
Label Prefix
- As just described, you can type in a prefix to the labels that will be applied to the set of
scenes that are generated. The prefix is put at the start of the label and the name for each preset
Color 1, Color 2 etc. (as shown on the preset panel) is added to the end of the label. In this way the
sets of scenes can be easily identified later. Scene labels can of course be changed later in the usual
way.
Group
- As described earlier an exclusivity group setting for the scenes being generated can be
selected here (and an optional sub-group letter if a main group letter from
A
to
Z
is selected), so that
each scene is automatically set to that exclusivity group as it’s default.
Fade In
and
Fade Out
- A fade in and fade out time, in Minutes, Seconds and Frames, for the scenes
being generated can be selected here.
Automatic Overwrite
- If this item is ticked then the scene generator will automatically overwrite any
existing scene buttons as it runs down the scene buttons filling them with the new preset scenes. If
the item is un-ticked then you will be prompted to confirm each overwrite and if you click on the
Cancel
button at any time the scene generation operation will be aborted at that point.
FX Generator
Pan and tilt movements can be created by recording
pan and tilt position scenes, dropping them into a
lighting chase and then setting the speed and slope for
that chase. This is ideal if you want the beams to go
from one specific position, move to another specific
position, and so on, perhaps to highlight particular
points in a room. Shapes such as a circle or ellipse
however are difficult to create using this method (you
would need to record a lot of position scenes in order
for the beam to trace an accurate circle) and there will
be a lot of times when you may want to make a
scanner, or group of scanners, move in a wave pattern
or have their beams crossing over each other etc. This
is where the FX Generator comes into play.
The FX generator is applied to a lighting scene event,
and the pan & tilt positions for each fixture recorded in
the scene act as the central reference point when a
shape, e.g. a circle, is selected using the FX generator.
The FX generator panel
If you had four scanners round a dance floor (one in each corner), positioned all their beams to the
centre of the dance floor, recorded that as a scene and then applied a circle shape as the effect using
the FX Generator, the four scanners would then all trace a circle in the centre of the dance floor
when that FX scene was run.
Section 7 - Lighting Scene Panel
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