77
ZOOM B9.1ut
Effect Types and Parameters
Air
This effect reproduces the ambience of a room, to create spatial depth.
PARM1
PARM2
PARM3
PARM4
Size
1 – 100
Re
fl
ex
0 – 10
Tone
0 – 10
Mix
0 – 100
Adjusts the size of the simulated
space.
Adjusts the amount of re
fl
ections
from the wall.
Adjusts the tonal quality of the
sound.
Adjusts the level of the effect sound
mixed to the original sound.
Loop
This effect lets you hold a sound that has been played and repeat it in a loop. When the effect is enabled, the function foot switch 3 is assigned to
the LOOP function. By pressing the switch, the sound can be played in a loop.
PARM1
PARM2
PARM3
Time
10 – 5000ms
Mix
0 – 100
Mode
Trg, Hold
Sets the hold time.
Adjusts the effect sound mixing
ratio.
Selects either "Trg" (sound is held
while switch is pressed) or "Hold"
(one press to start hold and one
more press to stop) as sound
generation mode.
SOS (Sound-on-Sound)
This effect allows recording multiple layers while playing the recorded content in a loop. When this effect type is enabled, the special SOS
functions STOP and REC are assigned to function foot switches 2 and 3. For details, see page 54
PARM1
PARM2
Time
Mn
Mix
0 – 100
Speci
fi
es the recording time. With the "Mn" setting, pressing the function
foot switch 3 once will start recording and pressing it again will stop
recording. With a setting other than "Mn", the combination of current BPM
setting and note symbol determines the recording time.
Adjusts the effect sound mixing
ratio.
REVERB module
This module comprises various kinds of reverb, early re
fl
ections, and multi-tap delay.
Hall
This reverb effect simulates the acoustics of a concert hall.
Room
This reverb effect simulates the acoustics of a room.
Spring
This effect simulates a spring-type reverb.
Arena
This reverb effect simulates the acoustics of a large venue such as a sports arena.
TiledRoom
This reverb effect simulates the acoustics of a tiled room.
ModernSpring
This effect simulates a bright, transparent spring-type reverb.
The above six effect types have the same parameters.
PARM1
PARM2
PARM3
PARM4
Decay
1 – 30
Pre Delay
1 – 100
Tone
0 – 10
Mix
0 – 100
Sets the duration of the reverb.
Adjusts the delay between input of
the original sound and start of the
reverb sound.
Adjusts the tonal quality of the
sound.
Adjusts the level of the effect sound
mixed to the original sound.
E/Re
fl
ection (Early Re
fl
ections)
This effect isolates only the early re
fl
ection components of the reverb.
PARM1
PARM2
PARM3
PARM4
Decay
1 – 30
Shape
-10 – 10
Tone
0 – 10
Mix
0 – 100
Sets the duration of the reverb.
Adjusts the envelope of the effect
sound. In the negative range, the
envelope is reversed. At 0, the
effect is a gate reverb. In the
positive range, the envelope is an
attenuating envelope.
Adjusts the tonal quality of the
sound.
Adjusts the level of the effect sound
mixed to the original sound.
0804B9E.indb 14
0804B9E.indb 14
08.4.25 11:00:09 AM
08.4.25 11:00:09 AM