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8
E-Trigger
TM
Operating Instructions
(continued on page 9)
Power
Button
LED
Install new battery.
❏
Attach a 9 volt battery to
battery connector and be sure wires lay flat inside
the cutout area of receiver (as shown on page 22).
❏
Carefully tilt and insert your new battery, wire attached
end first, into receiver as shown
.
❏
Reinstall the left
grip with 2 grip bolts. Battery installation is complete.
❏
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1) To Turn ON the TRIGGER
TM
to normal operation - Ready To Fire:
STEP 3: NORMAL OPERATION:
• Without holding the trigger: Use a small object like
an allen wrench to
❏
press and hold the power
button
for 1/2 second and then release the power
button. The LED
should light solid Orange for 2
seconds, flash Red once and then light solid Green
to show normal operation - “Ready To Fire” mode.
Your E-Trigger
TM
is now ready for normal operation in the SEMI-AUTO = 1
pull / release of the trigger fires 1 time (Factory set Default Firing Mode).
NOTE: If pressing the power button failed to turn on the LED light, see
troubleshooting on page 9.
❏
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2) To turn OFF the E-Trigger
TM
electronics.
❏
Press and hold the power
button for 2 seconds as the LED turns solid Red, then release the Power
Button and the LED will turn OFF. NOTE: The trigger electronics are set to
shut-off automatically after a prolonged period of inactivity (120 minutes).
❏
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3) To select a new firing mode:
❏
1) Turn ON the E-Trigger
TM
to normal operation (solid Green LED - Ready
To Fire) as instructed in step 1 above.
❏
2) Press / hold the power button in one time for more than 1/4 but less
than 2 seconds and release the power button.
❏
Count the LED Orange
flashes to identify your new setting, the LED light will return to solid Green -
Ready To Fire - in the new firing mode. You can program your marker for
any one of 5 firing modes. The orange flashes = firing mode options are:
• 1 orange flash = SEMI-AUTO MODE – 1 pull/release of the trigger fires
1 time (default firing mode). (This adheres to the 2005 NPPL rules).
• 2 orange flashes = 3 SHOT RAMPING MODE – 3 trigger pulls are
required (semi-auto) and the consecutive trigger pulls will fire 3 shots
NOTE: The E-Trigger
TM
Low Battery Indicator feature: the “Ready To Fire” solid
Green LED will turn to blinking red when the battery is low and needs replaced.
Remove the Battery Clip/old battery (from marker).
❏
Remove the 2 bolts
and the left grip
.
❏
Carefully work battery out of receiver cutout
bringing non-connected end out first. As you remove battery from receiver, do
not pull wires off of internal components.
❏
Carefully
remove old battery from battery clip connector.
E-Trigger
TM
Operating Instructions (continued from page 7)
9
E-Trigger
TM
Operating Instructions
(continued on page 10)
E-Trigger
TM
Operating Instructions (continued from page 8)
❏
PROBLEM: The LED light does not light when you push the power button
and attempt to turn ON the E-Trigger
TM
in STEP 2: Normal Operation.
1) Battery may be disconnected.
❏
Check battery clip connection.
2) Battery may be bad -
❏
Check the battery, replace if bad.
3) Internal wire may be disconnected. Do NOT disassemble a marker while
it is pressurized with air.
❏
Inspect wire connections inside the receiver:
follow disassembly / wire inspection and assembly instructions on pages
21-23 then continue on page 8 with STEP 2: Normal Operation.
• You are now ready to go back to page 6 and complete the GETTING
STARTED section steps: STEP 2:, STEP 3:, STEP 4:and STEP 5:.
NOTE: If marker does not fire see E-Trigger
TM
Troubleshooting - below.
❏
TOURNAMENT LOCK: Because the E-Trigger
TM
board requires a tool
to turn it on and off, no tournament lock is necessary for competition paintball.
per pull as long as the trigger is pulled at least 5 times per second.
(This adheres to the 2005 PSP rules).
• 3 orange flashes = 3 SHOT FULL AUTO MODE – 3 trigger pulls are
required (semi-auto) after which the trigger can he held to achieve full auto
firing. (This adheres to the 2005 NXL rules).
• 4 orange flashes = AUTO RESPONSE MODE – Fires one shot for each
pull or release of the trigger. If the trigger is held for more than 1/4 of a
second,when the trigger is released no shot is fired.
• 5 orange flashes = TURBO MODE – Fires one shot for each pull of the
trigger until the time between trigger pulls is less than 1/4 of a second at
which point it will fire on each trigger pull and trigger release.
❏
Repeat step 2) until you have the firing mode you want.
❏
PROBLEM: You have successfully installed the battery, turned on the E-
Trigger
TM
, installed the air supply and loaded the paintballs and the marker
will not fire.
❏
Check to be sure safety is in "FIRE" position and
❏
make
sure sufficient air supply is hooked up to the marker.
❏
PROBLEM: the “Ready To Fire” solid Green LED has turned to blinking
red.
❏
Low battery condition - While performance will vary while the LED is
blinking red, the E-Trigger
TM
will still function under this condition until the
battery has lost power to the point that it will not cycle the marker.
❏
The
battery is low and needs replaced.
❏
PROBLEMS WHEN FIRING: You can fine tune how your marker fires by
making adjustments to the Dwell, Debounce
TM
and Rate Of Fire Cap modes.
Read and become familiar with detailed descriptions of problems you may
have when firing and instructions for troubleshooting, tuning and
programming to correct them in the Dwell, Debounce
TM
and Rate Of Fire
sections on pages 10, 11and 12.
❏
If a problem still exists, call Tippmann
®
Service Department at 1-800-533-4831.
STEP 2: E-TRIGGER
TM
Battery Installation or Replacement
E-TRIGGER
TM
TROUBLESHOOTING