
01
02
03
04
05
06
However, if you were to run this ColorScene chase as it is, frames 01 to 06 would run the first time
which is good, but when the chase repeats it would start at frame 01 again (black) which is what we
don’t want.
If you look at the frame 01 box you will notice that, unlike the other frame boxes, it is colored light
blue. This is a loop point marker that defaults to the first frame. The sequence of frames that would
achieve the effect we are after is: 1, 2, 3, 4, 5, 6, 4, 5, 6, 4, 5, 6 and so on, i.e. after the R, G and B
columns have been initially brought onto the black grid the frames should then loop between frames
04 to 06. Double-right-clicking on frame 04 will set that frame to be the repeat loop point and
achieve this effect.
Duplicating and Adjusting ColorScene Chases
ColorScenes are palette-based with each ColorScene having its own definable palette. This can be
very useful if you want to create a few ColorScene chases that use the same ‘animations’ (such as
having a colored block running along a length of LED fixtures), but you want each ColorScene to
use a different color.
The quickest and easiest way to do this is as follows:
1) Create the first ColorScene chase, in red for instance, on Scene button
A001
.
2) Exit the ColorScene panel to return to the normal Scene panel.
3) If you want to replicate the red ColorScene to provide the same animation in green & then
blue, then simply drag the red ColorScene button (
A001
) onto the next two empty scene
buttons (
A002
&
A003
) to create two copies.
4) Highlight scene button
A002
and click on the button labelled
CScn
to produce the
ColorScene panel.
5) Now simply click on the color box containing red in the palette and replace it with green. If
you run that ColorScene you will then see the same animation, but now running in green.
6) Repeat steps 4 and 5 using scene button
A003
and the color blue.
In v14.0 a number of ‘automatic’ chase preset effects are introduced that apply specific algorithms
to the grid without the need to create them manually frame-by-frame. This speeds up the
programming process considerably more for specific commonly used effects but, it is impossible to
create algorithms to suit
every
conceivable effect that may be required in the future so the
Frame
chase was made available first to allow for this.
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