NOTE:
If a CLV disc which does not have extended 24-bit code (seconds
& frames encoded) is being played, the player will search to the
beginning frame of the minute. This means the player will search
to 56 minutes, even if it is set to
Frame Mode
and the command
5 6 3 4 1 2 S E <CR> was sent to the player.
16)
MULTI-TRACK JUMP FORWARD
17)
MULTI-TRACK JUMP REVERSE
Function:
Jump the designated number of tracks.
Format:
Argument J F - Jump Forward
Argument J R - Jump Reverse
Explanation:
When this command is sent to player, the player jumps in either a
forward or reverse direction by the number of frames described in
the argument. Compared to the search command, which is an
absolute address search ending in
Still Mode
, track jump is a
relative address search and does not change the player mode
operating at the time the command is sent. The argument is
limited to 99999. If the jump ends in the lead-in or lead-out area,
the player will stop at the outer most or inner most picture in the
program area.
During the jump execution, the squelch can be applied to the
screen by special control. However, normally the last picture
prior to the track jump is grabbed and held in the digital video
memory until the jump is finished and no squelch is applied.
Detailed control features are explained in
Section 4.7.5 Video
Memory Control Commands
.
The player mode does not change after track jump is executed and
a completion status is returned after the jump is completed.
Execution:
* Play Mode (at frame# 1000)
1 0 0 J F <C/R>
R <C/R>
* Play Mode (from # 1100)
NOTE:
This command cannot be executed if a CLV disc is being played
which does not have extended 24-bit code (seconds & frames
encoded).
LD-V8000 Level I & III • Chapter Four
LD-V8000 Level I & III User’s Manual
TP 113 v. 2.1 • 2/93
4-19
MULTI-TRACK JUMP FWD & REV