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VIRUS CLASSIC MANUAL
121
The Effects Menu
DELAY OUTPUT SELECT
Here you can select the external or internal Delay output. The same destinations are available as for
the PART signals. This feature lets you route the Delay signal to the internal aux paths for further
processing.
Reverb Specific Parameters
REVERB TYPE
The following parameters will only appear in the display when you’re working with DELAY
algorithms.
This parameter lets you select from among four different room sizes to create the type of simulation
that you want. Room size is decisive because it determines the density of room reflections, which in
turn influences the character of the room simulation. In bigger rooms, sound travels across greater
distances than in a small room, which means that the intervals between the reflections bouncing off
the virtual walls are also greater. Simulating bigger rooms requires more delay memory, which
leaves you with less memory available for pre-delay effects (PREDELAY, see below).
On the other hand, you can determine the decay time of the room simulation independently for the
room size of your choice. You can select from among:
REVERB DECAY TIME
This parameter determines the decay time for the given room. In a real room, the sound bounces off
several walls and covers a considerable distance before it reaches your ear. The longer the sound
travels and the more often it is reflected, the softer it will become. You could say that this effect is
comparable to a pool or billiards ball that travels a greater distance, bouncing of several cushioned
edges along the way. This friction depletes energy and causes the pool ball to slow down. The
Summary of Contents for VIRUS CLASSIC
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