
Therefore, when the FX scene is run the pan and tilt function faders will move in the range of +25%
and -25% of the original pan & tilt positions stored in that scene i.e. if both the pan and tilt fader
values were stored in the scene as
127
, then the faders will move between the DMX values of
064
and
191
when tracing the shape.
Please Note:
If the
Shape FX
Ellipse
preset had been selected then dragging the centre handle to the right
increases the width of the ellipse, dragging to the left decreases the width, dragging down from the
centre increases the height and dragging up from centre decreases the height.
The
Shape FX
Speed fader is used to select how fast the fixtures in the FX scene trace the shape. If
set to
60
(BPM) the fixtures will trace 60 circles per minute, i.e. one per second.
If The
Shape FX
Slope fader is set to
FL
then the circles will be traced continuously. If set to
50
(%)
then the shape will be traced over half the speed setting, the fixtures will then remain static for half
a speed setting and so on.
Triggering a Shape FX using Sound-To-Light
If the button below the
Shape FX
Speed fader is set to
PK
,
LF
,
LM
,
HM
or
HF
respectively the shape
will be traced (at the speed set with the fader) whenever that sound-to-light band is triggered, then it
will remain static until triggered again, and so on.
Using the Fixtures Presets with Shape FX Presets
The
Fixtures
presets -
All
,
Individual
and
Odds/Evens
work in a similar way with shapes as they do
with
Pan FX
and
Tilt FX
patterns, but it is the shape that will be traced in opposite directions. e.g. If
Shape FX
Circle
is chosen,
All
will trace the circles on all the fixtures in the FX scene in a
clockwise direction,
Individual
will randomly pick the direction for each fixture’s circle and
Odds/Evens
will trace the odd fixtures’ circles clockwise and the evens’ circles anti-clockwise.
‘Clipping’ Shape FX using the Range Limiter Box
The Range Limiter box can be used to clip a preset shape to create other varied shapes such as a
semi-circle, quarter-circle, square, rectangle etc. As we have seen, the range limiter box sets the
limits as to how far the pan and tilt channels can scan and if we apply this with a shape the FX
Generator attempts to trace the whole shape but if a channel reaches the range limit it will not pass
that limit and remains in that position until it is told to move to another position which is in the
range.
Here are a few examples:
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