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MODE
Here’s where you select the algorithm for the DELAY/REVERB section. Let’s take a tour of the differ-
ent algorithms:
Mode
Description
OFF
Not surprisingly, this setting deactivates the DELAY/REVERB section.
DELAY
Mono echo. Same delay time on the left and right sides.
REVERB
Room simulation.
REV+FEEDB1
This the Virus' trademark room simulation. Here you can use the FEED-
BACK control to generate pre-delay feedback. The feedback effect gener-
ates rhythmic repetitions of the REVERB signal, which are repeated at the
intervals determined by the assigned pre-delay time.
REV+FEEDB2
Room simulation with feedback and REV+FEEDB1. Here the REVERB sig-
nal is audible immediately after you hear the dry signal rather than after a
defined amount of pre-delay time has elapsed. The rhythmic repetitions are
independently variable depending on the pre-delay time and feedback
intensity (FEEDBACK).
DELAY X:Y
Ping-pong delay. Although the delay times on the left and right sides are
different, they have a fixed relationship to one another. For example, 2:1
means that the delay time of the left side of the delay signal is twice as long
as that of the right side. The absolute delay time refers to the longer delay
time of the two sides. It is determined via DELAY TIME or DELAY CLOCK.
Feedback is also generated using the signal with the longer delay time of
the two.
Summary of Contents for VIRUS CLASSIC
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