Section
3
Display Systems
3-11
3.3.2 Input
Memories
As mentioned above, Input memories store display settings for each
physical input (i.e., switcher 0, slot 1). When an input is selected,
the Input memory for that input becomes the current setup memory
and its display settings are used (unless ASR is on and is
triggered). If the input is being selected for the first time, a new
Input memory is created.
3.3.3 Recall
Memories
Recall memories provide an alternative to using the display settings
stored in the Input memory of the selected source. For example,
you may want to temporarily disconnect a computer connected to
the projector's RGB input and in its place, connect another
computer with different signal characteristics. Since the connection
is only temporary you don't want to change the display settings
stored in the Input memory. Instead, you can select a Recall
memory which has the settings you want for the new input. If there
are many devices which will be sharing the same input, many
Recall memories can be created to store the display settings for
each. On the other hand, if there are many sources on different
inputs with exactly the same signal characteristics, it may be
possible for them to share the same Recall memory.
Recall memories are identified by a two digit number. Any number
from 01 to 99 can be assigned, although only 80 memory spaces
exist.
To select or create a Recall memory:
Press [
RECALL
] [
m
] [
n
].
where:
m
= the 1st digit of the Recall memory number
n
= the 2nd digit of the Recall memory number
For example, to select Recall memory 01, press [
RECALL
] [
0
]
[
1
]. Recall memory 01 will then be the current setup memory and
its settings will be used for the currently selected source. If this is
the first time that the Recall memory number is used, a new Recall
memory is created. Any display adjustments you make will be
stored in the Recall memory.
3.3.4 Memory
Allocation
Each time a setup memory is selected the projector checks its memory bank to see if the selected memory exists.
If it does exist, it uses the memory and its display settings. If it does not exist, a small portion of memory is
allocated for the new setup. Space is available for up to 80 setup memories. When the last space is used up, a
warning message is displayed. If this happens, call for servicing to delete memories which you no longer use to
make room for new memories.
3.3.5 Locking Setup Memories
Setup memories may be locked or unlocked. Locking a setup memory prevents adjustments to display settings
from being saved in that memory. For example, if Recall memory 08 is locked and selected, then brightness is
adjusted, the new brightness setting is only temporary. If the setup memory is then reselected, the original
brightness setting will be restored.
Note:
When a locked setup memory is selected, a key icon (
) is displayed in the Source Message.
To lock or unlock the current setup memory, select option 3 from the Source Setup menu
([
UTIL
] [
1
] [
3
] ). Option 3 indicates the current setting.
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