Embroidery data larger than 200 mm (H) × 200 mm (W) (approx. 7-7/8 inches (H) × 7-7/8 inches (W)) cannot be used.
(All patterns must be within the 200 mm (H) × 200 mm (W) (approx. 7-7/8 inches (H) × 7-7/8 inches (W)) pattern field
size.)
• .pes files saved with the number of stitches or the number of colors exceeding the specified limits cannot be displayed.
The combined pattern can not exceed a maximum number of 500,000 stitches or a maximum number of 127 color
changes (Above numbers are approximate, depending on the overall size of the pattern). Use one of our pattern software
programs to edit the embroidery pattern so that it meets these specifications.
• Embroidery data stored in a folder created in USB media can be retrieved.
• Do not create folders in “Removable Disk” on a computer. If embroidery data is stored in a folder in “Removable Disk”,
that embroidery data cannot be retrieved by the machine.
• Even if the embroidery unit is not attached, the machine will recognize embroidery data.
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Tajima (.dst) embroidery data
• dst data is displayed in the pattern list screen by file name (the actual image cannot be displayed). Only the first eight
characters of the file name can be displayed.
• Since Tajima (.dst) data does not contain specific thread color information, it is displayed with our default thread color
sequence. Check the preview and change the thread colors as desired.
Concerning optional embroidery cards
• Do not disassemble or alter the embroidery cards.
• Do not forcefully bend, drop, scratch or place heavy objects on top of the embroidery cards.
• Do not allow the embroidery cards to become wet, such as with water, solvents, drinks or any other liquids.
• Do not use or store the embroidery cards in a location exposed to strong static electricity or electrical interference.
• Do not use or store embroidery cards in locations exposed to vibrations or impacts, direct sunlight, extreme dust (or lint),
high temperatures, high humidity, severe temperature fluctuations, or strong magnetic forces (such as from speakers).
• To use optional embroidery cards to recall embroidery patterns, connect the embroidery card reader/USB card writer
module* to this machine.
• Store embroidery cards in their protective cases.
• If an embroidery card other than our original embroidery cards are used, the embroidery machine may not operate
correctly. Be sure to use only recommended embroidery cards.
• Some licensed or copyright embroidery cards cannot be used with this embroidery machine.
• Embroidery cards sold overseas cannot be used with this embroidery machine.
• Only insert or remove embroidery cards while an access lamp on the embroidery card reader/USB card writer module* is
not flashing, or while the embroidery machine is turned off (refer to “Embroidery cards (optional)” on page 112).
*
If you have purchased the PE-DESIGN Ver5 or later, PE-DESIGN NEXT, PE-DESIGN Lite or PED-BASIC, you can plug
the included USB card writer module into the machine as an embroidery card reader, and recall patterns.
Concerning USB media
• Do not disassemble or alter the USB media.
• Do not allow the USB media to become wet, such as with water, solvents, drinks or any other liquids.
• Do not use or store the USB media in a location exposed to strong static electricity or electrical interference.
• Do not use or store USB media in locations exposed to vibrations or impacts, direct sunlight, extreme dust (or lint), high
temperatures, high humidity, severe temperature fluctuations, or strong magnetic forces (such as from speakers).
• While embroidery data is being recalled from the USB media, do not allow the machine to be exposed to vibrations or
impacts, and do not attempt to remove the USB media from the machine.
• Some USB media may not be usable with this machine. Please visit our web site for more details.
• Only remove USB media while an access lamp on the USB media is not flashing (refer to “Saving embroidery patterns to
USB media” on page 114).
• For additional information, refer to the instruction manual included with the USB media that you have purchased.
• Do not unplug a USB device/media from this machine immediately after it has been plugged in. Be sure to wait at least 5
seconds before unplugging the USB device/media.
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