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standard positions. Wheels also allow the choice between Polar (normal arc) and Linear
(direct path) movement.
Advanced: Allows you to lock or ‘park’ the position attributes of selected lights.
Also allows you to release recent position changes, or to set a light to its default position
(when hung, typically straight down). Position attribute values that are locked are not
recorded into Memories or Cues. Further advanced options, including Desk Lock and
Knockout, are discussed under Advanced Attribute Control.
Libraries: Recall custom positions saved using RECORD>Library>Position.
Position Libraries are specific to the lights in use when recording the position. Updating a
Library will automatically update any Cues and Memories that use it.
Joystick: Adjust a light’s position relative to its current position. The further from
center you touch, the quicker the light will move.
Bullseye: Adjust a light’s position relative to its absolute position (typically the
absolute position is pointing straight down or straight ahead).
Effects: Shows any currently active effects on a secondary tool bar. Touching the
New Effect icon displays a list of available Position effects.
Shape
Different lights may have different shape abilities, such as gobos, motorized shutters or
focus zoom. Only the abilities specific to the selected light are automatically added to
the tool bar.
Wheels: Access options for gobos, shutter, lens focus, rotation and other effects.
These options normally appear on a secondary tool bar, called the “Wheel Bank”.
Advanced: Allows you to lock or ‘park’ the shape attributes of selected lights.
Also allows you to release recent changes, or to set a light its default shape (typically
open). Shape attribute values that are locked are not recorded into Memories or Cues.
Further advanced options, including Desk Lock and Knockout, are discussed under
Advanced Attribute Control.
Libraries: Recall custom shapes saved using RECORD>Library>Shape. Shape
Libraries are specific to the lights in use when recording the shape. Updating a Library
will automatically update any Cues and Memories that use it.
Effects: Shows any currently active effects on a secondary tool bar. Intensity
must be higher than zero percent, for effects to be visible. Touching the New Effect icon
displays a list of available Shape effects.
RECORD
RECORD saves completed looks, or specific attribute information, for later recall. By
default, Record captures the current output of the console, typically as a Memory or Cue.
Attribute information alone may be recorded as a Library, or a selection of lights may be
recorded as a Group.
Memory
Memory saves the current look into a fader. Faders are represented on the touchscreen
by rectangles across the top.
Any fader location may be chosen by touching it. The selected location is indicated by a
red outline. By default, fader 1 or the next available fader is selected. Although only 20
faders are shown at one time, up to 400 memory locations are available in a single